Archive for the Fanzines by Theme Category

The LA home that Marilyn Monroe famously died in is on the market for $3.6 million.

In case you haven't seen this already, here's a trailer for The Social Network, a movie about the making of Facebook. David Fincher's the director, Jesse Eisenberg plays Mark Zuckerberg, and the film hits theaters October 1st.

Note: I just updated it with the new trailer.

Bearwayyy
From the FAIL Blog, a very creative response to what I'm sure was a challenging quiz question. (Thanks, Sean Ness!)

The Museum of Science and Industry in Chicago is picking one person to spend an entire month living (and sleeping) inside the museum. Perks include "a prize of $10,000, a package of tech gadgets, and new knowledge and experiences that may just transform you."

solareclipse.jpg

There was a total eclipse of the Sun on July 11. Don't feel bad if you missed it. It was really only visible over the southern part of the Pacific Ocean. Easter Island is one of the few spots of dry land that got a peek. This shot was taken by photographer Stephane Guisard and was featured on Astronomy Photo of the Day.

(Via Jeffrey Perkel)



Clock that knits a scarf

| July 15th, 2010
 Cms Images Fiona004 365002
Industrial designer Siren Elise Wilhelmsen created this knitting clock that cranks out a two-meter scarf every year. It's called "365." From Design Boom:
'365' seeks to give a physical manifestation to the change of time. drawing from the change that is witnessed through the growth of human bodies and hair, the same concept is found in '365' which translates time through the growth of knitted material. the clock houses a circular knitting machine with 48 needles, a thread spool, a thread holder and roll of yarn. moving in clockwise direction, one day leads to a complete round...
Knitting clock (Thanks, Sally Applin!)

Poop transplants. It's not "Human Centipede", it's science! Doctors take diluted stool sample from a person with healthy gut bacteria and inject it into the colon of someone whose bacteria are floundering. The healthy microbes move in and spruce up the place, curing some intestinal diseases. (Via Kirsten Sanford)

BP says that it's stopped the flow of oil into the Gulf, at least temporarily. They're currently pressure-testing a new cap on the Macondo well. The idea is to cut off flow from the well entirely in order to see whether there are leaks below the seafloor. If those leaks exist, pressure won't hold and the oil could start flowing out from other places. There's also a risk that cutting off flow at the cap could actually create those sub-surface leaks by building up pressure too fast. The test will last 48 hours. If everything holds, it could lead to a permanent capping.

aidsribbon.jpg

Last week, news broke that antibodies discovered in a man known only as Donor 45 could, potentially, be used to create a vaccine to protect against HIV/AIDS.

Who is Donor 45? He's a 65-year-old gay, African-American man who has been living with HIV (but healthy) for 20 years. More importantly, he's part of a small group of people who are infected with HIV, but whose bodies have managed to naturally stave off symptoms of the illness. In some cases, these people, called long-term non-progressors, even end up with virus levels so low as to be nearly undetectable.

Fascinatingly, Donor 45 is NOT one of those patients. His viral load is similar to that of people who get sick. That's because his immune system doesn't destroy HIV. Instead, it produces antibodies that prevent HIV from invading his cells.

All people infected with HIV produce antibodies in response to the infection. What's different is that Donor 45's antibodies actually work. For reasons that aren't clearly understood, most antibodies against HIV either aren't effective at all, or are only effective against certain strains—not terribly useful with a virus that mutates as frequently as HIV does. Donor 45's are capable of controlling as much as 91% of HIV strains. So he stays healthy, even while the virus continues to live in his body. People like Donor 46 can still infect others, but they, themselves, might live entirely normal lifespans without significant illness.

Some good links to read more about non-progressors:

Image courtesy Flickr user TimoStudios via CC



Who do you write like? [I Write Like]


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Triggered at line # 603 FeedWordPress version: 2009.1112 MagpieRSS version: 2009.0725 WordPress version: 2.9.1 PHP version: 5.2.42-servage15 SyndicatedPost::insert_new::_wp_id: array(3) { ["$this->_wp_id"]=> int(0) ["$dbpost"]=> array(17) { ["post_title"]=> string(35) "Death of Dracula No. 1 Comic Review" ["post_content"]=> string(6131) "<br/><p><center><img src=\"http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg\" alt=\"\" title=\"deathdracula\" width=\"200\"></a></center> <ul></ul> <p>Issue: Death of Dracula #1<br /> Writer: Victor Gischler<br /> Artist: Giuseppe Camuncoli<br /> Colors: Frank D’Armata<br /> Letters: Jeff Eckleberry<br /> Publisher: Marvel<br /> Release Date: June 2010<br /> Pages: 48<br /> Price: $3.99</p> <p><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em></p> <p><strong>Artwork:</strong> 3.0 out of 5<br /> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. So aside from that the Claw group was cool looking. The overall looked worked, I guess it was just the colors, it just seemed flat overall. So not this issues strong point.</p> <p><strong>Story:</strong> 4.5 out of 5<br /> Now I have to sit here and tell you how good something was, but you probably won’t get a good end to it. The story here starts fast. It’s just BAM, were all meeting and now the leader is dead. If you consider that a spoiler, read the title. So from there Gischler just took all of the pieces and started to put together a fantastic book. Full of strong plot points and a cool gang like feel it is very solid. The dialogue is spot on and really explain the characters, of which I knew little about. What it boils down to is a great one shot that will lead into this new vampire era at Marvel.</p> <p><strong>Dying Breath:</strong> 3.5 out of 5<br /> So the art was okay, and the story was fantastic. Problem is I want to see this play out now, inside of itself. Meaning I want a mini series that will have the vampires settle this between themselves. Spreading this out into the Marvel Universe just doesn’t sit right with me. After what I read I don’t see how Wolverine can have anything to do with it. That is why I think something good is being wasted yet again. So just in terms of this book. It’s great, I recommend it highly, but hopefully I am wrong on how it all plays out. I just know it’s something I am not looking forward too, because it will make this build up a big let down.</p> <p>If you would like to buy or know more about <strong>Death of Dracula</strong> #1 you can find it at your local comic shop or at <strong><a href=\"http://www.marvel.com\" >www.marvel.com</a></strong>.</p> <p><i>Review by Dan Royer</i></p> <p><a href=\"http://comics.drivethrustuff.com/index.php?affiliate_id=234579\" ><img src=\"http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner3.gif\" border=\"0\" alt=\"DriveThruComics.com\" title=\" DriveThruComics.com \" title=\"DriveThruComics.com\"></a></p> <p><strong>Related posts:</strong><ol><li><a href=\'http://www.flamesrising.com/guest-post-bram-stoker-dracula/\' rel=\'bookmark\' title=\'Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com\'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href=\'http://www.flamesrising.com/dracula-the-un-dead-review/\' rel=\'bookmark\' title=\'Permanent Link: Dracula: the Un-Dead Review\'>Dracula: the Un-Dead Review</a></li> <li><a href=\'http://www.flamesrising.com/flash-fire-030708/\' rel=\'bookmark\' title=\'Permanent Link: Flash Fire Mini-Reviews (Dracula)\'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol></p><div class=\"feedflare\"> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:yIl2AUoC8zA\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:63t7Ie-LG7Y\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:7Q72WNTAKBA\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:qj6IDK7rITs\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:TzevzKxY174\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174\" border=\"0\"></img></a> <a href=\"http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:l6gmwiTKsz0\"><img src=\"http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0\" border=\"0\"></img></a> </div><img src=\"http://feeds.feedburner.com/~r/FlamesRising/~4/KwV4lqU0IB8\" height=\"1\" width=\"1\"/>" ["post_excerpt"]=> string(1842) "<br/><br /><img src=\"http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg\" alt=\"\" title=\"deathdracula\" width=\"125\" align=\"right\"></a><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. <strong>Related posts:</strong><ol><li><a href=\'http://www.flamesrising.com/guest-post-bram-stoker-dracula/\' rel=\'bookmark\' title=\'Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com\'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href=\'http://www.flamesrising.com/dracula-the-un-dead-review/\' rel=\'bookmark\' title=\'Permanent Link: Dracula: the Un-Dead Review\'>Dracula: the Un-Dead Review</a></li> <li><a href=\'http://www.flamesrising.com/flash-fire-030708/\' rel=\'bookmark\' title=\'Permanent Link: Flash Fire Mini-Reviews (Dracula)\'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol>" ["epoch"]=> array(3) { ["issued"]=> int(1280403939) ["created"]=> NULL ["modified"]=> int(1280403939) } ["post_date"]=> string(19) "2010-07-29 11:45:39" ["post_modified"]=> string(19) "2010-07-29 11:45:39" ["post_date_gmt"]=> string(19) "2010-07-29 11:45:39" ["post_modified_gmt"]=> string(19) "2010-07-29 11:45:39" ["post_status"]=> string(7) "publish" ["comment_status"]=> string(6) "closed" ["ping_status"]=> string(6) "closed" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8303" ["meta"]=> array(8) { ["syndication_source"]=> string(28) "Flames Rising Horror Webzine" ["syndication_source_uri"]=> string(27) "http://www.flamesrising.com" ["rss:comments"]=> string(63) "http://www.flamesrising.com/death-of-dracula-1-review/#comments" ["wfw:commentRSS"]=> string(59) "http://www.flamesrising.com/death-of-dracula-1-review/feed/" ["syndication_feed"]=> string(52) "http://feeds2.feedburner.com/FlamesRising?format=xml" ["syndication_feed_id"]=> string(2) "17" ["syndication_permalink"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/KwV4lqU0IB8/" ["syndication_item_hash"]=> string(32) "4a1e52b0c673561729293b2740aaee7a" } ["tags_input"]=> array(1) { [0]=> string(13) "Flames Rising" } ["post_author"]=> int(3) ["post_category"]=> array(4) { [0]=> string(2) "19" [1]=> int(6) [2]=> int(13) [3]=> int(16) } ["post_pingback"]=> bool(false) } ["$this"]=> object(SyndicatedPost)#206 (10) { ["item"]=> array(33) { ["title#"]=> int(1) ["title"]=> string(35) "Death of Dracula No. 1 Comic Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/KwV4lqU0IB8/" ["comments#"]=> int(1) ["comments"]=> string(63) "http://www.flamesrising.com/death-of-dracula-1-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Thu, 29 Jul 2010 11:45:39 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(14) "DecapitatedDan" ["subject#"]=> int(5) ["subject"]=> string(6) "Comics" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(7) "dracula" ["subject#4"]=> string(15) "drivethrucomics" ["subject#5"]=> string(13) "marvel comics" } ["category#"]=> int(5) ["category"]=> string(6) "Comics" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(7) "dracula" ["category#4"]=> string(15) "drivethrucomics" ["category#5"]=> string(13) "marvel comics" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8303" ["description#"]=> int(1) ["description"]=> string(1814) "<br/><br /><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="125" align="right"></a><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(6055) "<br/><p><center><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="200"></a></center> <ul></ul> <p>Issue: Death of Dracula #1<br /> Writer: Victor Gischler<br /> Artist: Giuseppe Camuncoli<br /> Colors: Frank D’Armata<br /> Letters: Jeff Eckleberry<br /> Publisher: Marvel<br /> Release Date: June 2010<br /> Pages: 48<br /> Price: $3.99</p> <p><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em></p> <p><strong>Artwork:</strong> 3.0 out of 5<br /> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. So aside from that the Claw group was cool looking. The overall looked worked, I guess it was just the colors, it just seemed flat overall. So not this issues strong point.</p> <p><strong>Story:</strong> 4.5 out of 5<br /> Now I have to sit here and tell you how good something was, but you probably won’t get a good end to it. The story here starts fast. It’s just BAM, were all meeting and now the leader is dead. If you consider that a spoiler, read the title. So from there Gischler just took all of the pieces and started to put together a fantastic book. Full of strong plot points and a cool gang like feel it is very solid. The dialogue is spot on and really explain the characters, of which I knew little about. What it boils down to is a great one shot that will lead into this new vampire era at Marvel.</p> <p><strong>Dying Breath:</strong> 3.5 out of 5<br /> So the art was okay, and the story was fantastic. Problem is I want to see this play out now, inside of itself. Meaning I want a mini series that will have the vampires settle this between themselves. Spreading this out into the Marvel Universe just doesn’t sit right with me. After what I read I don’t see how Wolverine can have anything to do with it. That is why I think something good is being wasted yet again. So just in terms of this book. It’s great, I recommend it highly, but hopefully I am wrong on how it all plays out. I just know it’s something I am not looking forward too, because it will make this build up a big let down.</p> <p>If you would like to buy or know more about <strong>Death of Dracula</strong> #1 you can find it at your local comic shop or at <strong><a href="http://www.marvel.com" target="_new">www.marvel.com</a></strong>.</p> <p><i>Review by Dan Royer</i></p> <p><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=234579" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner3.gif" border="0" alt="DriveThruComics.com" title=" DriveThruComics.com " title="DriveThruComics.com"></a></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/KwV4lqU0IB8" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/death-of-dracula-1-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/death-of-dracula-1-review/" } ["summary#"]=> int(1) ["summary"]=> string(1814) "<br/><br /><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="125" align="right"></a><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. 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Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(6055) "<br/><p><center><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="200"></a></center> <ul></ul> <p>Issue: Death of Dracula #1<br /> Writer: Victor Gischler<br /> Artist: Giuseppe Camuncoli<br /> Colors: Frank D’Armata<br /> Letters: Jeff Eckleberry<br /> Publisher: Marvel<br /> Release Date: June 2010<br /> Pages: 48<br /> Price: $3.99</p> <p><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em></p> <p><strong>Artwork:</strong> 3.0 out of 5<br /> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. So aside from that the Claw group was cool looking. The overall looked worked, I guess it was just the colors, it just seemed flat overall. So not this issues strong point.</p> <p><strong>Story:</strong> 4.5 out of 5<br /> Now I have to sit here and tell you how good something was, but you probably won’t get a good end to it. The story here starts fast. It’s just BAM, were all meeting and now the leader is dead. If you consider that a spoiler, read the title. So from there Gischler just took all of the pieces and started to put together a fantastic book. Full of strong plot points and a cool gang like feel it is very solid. The dialogue is spot on and really explain the characters, of which I knew little about. What it boils down to is a great one shot that will lead into this new vampire era at Marvel.</p> <p><strong>Dying Breath:</strong> 3.5 out of 5<br /> So the art was okay, and the story was fantastic. Problem is I want to see this play out now, inside of itself. Meaning I want a mini series that will have the vampires settle this between themselves. Spreading this out into the Marvel Universe just doesn’t sit right with me. After what I read I don’t see how Wolverine can have anything to do with it. That is why I think something good is being wasted yet again. So just in terms of this book. It’s great, I recommend it highly, but hopefully I am wrong on how it all plays out. I just know it’s something I am not looking forward too, because it will make this build up a big let down.</p> <p>If you would like to buy or know more about <strong>Death of Dracula</strong> #1 you can find it at your local comic shop or at <strong><a href="http://www.marvel.com" target="_new">www.marvel.com</a></strong>.</p> <p><i>Review by Dan Royer</i></p> <p><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=234579" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner3.gif" border="0" alt="DriveThruComics.com" title=" DriveThruComics.com " title="DriveThruComics.com"></a></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/KwV4lqU0IB8" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/death-of-dracula-1-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/death-of-dracula-1-review/" } ["summary#"]=> int(1) ["summary"]=> string(1814) "<br/><br /><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="125" align="right"></a><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol>" ["category@term"]=> string(6) "Comics" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(7) "dracula" ["category#4@term"]=> string(15) "drivethrucomics" ["category#5@term"]=> string(13) "marvel comics" ["date_timestamp"]=> int(1280403939) } [1]=> array(31) { ["title#"]=> int(1) ["title"]=> string(25) "Maschine Zeit RPG Preview" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/f-IyXQLgbJw/" ["comments#"]=> int(1) ["comments"]=> string(59) "http://www.flamesrising.com/maschine-zeit-preview/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Wed, 28 Jul 2010 13:45:17 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(4) ["subject"]=> string(8) "Previews" ["subject#2"]=> string(10) "dark-scifi" ["subject#3"]=> string(9) "indie-rpg" ["subject#4"]=> string(6) "sci-fi" } ["category#"]=> int(4) ["category"]=> string(8) "Previews" ["category#2"]=> string(10) "dark-scifi" ["category#3"]=> string(9) "indie-rpg" ["category#4"]=> string(6) "sci-fi" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8598" ["description#"]=> int(1) ["description"]=> string(1112) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: <strong><a href="http://www.flamesrising.com/david-hill-design-essay">Ghost Stories on Space Stations</a></strong> here at <strong>Flames Rising</strong>. Now we're pleased to show you a sneak peek at the setting of this game with a little bit of fiction called <strong>The Scholar and The Sages</strong>. <strong>Maschine Zeit</strong> is available now at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new">Flames Rising RPGNow Shop</a></strong>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/david-hill-design-essay/' rel='bookmark' title='Permanent Link: David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;'>David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8743) "<br/><p>Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: <strong><a href="http://www.flamesrising.com/david-hill-design-essay">Ghost Stories on Space Stations</a></strong> here at <strong>Flames Rising</strong>.</p> <p>Now we&#8217;re pleased to show you a sneak peek at the setting of this game with a little bit of fiction called <strong>The Scholar and The Sages</strong>.</p> <h3>Maschine Zeit</h3> <ul></ul> <p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="200" align="right"></a>RENNY: You have to admit – this is like a joke.</p> <p>AZIF: A joke?</p> <p>RENNY: Uh-huh. You know, “A nun, a rabbi, and a Muslim cleric walk into a defunct floating intraspace station to commune with the specters of the dead.”</p> <p>JAKE: I’m not a rabbi. Not yet. I’m an intern.</p> <p>RENNY: Rabbis need interns?</p> <p>JAKE: No, dolt. I’m interning at the yeshiva. The Talmudic academy. </p> <p>RENNY: Ah. Rabbi school.</p> <p>JAKE: Yes. Rabbinical school. It’s part of the requirement. I need hours. So here I am.</p> <p>AZIF: Since we are on the subject of correcting ignorance? I am not a Muslim cleric. I am an Islamic lawyer.</p> <p>RENNY: Wha—</p> <p>AZIF: Be quiet and I’ll explain. No, I’m not going to sue the ghosts. This is not about jurisprudence, though it is a question of philosophy and law. These spirits are between life and death; they are uncertain and unclean. It remains a question as to where they fall in terms of, are the souls now corrupt? Do they cede property? How do they fall into a strict reading of the Quran, the Tafsir? </p> <p>RENNY: And you. You are a nun, right?</p> <p>KATHERINE: I am. </p> <p>RENNY: &#8230;and a quiet nun, at that.</p> <p>KATHERINE: And what do you want me to say? We’re walking around here in the dark and you’d like me to sound off on my beliefs? Fine. This is Purgatory. Many died, and many are now caught between Heaven and Hell, unable to be ushered into God’s embrace or into the fires of Hell. These souls are not free from the burden of sin, and so they must be dealt with and made clean. </p> <p>RENNY: “Clean.” There’s that idea again. Azif called them “unclean.” You think the same thing. That’s interesting to me.</p> <p>JAKE: And who are you, anyway?</p> <p>RENNY: I’m a religion major. At the University of New Philadelphia. I applied for a grant to get me on this trip. I have a paper to write.</p> <p>KATHERINE: Ugh.</p> <p>JAKE: Seconded.</p> <p>AZIF: Cut him some slack. We have not yet asked him what he believes. So. What is it you believe, Mister University Religion Major?</p> <p>RENNY: Okay. Fine. Honestly? I’m kind of into the Socratic thing right now.</p> <p>KATHERINE: Ugh!</p> <p>AZIF: Go on.</p> <p>RENNY: Well. The souls of the wicked—or, at least, the souls of the “uncertain and unclean,” to borrow your language—do get trapped in a sort of purgatory, reborn in the wrong bodies. Socrates posited an almost Hinduistic vibe that had sinners trapped in animal bodies, animals that were sympathetically appropriate to the sin: so, a sex addict is reborn as a snake, a too-proud man is reborn as a lion, and so on and so forth.<br /> JAKE: Staggering genius. Note my sarcasm. You do know that Socrates was just making all that stuff up, right? What do you think we’re going to find up here? We’re going to wander in the greenhouse room ahead and find&#8230; a monkey with a ghost inside? A spectral donkey?</p> <p>RENNY: No. No! That’s not what I’m saying. Listen, this is a world a lot different from the one Socrates lived in, c’mon. Look around. Look at the world we live in. Animals are not the king of the land anymore. Neither are we. It’s the machines. I shine my flashlight beam around up here, and what do I see? Technology. Code locks. Humidifiers. Ionizers. Vid-news stations. Terminals at every corner. The food comes from machines. The drinks come from machines. Both childbirth and burying the dead are driven by what? What? Say it with me now: “By machines.” </p> <p>KATHERINE: So. That’s your theory? Everyone is being reborn as machines?</p> <p>RENNY: That’s the theory. You can’t tell me you haven’t heard the tales—the things people have heard. Have seen. Shit, what did we see when we first got here? That one door, just&#8230; opening. Closing. Opening. Closing.</p> <p>KATHERINE: A glitch.</p> <p>RENNY: Bullshit, a glitch.</p> <p>JAKE: I don’t buy it, and I think—</p> <p>AZIF: Shh. Shh! Did you hear that?</p> <p>JAKE: Hear what? I didn’t hear—</p> <p><strong>(The transcription is followed by a note.)</strong></p> <p>That’s when it all went pear-shaped. We started hearing whispers. The ionizer module above Jake groaned and like that came down on him. Broke his neck, but he was still alive. He made an awful sound. Katherine? She’s just gone. Like that. We were so focused on Jake, we didn’t even hear her leave. Did she run? Was she taken? I have no damn idea. What I do know is that, as Azif and I made our way off the station, we heard her. In the vents. Calling to us. Trying to get us to come to her.</p> <p>And it was her. Make no mistake. It was no mimic. I’m sure of that now.</p> <p>I want to go back. I know I dropped out of school. This isn’t about school. This is about finding what happened up there. And what’s happening still. Because it isn’t over. The Cataclysm was a punishment by God. I believe that. I’m converted. I don’t know which God, and I don’t know that it matters, but what I do know is that the machines up there are alive, and the dead are a part of it. We need to answer this. Before it happens down here. Down here in the trenches.</p> <p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Azif is going back. We’re friends now, if you can call it that. I’m going with him. But I need your backing. You gave me the grant the first time. Now I need more from you. Send me back. Please.</p> <p><em>Renny</em></p> <p>* * *</p> <p><em>This preview was provided by and posted with express permission of David Hill.</p> <p><strong>Maschine Zeit</strong> is available now at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new">Flames Rising RPGNow Shop</a></strong>.</em></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/david-hill-design-essay/' rel='bookmark' title='Permanent Link: David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;'>David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=f-IyXQLgbJw:0SG0O_jxOMo:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=f-IyXQLgbJw:0SG0O_jxOMo:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=f-IyXQLgbJw:0SG0O_jxOMo:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/f-IyXQLgbJw" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(55) "http://www.flamesrising.com/maschine-zeit-preview/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "1" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(50) "http://www.flamesrising.com/maschine-zeit-preview/" } ["summary#"]=> int(1) ["summary"]=> string(1112) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: <strong><a href="http://www.flamesrising.com/david-hill-design-essay">Ghost Stories on Space Stations</a></strong> here at <strong>Flames Rising</strong>. Now we're pleased to show you a sneak peek at the setting of this game with a little bit of fiction called <strong>The Scholar and The Sages</strong>. <strong>Maschine Zeit</strong> is available now at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new">Flames Rising RPGNow Shop</a></strong>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/david-hill-design-essay/' rel='bookmark' title='Permanent Link: David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;'>David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;</a></li> </ol>" ["category@term"]=> string(8) "Previews" ["category#2@term"]=> string(10) "dark-scifi" ["category#3@term"]=> string(9) "indie-rpg" ["category#4@term"]=> string(6) "sci-fi" ["date_timestamp"]=> int(1280324717) } [2]=> array(33) { ["title#"]=> int(1) ["title"]=> string(49) "Brunner The Bounty Hunter: Omnibus edition Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/r9oSlISeDPE/" ["comments#"]=> int(1) ["comments"]=> string(66) "http://www.flamesrising.com/brunner-bounty-hunter-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Wed, 28 Jul 2010 11:45:30 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(5) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(13) "black library" ["subject#4"]=> string(12) "dark-fantasy" ["subject#5"]=> string(17) "Warhammer Fantasy" } ["category#"]=> int(5) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(13) "black library" ["category#4"]=> string(12) "dark-fantasy" ["category#5"]=> string(17) "Warhammer Fantasy" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8207" ["description#"]=> int(1) ["description"]=> string(1312) "<br/><br /><a href="http://www.amazon.com/gp/product/1844168670?ie=UTF8&#038;tag=flamrisi-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1844168670" target=_"new"><img src="http://ecx.images-amazon.com/images/I/31pEqXiRjLL._SL500_AA300_.jpg" width="125" align="right"></a>His name is Brunner. Goblins, vampires, fugitives, and even dragons – they’re all fair game for this lethal killer’s blade. Across the length and breadth of the grim Warhammer Old World, Brunner plies his trade, applying his skills and intelligence to track down and slaughter sinister fiends. But he also faces challenges from within his own dubious profession as a rival bounty hunter stakes a claim to his bounty. Enter the dark and dangerous world of a ruthless bounty hunter. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/malekith-gav-thorpe-review/' rel='bookmark' title='Permanent Link: Malekith (The Sundering) Review'>Malekith (The Sundering) Review</a></li> <li><a href='http://www.flamesrising.com/the-chapters-due-review/' rel='bookmark' title='Permanent Link: The Chapter&#8217;s Due Review'>The Chapter&#8217;s Due Review</a></li> <li><a href='http://www.flamesrising.com/helsreach-review/' rel='bookmark' title='Permanent Link: Helsreach Review'>Helsreach Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(7061) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/1844168670?ie=UTF8&#038;tag=flamrisi-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1844168670" target=_"new"><img src="http://ecx.images-amazon.com/images/I/31pEqXiRjLL._SL500_AA300_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p><strong>Brunner the Bounty Hunter by C.L. Werner<br /> Black Library, 2010<br /> Novel, 764 pages</strong></p> <p><i>His name is Brunner.  Goblins, vampires, fugitives, and even dragons – they’re all fair game for this lethal killer’s blade.  Across the length and breadth of the grim Warhammer Old World, Brunner plies his trade, applying his skills and intelligence to track down and slaughter sinister fiends.  But he also faces challenges from within his own dubious profession as a rival bounty hunter stakes a claim to his bounty.<br /> Enter the dark and dangerous world of a ruthless bounty hunter.</i></p> <p>This book was not my first rodeo &#8211; so to speak &#8211; in regard to the works of C.L. Werner. My introduction to Werner came with his witchhunter trilogy featuring Matthias Thulmann. Since then, I have followed his work and was excited to get my mitts on this particular book. Brunner the Bounty Hunter is an “omnibus” collection of all the previous stories written about Brunner. They have been placed in order and in a roundabout way provide a telling tale of one man’s quest for revenge. I do not want to share any spoilers, so I’ll cut right to the chase.</p> <p><strong>The Good:</strong><br /> Werner does a fantastic job of fleshing out a wide variety of characters, species, and locations of the Warhammer world. The variety he provides for the setting is very refreshing, given that the majority of Warhammer books are focused on the Empire (the dominant human civilization). In particular, Bretonnia and Tilea have received a great deal of attention. Werner has also provided a very diverse set of secondary characters and antagonists. He has featured undead, chaos, vampires, dwarves, elves, dark elves, knights, mercenaries, and plenty of other character types. Frankly, his knowledge of the setting and ability to breathe life into a wide variety of archetypes is very impressive.</p> <p>Brunner is an interesting character.  He is very much based on the Clint Eastwood Man with No Name character, but more ruthless and amoral. Brunner is the ultimate bounty hunter; he always gets his man and once he takes a contract, and nothing can dissuade him from finishing the job. He is intriguing in that despite being a warrior, his planning and prior knowledge are really the tools that get the job done for him. In that respect he stands out from other heroes within this genre. Again, I don’t want to give away any spoilers, but pay close attention to the start of things as they become important and meaningful at the end. </p> <p><strong>The Bad:</strong><br /> I would not suggest reading this book from cover to cover without breaking it up. This is no knock toward the book itself, but there is no real narrative to grab you and sweep you along simply because this is a collection of shorter works. There are 14 different self-contained stories and they are all sort of similar in that they feature Brunner doing what he does. They are fun to read, but can blur together if taken in all at once. It may be wise to read several of them and then read something else before picking the book back up. </p> <p>There is also not a whole lot of character development here. This is again a casualty of the volume being a collection of shorter works. It would have been impossible to create such a diverse set of stories had Werner been forced to re-establish and re-invent Brunner each time he was featured in a story.  </p> <p><strong>Final Word:</strong><br /> Brunner the Bounty Hunter is great fun if you enjoy dark tales featuring a ruthless anti-hero. C.L. Werner is a first rate talent and his ability to write a wide range of settings, characters, and creatures is on display here. I hope that Werner dusts Brunner off again in the future as the character would be a worthy protagonist for a novel or series of novels.<br /> 4 out of 5</p> <p><em>Review by James Atlantic</em></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamrisi-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=Warhammer%2040%2C000&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/malekith-gav-thorpe-review/' rel='bookmark' title='Permanent Link: Malekith (The Sundering) Review'>Malekith (The Sundering) Review</a></li> <li><a href='http://www.flamesrising.com/the-chapters-due-review/' rel='bookmark' title='Permanent Link: The Chapter&#8217;s Due Review'>The Chapter&#8217;s Due Review</a></li> <li><a href='http://www.flamesrising.com/helsreach-review/' rel='bookmark' title='Permanent Link: Helsreach Review'>Helsreach Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=r9oSlISeDPE:Ngx94WoZs9k:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=r9oSlISeDPE:Ngx94WoZs9k:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=r9oSlISeDPE:Ngx94WoZs9k:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/r9oSlISeDPE" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(62) "http://www.flamesrising.com/brunner-bounty-hunter-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(57) "http://www.flamesrising.com/brunner-bounty-hunter-review/" } ["summary#"]=> int(1) ["summary"]=> string(1312) "<br/><br /><a href="http://www.amazon.com/gp/product/1844168670?ie=UTF8&#038;tag=flamrisi-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1844168670" target=_"new"><img src="http://ecx.images-amazon.com/images/I/31pEqXiRjLL._SL500_AA300_.jpg" width="125" align="right"></a>His name is Brunner. Goblins, vampires, fugitives, and even dragons – they’re all fair game for this lethal killer’s blade. Across the length and breadth of the grim Warhammer Old World, Brunner plies his trade, applying his skills and intelligence to track down and slaughter sinister fiends. But he also faces challenges from within his own dubious profession as a rival bounty hunter stakes a claim to his bounty. Enter the dark and dangerous world of a ruthless bounty hunter. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/malekith-gav-thorpe-review/' rel='bookmark' title='Permanent Link: Malekith (The Sundering) Review'>Malekith (The Sundering) Review</a></li> <li><a href='http://www.flamesrising.com/the-chapters-due-review/' rel='bookmark' title='Permanent Link: The Chapter&#8217;s Due Review'>The Chapter&#8217;s Due Review</a></li> <li><a href='http://www.flamesrising.com/helsreach-review/' rel='bookmark' title='Permanent Link: Helsreach Review'>Helsreach Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(13) "black library" ["category#4@term"]=> string(12) "dark-fantasy" ["category#5@term"]=> string(17) "Warhammer Fantasy" ["date_timestamp"]=> int(1280317530) } [3]=> array(37) { ["title#"]=> int(1) ["title"]=> string(25) "The Digital Plague Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/daYLfVfyfa4/" ["comments#"]=> int(1) ["comments"]=> string(63) "http://www.flamesrising.com/the-digital-plague-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Tue, 27 Jul 2010 11:45:20 +0000" ["dc"]=> array(10) { ["creator#"]=> int(1) ["creator"]=> string(14) "Eric Pollarine" ["subject#"]=> int(7) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(20) "dark science fiction" ["subject#4"]=> string(11) "Jeff Somers" ["subject#5"]=> string(11) "Orbit Books" ["subject#6"]=> string(6) "sci-fi" ["subject#7"]=> string(19) "The Electric Church" } ["category#"]=> int(7) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(20) "dark science fiction" ["category#4"]=> string(11) "Jeff Somers" ["category#5"]=> string(11) "Orbit Books" ["category#6"]=> string(6) "sci-fi" ["category#7"]=> string(19) "The Electric Church" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8183" ["description#"]=> int(1) ["description"]=> string(1507) "<br/><br /><a href="http://www.amazon.com/gp/product/0316053945?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0316053945" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51UBa2AOu3L._SL160_.jpg" align="right"></a>So about a month ago, when I was looking for something to read that didn’t concern itself with hordes of zombies and or the living dead in the big box book retailer I happened to glance over at the Sci-Fi section and see this wonderfully packaged series of books by author Jeff Somers, they had a smart design and yeah as shallow as it sounds, I look for that sort of thing when I purchase a book. Because you can at times- judge a book by its cover. Presentation is over half the product, and yeah, OK, I <em>have</em> been burned before by the way something has so handily caught my eye on the shelf. Seeing that it was put out by <strong>Orbit books</strong>, who also put out <strong>Feed</strong> by Mira Grant, one of my 2010 top picks for Zombie reading, I was intrigued enough to purchase The Electric Church. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/electric-church-review/' rel='bookmark' title='Permanent Link: The Electric Church Fiction Review'>The Electric Church Fiction Review</a></li> <li><a href='http://www.flamesrising.com/spook-country-review/' rel='bookmark' title='Permanent Link: Spook Country Review'>Spook Country Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(7483) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0316053945?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0316053945" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51UBa2AOu3L._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p>So about a month ago, when I was looking for something to read that didn’t concern itself with hordes of zombies and or the living dead in the big box book retailer I happened to glance over at the Sci-Fi section and see this wonderfully packaged series of books by author Jeff Somers, they had a smart design and yeah as shallow as it sounds, I look for that sort of thing when I purchase a book. Because you can at times- judge a book by its cover. Presentation is over half the product, and yeah, OK, I <em>have</em> been burned before by the way something has so handily caught my eye on the shelf.</p> <p>Seeing that it was put out by <strong>Orbit books</strong>, who also put out <strong>Feed</strong> by Mira Grant, one of my 2010 top picks for Zombie reading, I was intrigued enough to purchase The Electric Church. Now I am not in the habit of re-reviewing a book that has been on Flames Rising before, I will say this short little thing about it: This was hands down one of the best pieces of science fiction I have read in a long time.</p> <p>Naturally a few days later I had to go back and pick up the sequel, The Digital Plague, which takes place, from what I can gather either just a few months or years after the events of The Electric Church. The Story for The Digital Plague is centered on now ex-gun for hire turned antigovernment movement leader, Avery Cates, as he continues to battle against the global tyranny of the System Security Force. He’s amassed a crew of regulars and revolutionaries in his new found goal of bringing down the world. One corrupt cop at a time. Again this is a series of books and if you want to read the prior review of The Electric Church on Flames, I am sure the magical coding expertise of the editors here will allow you to do so.</p> <p>The Digital Plague is a fast paced, obscenity filled, noir drenched piece of science fiction that never disappoints, and Jeff Somers is a writer of great skill and one of the best senses of black humor since Warren Ellis. There’s so much right with this book that it makes me want to hit myself in the face repeatedly with a bag full of hammers for not finding this series earlier. Without giving away too much of the story I will attempt to give you a short rundown. Avery Cates has made his name known for killing System Forces cops and hordes of cybernetic killing machines alike, and as this book opens up he becomes infected with a mysteriously manufactured plague of nano machines which eats its victims from the inside out. As Cates attempts to find out who has made him the walking angel of death, he finds himself in the company of old friends, current rivalries and unlikely allies. As the story unfolds we see Avery make his way from the destroyed streets of New York to Paris and beyond to search for the cure and who has done this to him and in in doing so he finds an even deeper conspiracy about to unfold.  But there is so much more to this book than the last little blurb that it nearly does a disservice to Mr. Somers writing.</p> <p>Somers easily handles his dystopian world, making the Avery Cates novels seem as socially relevant as either Philip K Dick, or William Gibson did in their times, in fact more so than Gibson, because if you go back and read “Neuromancer” and then his (Gibson&#8217;s) later novels you see the same display of themes, whereas Mr. Somers allows the singular character of Avery Cates to mature and grow, but that may be due to the serialization aspect, not Mr. Gibson’s inability to transform himself as a writer.</p> <p>Somers also has a great command of the character, allowing you to see Cates fail, or haphazardly stumble blindly through moment after heart pumping moment making the ex-hit man a lovable and sympathetic character. The action is well paced and never, never, never watered down, with equal parts big cinematic explosions and hand to hand beat fests. You can almost see the movie rights flying from the page to the screen as you continue to read on. (Which, according to the authors website, the movie rights have been optioned, though no further info as of yet.) It is a perfect series to sit down and enjoy, wholeheartedly.</p> <p>And as with most mass market paperbacks it’s at a definitely affordable price. So I implore you to either order, or run to your local store and buy yourself the whole of the series so far. Because this is one of the best Sci-Fi series of the last decade, and hopefully this one as well.</p> <p><i>Review by Eric Pollarine</i></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=Orbit%20books&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/electric-church-review/' rel='bookmark' title='Permanent Link: The Electric Church Fiction Review'>The Electric Church Fiction Review</a></li> <li><a href='http://www.flamesrising.com/spook-country-review/' rel='bookmark' title='Permanent Link: Spook Country Review'>Spook Country Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=daYLfVfyfa4:ZtAk68mEhjg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=daYLfVfyfa4:ZtAk68mEhjg:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=daYLfVfyfa4:ZtAk68mEhjg:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/daYLfVfyfa4" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/the-digital-plague-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/the-digital-plague-review/" } ["summary#"]=> int(1) ["summary"]=> string(1507) "<br/><br /><a href="http://www.amazon.com/gp/product/0316053945?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0316053945" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51UBa2AOu3L._SL160_.jpg" align="right"></a>So about a month ago, when I was looking for something to read that didn’t concern itself with hordes of zombies and or the living dead in the big box book retailer I happened to glance over at the Sci-Fi section and see this wonderfully packaged series of books by author Jeff Somers, they had a smart design and yeah as shallow as it sounds, I look for that sort of thing when I purchase a book. Because you can at times- judge a book by its cover. Presentation is over half the product, and yeah, OK, I <em>have</em> been burned before by the way something has so handily caught my eye on the shelf. Seeing that it was put out by <strong>Orbit books</strong>, who also put out <strong>Feed</strong> by Mira Grant, one of my 2010 top picks for Zombie reading, I was intrigued enough to purchase The Electric Church. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/electric-church-review/' rel='bookmark' title='Permanent Link: The Electric Church Fiction Review'>The Electric Church Fiction Review</a></li> <li><a href='http://www.flamesrising.com/spook-country-review/' rel='bookmark' title='Permanent Link: Spook Country Review'>Spook Country Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(20) "dark science fiction" ["category#4@term"]=> string(11) "Jeff Somers" ["category#5@term"]=> string(11) "Orbit Books" ["category#6@term"]=> string(6) "sci-fi" ["category#7@term"]=> string(19) "The Electric Church" ["date_timestamp"]=> int(1280231120) } [4]=> array(33) { ["title#"]=> int(1) ["title"]=> string(41) "Pathfinder Tales: Prince of Wolves Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/Y0N9EbtPLAw/" ["comments#"]=> int(1) ["comments"]=> string(61) "http://www.flamesrising.com/prince-of-wolves-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Mon, 26 Jul 2010 11:45:23 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(11) "teampreston" ["subject#"]=> int(5) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(12) "dark-fantasy" ["subject#4"]=> string(5) "paizo" ["subject#5"]=> string(10) "pathfinder" } ["category#"]=> int(5) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(12) "dark-fantasy" ["category#4"]=> string(5) "paizo" ["category#5"]=> string(10) "pathfinder" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8571" ["description#"]=> int(1) ["description"]=> string(1840) "<br/><br /><a href="http://www.amazon.com/gp/product/1601252870?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1601252870" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51xmpqgUN4L._SL160_.jpg" align="right"></a>The Pathfinder Tales are a series of novels set in the fantastic new <strong><a href="http://www.amazon.com/gp/product/1601251505?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1601251505" target="_new">Pathfinder RPG</a></strong> setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting. The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/brunner-bounty-hunter-review/' rel='bookmark' title='Permanent Link: Brunner The Bounty Hunter: Omnibus edition Review'>Brunner The Bounty Hunter: Omnibus edition Review</a></li> <li><a href='http://www.flamesrising.com/grimm-fairy-tales-review/' rel='bookmark' title='Permanent Link: Grimm Fairy Tales Graphic Novel Review'>Grimm Fairy Tales Graphic Novel Review</a></li> <li><a href='http://www.flamesrising.com/prince-of-lies-review/' rel='bookmark' title='Permanent Link: Prince of Lies: The Avatar Series, Book IV Review'>Prince of Lies: The Avatar Series, Book IV Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(7223) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/1601252870?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1601252870" target="_new"><img border="0" src="http://paizo.com/image/product/catalog/PZO/PZO8502_500.jpeg" width="200"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p><strong>Details:</strong></p> <p>Pathfinder Tales: Prince of Wolves by Dave Gross<br /> Paizo Publishing, 262 pages<br /> <em>Advance Reader Copy</em></p> <p><strong>Description:</strong></p> <p><em>For half-elven Pathfinder Varian Jeggare and his devil-blooded bodyguard Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing Pathfinder takes them into the gothic and mist-shrouded mountains of Ustalav. Beset on all sides by noble intrigue, mysterious locals, and the deadly creatures of the night, Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions, aided in their quest by a pack of sinister werewolves and a mysterious mute priestess. But it’ll take more than merely solving the mystery to finish this job. For shadowy figures have taken note of the pair’s investigations, and the forces of darkness are set on making sure neither man gets out of Ustalav alive&#8230;</em></p> <p><strong>Review:</strong></p> <p>The <strong>Pathfinder Tales</strong> are a series of novels set in the fantastic new <strong><a href="http://www.amazon.com/gp/product/1601251505?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1601251505" target="_new">Pathfinder RPG</a></strong> setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting.</p> <p>The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters.</p> <p>Characterization, or rather a lack of it is one of my pet peeves. If a character is in the novel, especially a protagonist/ antagonist I want to feel something for them. I want to understand why: get in their head a bit. There is an expectation of the author having strings to pull on the reader, and Dave Gross takes advantage of that nicely.</p> <p>I can honestly admit, I really liked Varian and Radovan. Their faults and errors in judgment, awkward feelings, missteps make them feel real…and I’m a sucker for real-feeling characters. It makes me as a reader sympathetic. I admit it, I was hooked.</p> <p>The setting itself is described nicely. I know every says “show don’t tell” but to be honest, a bit of it is reasonable in this case as it is really the first glimpse many folks will see of the setting. A bit of exposition is understandable. Actually, I wish the story was longer so I could absorb more of the setting, but there will be more novels, so I’ll be sated later. The novel feels like a “taste” of a much bigger world.</p> <p>The cover art is well done. Well suited to the genre. Dan Scott did a very fine job and the visual presentation works nicely!</p> <p>Since I have an ARC (advance reader copy) I don’t know if any changes will be made to the final version that ships to the stores. If I could make a recommendation, I’d put a good map up front and maybe a “cast of characters” as well for easy reference.</p> <p>In summary, Dave Gross does a wonderful job in telling a compelling story with characters that are rich and colorful. The plot unfolds in unexpected ways (bonus!) and doesn’t resort to lame gimmicks: it’s just a damn good tale.</p> <p><strong>Rating:</strong></p> <p>A very impressive opener! I can’t wait to read more <strong>Pathfinder Tales</strong>! Now I’m anxious to do some gaming in the setting: explore further.</p> <p><strong>Rating:</strong> 4 out of 5 Stars</p> <p><i>Review by Jeff Preston</i></p> <p><center><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=paizo&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/brunner-bounty-hunter-review/' rel='bookmark' title='Permanent Link: Brunner The Bounty Hunter: Omnibus edition Review'>Brunner The Bounty Hunter: Omnibus edition Review</a></li> <li><a href='http://www.flamesrising.com/grimm-fairy-tales-review/' rel='bookmark' title='Permanent Link: Grimm Fairy Tales Graphic Novel Review'>Grimm Fairy Tales Graphic Novel Review</a></li> <li><a href='http://www.flamesrising.com/prince-of-lies-review/' rel='bookmark' title='Permanent Link: Prince of Lies: The Avatar Series, Book IV Review'>Prince of Lies: The Avatar Series, Book IV Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Y0N9EbtPLAw:F_gdWWx84SU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Y0N9EbtPLAw:F_gdWWx84SU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Y0N9EbtPLAw:F_gdWWx84SU:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/Y0N9EbtPLAw" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(57) "http://www.flamesrising.com/prince-of-wolves-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(52) "http://www.flamesrising.com/prince-of-wolves-review/" } ["summary#"]=> int(1) ["summary"]=> string(1840) "<br/><br /><a href="http://www.amazon.com/gp/product/1601252870?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1601252870" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51xmpqgUN4L._SL160_.jpg" align="right"></a>The Pathfinder Tales are a series of novels set in the fantastic new <strong><a href="http://www.amazon.com/gp/product/1601251505?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1601251505" target="_new">Pathfinder RPG</a></strong> setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting. The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/brunner-bounty-hunter-review/' rel='bookmark' title='Permanent Link: Brunner The Bounty Hunter: Omnibus edition Review'>Brunner The Bounty Hunter: Omnibus edition Review</a></li> <li><a href='http://www.flamesrising.com/grimm-fairy-tales-review/' rel='bookmark' title='Permanent Link: Grimm Fairy Tales Graphic Novel Review'>Grimm Fairy Tales Graphic Novel Review</a></li> <li><a href='http://www.flamesrising.com/prince-of-lies-review/' rel='bookmark' title='Permanent Link: Prince of Lies: The Avatar Series, Book IV Review'>Prince of Lies: The Avatar Series, Book IV Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(12) "dark-fantasy" ["category#4@term"]=> string(5) "paizo" ["category#5@term"]=> string(10) "pathfinder" ["date_timestamp"]=> int(1280144723) } [5]=> array(29) { ["title#"]=> int(1) ["title"]=> string(53) "Christmas in July Sale at RPGNow and DriveThruComics!" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/SI2NPBXMcSc/" ["comments#"]=> int(1) ["comments"]=> string(60) "http://www.flamesrising.com/christmas-in-july-sale/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Sat, 24 Jul 2010 13:47:41 +0000" ["dc"]=> array(6) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(3) ["subject"]=> string(10) "Promotions" ["subject#2"]=> string(15) "drivethrucomics" ["subject#3"]=> string(6) "rpgnow" } ["category#"]=> int(3) ["category"]=> string(10) "Promotions" ["category#2"]=> string(15) "drivethrucomics" ["category#3"]=> string(6) "rpgnow" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8561" ["description#"]=> int(1) ["description"]=> string(1129) "<br/>Christmas is coming, the goose is getting fat, the <strong>Flames Rising RPGNow Store</strong> is where the discounts are at! That's right, Christmas in July is here! Get 25% off of thousands of products by dozens of great publishers! Put the jingle bells on, and keep some jingle in your pocket, too! Save on titles from White Wolf, Mongoose, Green Ronin, Pinnacle, AEG, Margaret Weis Productions, Crafty Games, Malhavoc Press, Cubicle 7 and more! <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/jonah-hex-sale-at-dtc/' rel='bookmark' title='Permanent Link: Movie Mayhem Sale at DriveThruComics.com!'>Movie Mayhem Sale at DriveThruComics.com!</a></li> <li><a href='http://www.flamesrising.com/weekend-warrior-sale-drivethrucomics/' rel='bookmark' title='Permanent Link: Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com'>Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com</a></li> <li><a href='http://www.flamesrising.com/gms-day-sale-at-rpgnow/' rel='bookmark' title='Permanent Link: GM&#8217;s Day Sale at RPGNow!'>GM&#8217;s Day Sale at RPGNow!</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(3929) "<br/><p>Christmas is coming, the goose is getting fat, the <strong>Flames Rising RPGNow Store</strong> is where the discounts are at!</p> <p>That&#8217;s right, Christmas in July is here! Get 25% off of thousands of products by dozens of great publishers! Put the jingle bells on, and keep some jingle in your pocket, too!</p> <p>Save on titles from White Wolf, Mongoose, Green Ronin, Pinnacle, AEG, Margaret Weis Productions, Crafty Games, Malhavoc Press, Cubicle 7 and more!</p> <p><strong>Flames Rising Press items are included in this sale:</strong></p> <p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79168">Queen of Crows</a> by Monica Valentinelli<br /> <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=64607">Conventions for the Aspiring Game Professional</a> by Jess Hartley<br /> <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=65813">Instant Antagonist: The Selfish Succubus</a> by Jess Hartley</p> <p><strong><a href="http://comics.drivethrustuff.com/?affiliate_id=82894" target="_new">DriveThruComics.com</a></strong> is also taking part in the <b><a href="http://comics.drivethrustuff.com/rpg_xmas_in_july.php?SRC=flamesrising">Christmas in July Sale</a></b>!</p> <p>Save on titles from Top Cow Productions, Moonstone, 2000 AD, Caliber Comics, Archaia Entertainment, Nifty Comics, Studio 407 and many more!</p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/jonah-hex-sale-at-dtc/' rel='bookmark' title='Permanent Link: Movie Mayhem Sale at DriveThruComics.com!'>Movie Mayhem Sale at DriveThruComics.com!</a></li> <li><a href='http://www.flamesrising.com/weekend-warrior-sale-drivethrucomics/' rel='bookmark' title='Permanent Link: Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com'>Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com</a></li> <li><a href='http://www.flamesrising.com/gms-day-sale-at-rpgnow/' rel='bookmark' title='Permanent Link: GM&#8217;s Day Sale at RPGNow!'>GM&#8217;s Day Sale at RPGNow!</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SI2NPBXMcSc:qI9XOR9ufP8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SI2NPBXMcSc:qI9XOR9ufP8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SI2NPBXMcSc:qI9XOR9ufP8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/SI2NPBXMcSc" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(56) "http://www.flamesrising.com/christmas-in-july-sale/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(51) "http://www.flamesrising.com/christmas-in-july-sale/" } ["summary#"]=> int(1) ["summary"]=> string(1129) "<br/>Christmas is coming, the goose is getting fat, the <strong>Flames Rising RPGNow Store</strong> is where the discounts are at! That's right, Christmas in July is here! Get 25% off of thousands of products by dozens of great publishers! Put the jingle bells on, and keep some jingle in your pocket, too! Save on titles from White Wolf, Mongoose, Green Ronin, Pinnacle, AEG, Margaret Weis Productions, Crafty Games, Malhavoc Press, Cubicle 7 and more! <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/jonah-hex-sale-at-dtc/' rel='bookmark' title='Permanent Link: Movie Mayhem Sale at DriveThruComics.com!'>Movie Mayhem Sale at DriveThruComics.com!</a></li> <li><a href='http://www.flamesrising.com/weekend-warrior-sale-drivethrucomics/' rel='bookmark' title='Permanent Link: Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com'>Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com</a></li> <li><a href='http://www.flamesrising.com/gms-day-sale-at-rpgnow/' rel='bookmark' title='Permanent Link: GM&#8217;s Day Sale at RPGNow!'>GM&#8217;s Day Sale at RPGNow!</a></li> </ol>" ["category@term"]=> string(10) "Promotions" ["category#2@term"]=> string(15) "drivethrucomics" ["category#3@term"]=> string(6) "rpgnow" ["date_timestamp"]=> int(1279979261) } [6]=> array(35) { ["title#"]=> int(1) ["title"]=> string(25) "Final Fantasy XIII Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/XRRPal0HBwg/" ["comments#"]=> int(1) ["comments"]=> string(63) "http://www.flamesrising.com/final-fantasy-xiii-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Fri, 23 Jul 2010 11:45:55 +0000" ["dc"]=> array(9) { ["creator#"]=> int(1) ["creator"]=> string(4) "GRIM" ["subject#"]=> int(6) ["subject"]=> string(11) "Video Games" ["subject#2"]=> string(5) "anime" ["subject#3"]=> string(13) "final fantasy" ["subject#4"]=> string(11) "playstation" ["subject#5"]=> string(9) "steampunk" ["subject#6"]=> string(11) "video-games" } ["category#"]=> int(6) ["category"]=> string(11) "Video Games" ["category#2"]=> string(5) "anime" ["category#3"]=> string(13) "final fantasy" ["category#4"]=> string(11) "playstation" ["category#5"]=> string(9) "steampunk" ["category#6"]=> string(11) "video-games" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=7820" ["description#"]=> int(1) ["description"]=> string(1272) "<br/><br /><a href="http://www.amazon.com/gp/product/B000FQ2DTA?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000FQ2DTA" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51oaDryLgEL._SL160_.jpg" align="right"></a>Unlucky for some, Final Fantasy XIII is the first proper third-gen installment in the Final Fantasy series and it's a divisive one that's been the cause of some controvery. It's a big departure from the previous games in the series and from many of the gameplay conventions of JRPGs and RPGs in general. It's also virtually incomprehensible and requires a big investment of time to get to the full 'whack' of the game. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/damnation-ps3-review/' rel='bookmark' title='Permanent Link: Damnation (PS3) Review'>Damnation (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/borderlands-ps3-review/' rel='bookmark' title='Permanent Link: Borderlands (PS3) Review'>Borderlands (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/dragon-age-origins-review/' rel='bookmark' title='Permanent Link: Dragon Age: Origins (PS3) Review'>Dragon Age: Origins (PS3) Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(12540) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/B000FQ2DTA?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000FQ2DTA" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51oaDryLgEL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p>***CAUTION SPOILERS!***</p> <p><strong>Introduction</strong><br /> Unlucky for some, Final Fantasy XIII is the first proper third-gen installment in the Final Fantasy series and it&#8217;s a divisive one that&#8217;s been the cause of some controvery. It&#8217;s a big departure from the previous games in the series and from many of the gameplay conventions of JRPGs and RPGs in general. It&#8217;s also virtually incomprehensible and requires a big investment of time to get to the full &#8216;whack&#8217; of the game.</p> <p><strong>Story</strong><br /> I have no idea. Seriously.</p> <p>I like to think I&#8217;m a fairly canny and intelligent guy with an IQ in the 140s, a more-than-passing familiarity with Japanese popular culture, JRPG tropes and have successfully negotiated my way through some very confusing games, books and films but even having completed the game I am little the wiser about what FFXIII was actually about. Something about ancient magic/machine beings infecting people with special powers and using them to try and kill themselves to summon back the creator of the universe&#8230; it makes little sense, isn&#8217;t well explained and contradicts itself a half-dozen times along the way. It seems to come from a similar half-crazed, strange interpretation of Christian philosophy that Bayonetta does and makes almost as little sense.</p> <p>I&#8217;m little the wiser as to what it was all about at the end of game compared to how I felt at the start. Frustration at this problem is only compounded by the fact that you were thrown in at the start with little to no background information and yet hours and hours and hours were spent (wasted) on a prolonged tutorial and the gradual introduction of game elements that took hours. If as much attention had been paid to explaining the world, the L&#8217;cie, Fal&#8217;Cie, Coccoon, Pulse and everything else involved that would, frankly, have been time better spent.</p> <p>Given that the game is so, so, so, so, so very, very linear and you&#8217;re essentially being lead by the nose through the game writer&#8217;s story and plot with little or no sidelines or hidden areas and almost zero exploration, you&#8217;d think they&#8217;d do a better job of getting the story, plotline and worlds across.</p> <p><strong>Gameplay</strong><br /> Gameplay takes a big departure from normal Final Fantasy play, you give up control over all but one character, the leader, who is the only one that you directly control. Otherwise you issue orders by choosing &#8216;paradigms&#8217; which determine the skill set and actions of all the characters, including the one that you directly play. This makes for some fast and furious live combat, which greatly speeds up the encounters and makes the fights more frenetic, but it greatly removes your input as a player, removing you from the action and since you can use &#8216;automatic&#8217; to fill in even the lead character&#8217;s actions combat can devolve into simply pressing the &#8216;A&#8217; button, over and over again. I prefer a more tactical and turn-based mode of play to this, though I did enjoy FFXII which had a similar system, albeit one you had greater control over (being able to essentially program your companions and being able to step in and give them specific orders as needed.</p> <p>Characters are advanced through a system called the &#8216;Crystarium&#8217;, you earn points from killing monsters which you spend to upgrade your skills and stat bonuses in the various roles (Ravager, Sentinel, Commando, Medic, Synergist and Saboteur). The customisation isn&#8217;t as open as you might think however as each character is only truly effective in up to three of these roles and even when the rest open up you&#8217;ll likely only boost them for the sake of it with leftover points. Unless you grind like a mad bastard and run back and forth killing monsters you&#8217;ll only max your main roles.</p> <p>Weapons are customised with more grinding, this time for animal and mechanical parts which you use to imbue your weapons with boosts, increasing their combat and magic bonuses and unlocking higher levels which require special items to boost them even higher. Again, you&#8217;re unlikely to do this as it would take a massive amount of grinding beyond the seventy or so hours we spent on the game.</p> <p>Rather than finding out the weaknesses of the enemies and structuring your attacks accordingly as you would in the old games, you&#8217;re now much more reliant on the enemy-scanning Libra ability. Once the enemy&#8217;s strengths and weaknesses are known then your secondary characters will adjust their attacks accordingly, but until you get that information they&#8217;re as liable to heal the baddies with ill-chosen magic spells as to hurt them.</p> <p>The speed is welcome but too many compromises have been made on playability and the tactical side of the game. More thought and tweaking is certainly needed.</p> <p><strong>Atmosphere</strong><br /> As mentioned before, FFXIII is extremely linear and can be split into two halves. The first half you&#8217;re effectively fleeing from pursuit, trying to escape Cocoon, your home and get away to Pulse, the twin planet. Cocoon is extremely high tech and certainly feels that way, through many cut scenes you do get a feel that you&#8217;re pursued and that living on Cocoon isn&#8217;t necessarily all it&#8217;s cracked up to be but the linearity is so constricting you&#8217;re frustrated as much as you&#8217;re drawn in. It&#8217;s essentially nothing more than one long string of fights, punctuated by cutscenes.</p> <p>Once you get to pulse the atmospherics become much better and this coincides with a little more freedom in exploration, moving around and side-quests (though these are essentially pointless and you can&#8217;t do some of them until after you&#8217;ve completed the game at which point&#8230; what&#8217;s the point of going back again other than being OCD?</p> <p>While Cocoon is the logical extension of the magitech seen in so many of the other Final Fantasy games (since VI), Pulse &#8211; or Gran Pulse, is a ruined, wild planet of Archaeotechnology, vicious beasts, chocobos and a near endless number of hunting quests that, while they&#8217;re writen into the story are really just make-work, rather than having any truly free-roaming element to the game.</p> <p>The graphics are brilliant and do draw you in but without a comprehensible story to hang the pretty images onto there&#8217;s nothing to draw you in. Couple this with largely unsympathetic lead characters and there&#8217;s not to engage you with the story and without a clear story to comprehend it&#8217;s very difficult to figure out whether the game has true atmosphere or not.</p> <p><strong>Graphics</strong><br /> The graphics are brilliant and the visuals are, apparently, part of a new &#8216;Crystal Tools&#8217; game engine which is keyed for transitions between cutscenes and play as well as physics and special effects. This is some of the smoothest rendering I&#8217;ve seen on the PS3 and where a lot of games seem to gain pixelation at higher resolutions, FFXIII remained smooth and anti-aliased without getting degraded.</p> <p>Character animation is good, though the jumps are a little unconvincing. Combat is fairly smooth and the smoke effects, explosions and spells are visually very impressive and exciting. Transitions between cut scenes and live play are smooth and while there&#8217;s &#8211; perhaps &#8211; too many of them this lessens the disruption to play. The lighting in particular is well done and, unlike many games, it never gets too dark or too washed out with bloom effects to see what&#8217;s going on.</p> <p><strong>Conclusion</strong><br /> FFXIII is a deeply flawed game that is, nonetheless, pretty. It&#8217;s more comprehensible than Bayonetta&#8230; but only vaguely. It&#8217;s very pretty, but that&#8217;s really all the game has going for it and for hardcore RPG fanatics the lack of free customization and lack of a true free-exploration section severely devalues the game. While a lot of RPG development &#8211; admittedly western &#8211; has been bringing choice into CRPGs this game runs on particularly narrow rails. While it&#8217;s pretty, there&#8217;s a lot to be ironed out and expanded to make it a truly satisfying game. FFXII overcame its system changes with a comprehensible story and some engaging characters, both of which are missing in FFXIII.</p> <p>Still, there&#8217;s the seeds of a good, even a really great game in there which, hopefully, will get shaken down in Versus XIII and FFXIV and allow the pure brilliance to shine through.</p> <p><strong>Score</strong><br /> Style: 5<br /> Substance: 2<br /> Overall: 3</p> <p><strong>Side-Note</strong><br /> Another major disappointment this time around was the Piggyback game guide. Usually these are really complete, give great advice and give you enough information about the background of the game and the game rules that you could run a tabletop RPG based on the material given there. This time around the book felt virtually useless, didn&#8217;t contain a huge amount of useful information and the combat advice wasn&#8217;t exactly all that. Not really worth the money, especially in a world that contains Gamefaqs.com</p> <p><i>Review by James &#8216;Grim&#8217; Desborough</i></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=videogames&#038;search=final%20fantasy&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/damnation-ps3-review/' rel='bookmark' title='Permanent Link: Damnation (PS3) Review'>Damnation (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/borderlands-ps3-review/' rel='bookmark' title='Permanent Link: Borderlands (PS3) Review'>Borderlands (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/dragon-age-origins-review/' rel='bookmark' title='Permanent Link: Dragon Age: Origins (PS3) Review'>Dragon Age: Origins (PS3) Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=XRRPal0HBwg:JJwWbiep-L8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=XRRPal0HBwg:JJwWbiep-L8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=XRRPal0HBwg:JJwWbiep-L8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/XRRPal0HBwg" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/final-fantasy-xiii-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/final-fantasy-xiii-review/" } ["summary#"]=> int(1) ["summary"]=> string(1272) "<br/><br /><a href="http://www.amazon.com/gp/product/B000FQ2DTA?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000FQ2DTA" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51oaDryLgEL._SL160_.jpg" align="right"></a>Unlucky for some, Final Fantasy XIII is the first proper third-gen installment in the Final Fantasy series and it's a divisive one that's been the cause of some controvery. It's a big departure from the previous games in the series and from many of the gameplay conventions of JRPGs and RPGs in general. It's also virtually incomprehensible and requires a big investment of time to get to the full 'whack' of the game. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/damnation-ps3-review/' rel='bookmark' title='Permanent Link: Damnation (PS3) Review'>Damnation (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/borderlands-ps3-review/' rel='bookmark' title='Permanent Link: Borderlands (PS3) Review'>Borderlands (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/dragon-age-origins-review/' rel='bookmark' title='Permanent Link: Dragon Age: Origins (PS3) Review'>Dragon Age: Origins (PS3) Review</a></li> </ol>" ["category@term"]=> string(11) "Video Games" ["category#2@term"]=> string(5) "anime" ["category#3@term"]=> string(13) "final fantasy" ["category#4@term"]=> string(11) "playstation" ["category#5@term"]=> string(9) "steampunk" ["category#6@term"]=> string(11) "video-games" ["date_timestamp"]=> int(1279885555) } [7]=> array(35) { ["title#"]=> int(1) ["title"]=> string(56) "James Semple and Monica Valentinelli Partner for Trailer" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/e8xBtmtKkmE/" ["comments#"]=> int(1) ["comments"]=> string(60) "http://www.flamesrising.com/queen-of-crows-trailer/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Thu, 22 Jul 2010 13:02:09 +0000" ["dc"]=> array(9) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(6) ["subject"]=> string(8) "Features" ["subject#2"]=> string(10) "Promotions" ["subject#3"]=> string(17) "alternate history" ["subject#4"]=> string(12) "dark-fantasy" ["subject#5"]=> string(6) "ebooks" ["subject#6"]=> string(17) "historical horror" } ["category#"]=> int(6) ["category"]=> string(8) "Features" ["category#2"]=> string(10) "Promotions" ["category#3"]=> string(17) "alternate history" ["category#4"]=> string(12) "dark-fantasy" ["category#5"]=> string(6) "ebooks" ["category#6"]=> string(17) "historical horror" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8426" ["description#"]=> int(1) ["description"]=> string(1816) "<br/><br /><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"><img src="http://horror.drivethrustuff.com/images/2744/79168.png" width="125" align="right"></a>Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on <a href="http://http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader. Today, we are pleased to announce that a promotional trailer has been released for THE QUEEN OF CROWS. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by <a href="http://www.jamessemple.com/" target="_new">James Semple</a>, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/designing-queen-of-crows/' rel='bookmark' title='Permanent Link: Notes on Designing THE QUEEN OF CROWS'>Notes on Designing THE QUEEN OF CROWS</a></li> <li><a href='http://www.flamesrising.com/queen-of-crows-drivethruhorror/' rel='bookmark' title='Permanent Link: The Queen of Crows is available now at DriveThruHorror!'>The Queen of Crows is available now at DriveThruHorror!</a></li> <li><a href='http://www.flamesrising.com/trailer-dragon-hunters-book/' rel='bookmark' title='Permanent Link: Trailer for The Dragon Hunters Book by Paul Genesse'>Trailer for The Dragon Hunters Book by Paul Genesse</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(5173) "<br/><p><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"><img src="http://horror.drivethrustuff.com/images/2744/79168.png" width="200" align="right"></a>Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on <a href="http://http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader. </p> <p>Today, we are pleased to announce that a promotional trailer has been released for <a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new">THE QUEEN OF CROWS</a>. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by <a href="http://www.jamessemple.com/" target="_new">James Semple</a>, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip.</p> <p>In addition to Semple&#8217;s work in film, he has also composed gaming soundtracks for <a href="http://flamesrising.rpgnow.com/index.php?filters=0_0_0_0_0&#038;manufacturers_id=340" target="_new">Pelgrane Press</a> including <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=57994" target="_new">Four Shadows: Music for Trail of Cthulhu</a> and <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=58652" target="_new">Dissonance: Music for Esoterrorists</a>.</p> <p>Watch THE QUEEN OF CROWS trailer below and add your thoughts on the music and imagery from this new video.</p> <p><object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/lMZ2NFd_YXE&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lMZ2NFd_YXE&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object></p> <p>For more information about THE QUEEN OF CROWS, visit <a href="http://www.violetwar.com" target="_new">VioletWar.com</a> or <a href="http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>.</p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/designing-queen-of-crows/' rel='bookmark' title='Permanent Link: Notes on Designing THE QUEEN OF CROWS'>Notes on Designing THE QUEEN OF CROWS</a></li> <li><a href='http://www.flamesrising.com/queen-of-crows-drivethruhorror/' rel='bookmark' title='Permanent Link: The Queen of Crows is available now at DriveThruHorror!'>The Queen of Crows is available now at DriveThruHorror!</a></li> <li><a href='http://www.flamesrising.com/trailer-dragon-hunters-book/' rel='bookmark' title='Permanent Link: Trailer for The Dragon Hunters Book by Paul Genesse'>Trailer for The Dragon Hunters Book by Paul Genesse</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e8xBtmtKkmE:Jo63dmyJrh8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e8xBtmtKkmE:Jo63dmyJrh8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e8xBtmtKkmE:Jo63dmyJrh8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/e8xBtmtKkmE" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(56) "http://www.flamesrising.com/queen-of-crows-trailer/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(51) "http://www.flamesrising.com/queen-of-crows-trailer/" } ["summary#"]=> int(1) ["summary"]=> string(1816) "<br/><br /><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"><img src="http://horror.drivethrustuff.com/images/2744/79168.png" width="125" align="right"></a>Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on <a href="http://http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader. Today, we are pleased to announce that a promotional trailer has been released for THE QUEEN OF CROWS. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by <a href="http://www.jamessemple.com/" target="_new">James Semple</a>, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/designing-queen-of-crows/' rel='bookmark' title='Permanent Link: Notes on Designing THE QUEEN OF CROWS'>Notes on Designing THE QUEEN OF CROWS</a></li> <li><a href='http://www.flamesrising.com/queen-of-crows-drivethruhorror/' rel='bookmark' title='Permanent Link: The Queen of Crows is available now at DriveThruHorror!'>The Queen of Crows is available now at DriveThruHorror!</a></li> <li><a href='http://www.flamesrising.com/trailer-dragon-hunters-book/' rel='bookmark' title='Permanent Link: Trailer for The Dragon Hunters Book by Paul Genesse'>Trailer for The Dragon Hunters Book by Paul Genesse</a></li> </ol>" ["category@term"]=> string(8) "Features" ["category#2@term"]=> string(10) "Promotions" ["category#3@term"]=> string(17) "alternate history" ["category#4@term"]=> string(12) "dark-fantasy" ["category#5@term"]=> string(6) "ebooks" ["category#6@term"]=> string(17) "historical horror" ["date_timestamp"]=> int(1279803729) } [8]=> array(35) { ["title#"]=> int(1) ["title"]=> string(42) "Day by Day Armageddon: Beyond Exile Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/e1WoNBGvqfM/" ["comments#"]=> int(1) ["comments"]=> string(62) "http://www.flamesrising.com/dbda-beyond-exile-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Thu, 22 Jul 2010 11:45:54 +0000" ["dc"]=> array(9) { ["creator#"]=> int(1) ["creator"]=> string(14) "Eric Pollarine" ["subject#"]=> int(6) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(9) "JL Bourne" ["subject#4"]=> string(14) "permuted-press" ["subject#5"]=> string(16) "post-apocalyptic" ["subject#6"]=> string(7) "zombies" } ["category#"]=> int(6) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(9) "JL Bourne" ["category#4"]=> string(14) "permuted-press" ["category#5"]=> string(16) "post-apocalyptic" ["category#6"]=> string(7) "zombies" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8433" ["description#"]=> int(1) ["description"]=> string(1725) "<br/><br /><a href="http://www.amazon.com/gp/product/143917752X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=143917752X" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51MQ%2BDgoEfL._SL160_.jpg" align="right"></a>It’s come to my own personal attention that there are no longer any things in this world that excite me. It’s not that I am some dispassionate postmodern intellectual existential snob, OK-maybe I am, but it’s not as if my world view doesn’t allow for some joy. And when I got the email from Jacob over at <strong>Permuted Press</strong>, regarding an opportunity to review “<strong>Day by Day Armageddon: Beyond Exile</strong>” from Zombie fiction legend, <strong>JL Bourne</strong>, I danced the dance of a thousand joys; which if you don’t know what that is –well, imagine a fully grown man running around flapping his arms like a 12 year old girl who just got to meet “Edward” from the “Twilight” saga. Yeah- I <em>will</em> hang my head in shame as I write this. But my joy is still there, you can’t take that away from me. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/permuted-press-pocket-books/' rel='bookmark' title='Permanent Link: Permuted Press announces deal with Pocket Books!'>Permuted Press announces deal with Pocket Books!</a></li> <li><a href='http://www.flamesrising.com/empire-review/' rel='bookmark' title='Permanent Link: Empire Fiction Review'>Empire Fiction Review</a></li> <li><a href='http://www.flamesrising.com/down-the-road-review/' rel='bookmark' title='Permanent Link: Down the Road Review'>Down the Road Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8264) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/143917752X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=143917752X" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51MQ%2BDgoEfL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p>It’s come to my own personal attention that there are no longer any things in this world that excite me. It’s not that I am some dispassionate postmodern intellectual existential snob, OK-maybe I am, but it’s not as if my world view doesn’t allow for some joy. And when I got the email from Jacob over at <strong>Permuted Press</strong>, regarding an opportunity to review “<strong>Day by Day Armageddon: Beyond Exile</strong>” from Zombie fiction legend, <strong>JL Bourne</strong>, I danced the dance of a thousand joys; which if you don’t know what that is –well, imagine a fully grown man running around flapping his arms like a 12 year old girl who just got to meet “Edward” from the “Twilight” saga.</p> <p>Yeah- I <em>will</em> hang my head in shame as I write this. But my joy is still there, you can’t take that away from me.</p> <p>So when I opened up the package in anticipation and a little dread-as the original “Day by Day Armageddon” is hands down,  and I mean HANDS DOWN as in no debating ,one of the best works in the new Zombie fiction revival/renaissance- after finishing it in under a day, I can say that this sequel does not disappoint.</p> <p>I will address the only two cons that I could find with this novel here at the beginning, so I can start slathering on the praise. First and foremost, the novel is written in the telltale journal/diary style which made the first book such a stand out affair, which if it has been a few years since you read the first book, “Beyond Exile”  will leave you catching back up to the style. The good news is that it only takes about a chapter or so to get back up to speed on the style. Now for those of you that have recently picked up Bourne’s first novel, or are new to the genre- this won’t be a problem, but for those of us that have read Keene and Paffenroth, or the many others that are pure literary forces in the subgenre, the diary/journal style takes a chapter or two to get back into it. The second and last criticism that I can see is actually not really a criticism but more of a fanboy complaint; it’s too short. But not in a way that leaves you hanging feeling that you bought a half finished book, far from it-you just want more when the story ends. Alright, it’s only one minor criticism.</p> <p>Now the good, and there is so much of it I will not be able to get to it all here on Flames.</p> <p>“Beyond Exile” takes place immediately after the events of the first “Day by Day,” (so if you’re not all that familiar with the story line then go get both books and read them back to back and then this review will make more sense) where we see the assembled survivors of Hotel 23, after taking a beating from a group of post apocalyptic raiders and zombie hordes, regrouping and faced with the realities of the new found truth, that they may be the only ones left in the world.</p> <p>As the story progresses along we see our AWOL USAF Officer, and his rag tag band of survivors grow into a highly affective and lethal unit, not to mention the fact that through a chance run in with a small group of stranded Marines, the narrator goes from being on the run to being in command. Even more intrigue is heaped upon the reader when things at Hotel 23 start to get spooky, complete with unmanned drones, high tech weapons systems, a coast guard cutter, an unidentified sniper, and people who eat zombies. Yes people who eat the zombies.</p> <p>Now I am not going to spoil the actual novel for you, as I if you are reading this then you are most likely a fan of the genre, and I wouldn’t do that to a fellow fan, but I am going to say that Mr. Bourne’s style has greatly improved, his sense of voice in the narrative is much more distinct, and the action is all there as well. He has reached a place in his writing that serves up equal parts introspection, rugged individualism and horror. Bourne has a huge advantage over many in the field as he is an active duty Officer himself in the Military and so it lends a sense of factual authority to the descriptions of battle, mindset, and equipment, but the plus side is that he does all of this without making you feel like an outsider.</p> <p>In short, you can see why he has become such a power house in the genre. The Zombies are traditional-though they do get a small upgrade in this novel but fear not flesh eating purists, the evolutionary jump is a logical next step for the monsters which inhabit Bourne’s apocalypse. They can not talk, they can’t play a game of chess or move with superhuman speed, and they certainly don’t fall in love with a human-but they do get a little faster and a little smarter.</p> <p>Look, what I am trying to say is that all in all, <strong>Day by Day Armageddon: Beyond Exile</strong> shows you exactly why Bourne is one of the reigning literary kings of living dead, if you’ve read the first book, then you already know this. If you decide to read this book out of it’s respective place in the (so I hope) series, then you’ll come to love the piece of work for exactly what it is-a sequel that stands alone and even outdoes the original-a Zombie book of exceptional quality, affordable price and fantastic action.</p> <p><i>Review by Eric Pollarine</i></p> <p><center><a href="http://astore.amazon.com/undeadshopping-20" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/Banners/ppbanner.gif"></a></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/permuted-press-pocket-books/' rel='bookmark' title='Permanent Link: Permuted Press announces deal with Pocket Books!'>Permuted Press announces deal with Pocket Books!</a></li> <li><a href='http://www.flamesrising.com/empire-review/' rel='bookmark' title='Permanent Link: Empire Fiction Review'>Empire Fiction Review</a></li> <li><a href='http://www.flamesrising.com/down-the-road-review/' rel='bookmark' title='Permanent Link: Down the Road Review'>Down the Road Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e1WoNBGvqfM:9iFGpTclEDs:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e1WoNBGvqfM:9iFGpTclEDs:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e1WoNBGvqfM:9iFGpTclEDs:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/e1WoNBGvqfM" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(58) "http://www.flamesrising.com/dbda-beyond-exile-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(53) "http://www.flamesrising.com/dbda-beyond-exile-review/" } ["summary#"]=> int(1) ["summary"]=> string(1725) "<br/><br /><a href="http://www.amazon.com/gp/product/143917752X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=143917752X" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51MQ%2BDgoEfL._SL160_.jpg" align="right"></a>It’s come to my own personal attention that there are no longer any things in this world that excite me. It’s not that I am some dispassionate postmodern intellectual existential snob, OK-maybe I am, but it’s not as if my world view doesn’t allow for some joy. And when I got the email from Jacob over at <strong>Permuted Press</strong>, regarding an opportunity to review “<strong>Day by Day Armageddon: Beyond Exile</strong>” from Zombie fiction legend, <strong>JL Bourne</strong>, I danced the dance of a thousand joys; which if you don’t know what that is –well, imagine a fully grown man running around flapping his arms like a 12 year old girl who just got to meet “Edward” from the “Twilight” saga. Yeah- I <em>will</em> hang my head in shame as I write this. But my joy is still there, you can’t take that away from me. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/permuted-press-pocket-books/' rel='bookmark' title='Permanent Link: Permuted Press announces deal with Pocket Books!'>Permuted Press announces deal with Pocket Books!</a></li> <li><a href='http://www.flamesrising.com/empire-review/' rel='bookmark' title='Permanent Link: Empire Fiction Review'>Empire Fiction Review</a></li> <li><a href='http://www.flamesrising.com/down-the-road-review/' rel='bookmark' title='Permanent Link: Down the Road Review'>Down the Road Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(9) "JL Bourne" ["category#4@term"]=> string(14) "permuted-press" ["category#5@term"]=> string(16) "post-apocalyptic" ["category#6@term"]=> string(7) "zombies" ["date_timestamp"]=> int(1279799154) } [9]=> array(31) { ["title#"]=> int(1) ["title"]=> string(45) "Basic Role Playing: Quickstart Edition Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/y45j9B9qsFM/" ["comments#"]=> int(1) ["comments"]=> string(67) "http://www.flamesrising.com/brp-quickstart-edition-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Wed, 21 Jul 2010 14:54:34 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(5) "Megan" ["subject#"]=> int(4) ["subject"]=> string(4) "RPGs" ["subject#2"]=> string(15) "call of cthulhu" ["subject#3"]=> string(8) "chaosium" ["subject#4"]=> string(7) "cthulhu" } ["category#"]=> int(4) ["category"]=> string(4) "RPGs" ["category#2"]=> string(15) "call of cthulhu" ["category#3"]=> string(8) "chaosium" ["category#4"]=> string(7) "cthulhu" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8298" ["description#"]=> int(1) ["description"]=> string(1545) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82093" target="_new"><img src="http://flamesrising.rpgnow.com/images/2/82093.jpg" width="125" align="right"></a>As the Introduction states, this is a distillation of the core of Chaosium's Basic Role Playing system, the mechanic that has powered many of the company's best-known games such as <strong>Call of Cthulhu</strong> and <strong>RuneQuest</strong>. While the full system fills many pages, it is simple enough for the core to be presented fully-playable here, as an introduction or for use with a setting other than the main game lines. The Introduction continues with an explanation of what role-playing games are all about, particularly useful if you're using this work as an introduction to this type of game as well as to the BRP system. In describing what role-playing consists of, mention is made of the range of genres and settings you can play in... <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/trail-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu RPG Review'>Trail of Cthulhu RPG Review</a></li> <li><a href='http://www.flamesrising.com/shadows-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Shadows of Cthulhu (True20) RPG Review'>Shadows of Cthulhu (True20) RPG Review</a></li> <li><a href='http://www.flamesrising.com/cthulhu-live-larp-review/' rel='bookmark' title='Permanent Link: Cthulhu Live 2nd Edition LARP Review'>Cthulhu Live 2nd Edition LARP Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8720) "<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82093" target="_new"><img src="http://flamesrising.rpgnow.com/images/2/82093.jpg"><br />Available at RPGNow.com</a></strong></center> <ul></ul> <p>As the <strong>Introduction</strong> states, this is a distillation of the core of Chaosium&#8217;s Basic Role Playing system, the mechanic that has powered many of the company&#8217;s best-known games such as <strong>Call of Cthulhu</strong> and <strong>RuneQuest</strong>. While the full system fills many pages, it is simple enough for the core to be presented fully-playable here, as an introduction or for use with a setting other than the main game lines.</p> <p>The <strong>Introduction</strong> continues with an explanation of what role-playing games are all about, particularly useful if you&#8217;re using this work as an introduction to this type of game as well as to the BRP system. In describing what role-playing consists of, mention is made of the range of genres and settings you can play in&#8230; and this core system will enable you to play in any of them, with a suitable selection of character skills. What you need to play, typical lengths of game sessions, dice and the role of the Game Master round out the chapter.</p> <p><strong>Chapter 2: Characters</strong> looks at creating a character to play. The central parts remain the same, whatever setting you intend to play him in. Your character needs an identity (things like name and appearance), he&#8217;ll need basic characteristics (strength, dexterity and so on) and he will know a range of skills. Characteristics are rolled using 3d6, and various other things are derived from the raw scores. Skills are all measured as a percentage chance of success, and each one has a fairly low starting percentage that sometimes is based on one of the characteristics&#8230; and then as you decide what the character knows and can do at the outset of the game, you can increase the skills appropriate to his profession and background by spending points. Some equipment and an idea of what he&#8217;s doing wherever your game begins and he&#8217;s ready for play.</p> <p>Naturally, for a core set of rules, the range of professions and skills available are quite narrow. Other books provide more, based on the genre and setting involved, and it is always open for players and GMs to come up with their own. The chapter ends with some examples of character creation.</p> <p>Next, <strong>Chapter 3: System</strong> looks at how you actually use that character&#8217;s abilities in play to determine his chance of success or failure at, well, whatever it is he is trying to do. Die rolls are used when it matters &#8211; for your character or for the plot &#8211; what the outcome is, and when the task being undertaken is one that you may not be able to do with any guarantee of success &#8211; most characters can walk up the stairs or make a cup of tea without difficulty, but if you are fighting or defusing bombs or driving a chariot in the arena it&#8217;s a bit more chancy! The basic roll to succeed is a percentage under a relevant skill&#8217;s chance as written on the character sheet, but other factors such as the difficulty of the task and whether someone is opposing you will affect the number you need. You have a chance to improve any skills that have been used successfully at the end of the game session.</p> <p><strong>Chapter 4: Time</strong> examines how time passes during the course of a game. Sometimes several days or weeks pass with just a couple of sentences, while upon occasion you need to know what is happening in detail, minute-by-minute &#8211; compare a sea voyage with a fight, for example. Different skills use a different amount of time for a single use, from a few seconds to spot something, to minutes to hold a conversation in a foreign language to hours or days spent doing research or painting a picture.</p> <p>Then comes <strong>Chapter 5: Combat</strong>. This may or may not be a focus of your game, but it&#8217;s inevitable in most adventures that at some point your character will have to use force to achieve his goals&#8230; or to defend himself against someone who wants to stop him at all costs. Naturally, this is one time you need to take the action step-by-step taking turns to ensure that everyone gets a chance to participate. Characters can wield weapons, dodge, move around and undertake other actions as appropriate. Taking damage and healing it are also covered.</p> <p>Next <strong>Chapter 6: Spot Rules</strong> looks at characters&#8217; chances of noticing something &#8211; which may be a bit vital like someone sneaking up to attempt to bash your character over the head! Or a vital clue that will make your investigation so much easier. There&#8217;s also some examples of events in play, combat and otherwise, here.</p> <p><strong>Chapter 7: Adventures</strong> presents some brief encounters that serve to demonstrate both the rules in action and the breadth of possibilities available in terms of genre, setting and style. Rescue a messenger and his vital message from the clutches of Cardinal Richeleau as group of Musketeers, trek across a wilderness planet in the far future, loot a golden idol from a jungle temple&#8230; or even rob a present-day bank! Each brief encounter (and there are several more as well as those mentioned) gives a situation, a map, sample characters and details of the opposition: plenty to try the system out. There are also a few additional monsters for good measure.</p> <p>This serves as an excellent introduction to this particular game mechanic, indeed to role-playing as a pastime, and lays the groundwork to enable you to decide just what sort of game you would like to play. It&#8217;s complete and playable as it stands, but if you choose to acquire further material, you will not have to &#8216;unlearn&#8217; anything, this core quickstart is true to the full ruleset.</p> <p><i>Review by Megan Robertson</i></p> <p><center><a href="http://www.nobleknight.com/affiliate/aw.asp?B=1&#038;A=20&#038;Task=Click" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/Banners/new_nobleknight.jpg"></a></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/trail-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu RPG Review'>Trail of Cthulhu RPG Review</a></li> <li><a href='http://www.flamesrising.com/shadows-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Shadows of Cthulhu (True20) RPG Review'>Shadows of Cthulhu (True20) RPG Review</a></li> <li><a href='http://www.flamesrising.com/cthulhu-live-larp-review/' rel='bookmark' title='Permanent Link: Cthulhu Live 2nd Edition LARP Review'>Cthulhu Live 2nd Edition LARP Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=y45j9B9qsFM:Az_oM9VtaQE:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=y45j9B9qsFM:Az_oM9VtaQE:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=y45j9B9qsFM:Az_oM9VtaQE:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=y45j9B9qsFM:Az_oM9VtaQE:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/y45j9B9qsFM" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(63) "http://www.flamesrising.com/brp-quickstart-edition-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(58) "http://www.flamesrising.com/brp-quickstart-edition-review/" } ["summary#"]=> int(1) ["summary"]=> string(1545) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82093" target="_new"><img src="http://flamesrising.rpgnow.com/images/2/82093.jpg" width="125" align="right"></a>As the Introduction states, this is a distillation of the core of Chaosium's Basic Role Playing system, the mechanic that has powered many of the company's best-known games such as <strong>Call of Cthulhu</strong> and <strong>RuneQuest</strong>. While the full system fills many pages, it is simple enough for the core to be presented fully-playable here, as an introduction or for use with a setting other than the main game lines. The Introduction continues with an explanation of what role-playing games are all about, particularly useful if you're using this work as an introduction to this type of game as well as to the BRP system. In describing what role-playing consists of, mention is made of the range of genres and settings you can play in... <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/trail-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu RPG Review'>Trail of Cthulhu RPG Review</a></li> <li><a href='http://www.flamesrising.com/shadows-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Shadows of Cthulhu (True20) RPG Review'>Shadows of Cthulhu (True20) RPG Review</a></li> <li><a href='http://www.flamesrising.com/cthulhu-live-larp-review/' rel='bookmark' title='Permanent Link: Cthulhu Live 2nd Edition LARP Review'>Cthulhu Live 2nd Edition LARP Review</a></li> </ol>" ["category@term"]=> string(4) "RPGs" ["category#2@term"]=> string(15) "call of cthulhu" ["category#3@term"]=> string(8) "chaosium" ["category#4@term"]=> string(7) "cthulhu" ["date_timestamp"]=> int(1279724074) } [10]=> array(29) { ["title#"]=> int(1) ["title"]=> string(47) "World of Darkness: Mirrors eBook available now!" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/9R4p20uohwo/" ["comments#"]=> int(1) ["comments"]=> string(67) "http://www.flamesrising.com/world-of-darkness-mirrors-pdf/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Tue, 20 Jul 2010 17:48:09 +0000" ["dc"]=> array(6) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(3) ["subject"]=> string(4) "News" ["subject#2"]=> string(10) "white-wolf" ["subject#3"]=> string(17) "world-of-darkness" } ["category#"]=> int(3) ["category"]=> string(4) "News" ["category#2"]=> string(10) "white-wolf" ["category#3"]=> string(17) "world-of-darkness" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8474" ["description#"]=> int(1) ["description"]=> string(1455) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82477" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/82477.jpg" width="125" align="right"></a><em>What would I be, if God wanted me to be something different? I would be whatever God saw fit to make me. I would be a crow picking at the bones of the dead. I would be a worm nestled in the heart of my enemies. I would be a faceless angel. I would be a rabid wolf. I would be a broken mirror. But make no mistake, my children. Whatever God sees fit for me, one thing will never change. I will always be a monster.</em> - Solomon Birch <strong>World of Darkness: Mirrors</strong> is available at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82477" target="_new">Flames Rising RPGNow Shop</a></strong>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/wod-book-of-the-dead/' rel='bookmark' title='Permanent Link: World of Darkness: Book of the Dead eBook at RPGNow'>World of Darkness: Book of the Dead eBook at RPGNow</a></li> <li><a href='http://www.flamesrising.com/freeze-wod-bundle/' rel='bookmark' title='Permanent Link: New World of Darkness Bundle at RPGNow!'>New World of Darkness Bundle at RPGNow!</a></li> <li><a href='http://www.flamesrising.com/wod-dogs-of-war/' rel='bookmark' title='Permanent Link: World of Darkness: Dogs of War'>World of Darkness: Dogs of War</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(4571) "<br/><p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82477" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/82477.jpg" align="right"></a><em>What would I be, if God wanted me to be something different? I would be whatever God saw fit to make me.</p> <p>I would be a crow picking at the bones of the dead. I would be a worm nestled in the heart of my enemies.</p> <p>I would be a faceless angel. I would be a rabid wolf. I would be a broken mirror.</p> <p>But make no mistake, my children.</p> <p>Whatever God sees fit for me, one thing will never change. I will always be a monster.</em></p> <p>- Solomon Birch</p> <p><strong>This book includes:</strong></p> <p>• An unholy host of alternate systems for you to option into your characters and games, including (but not limited to!) Morality, Virtue/Vice, Merits, character creation.</p> <p>• Brand new systems for you to incorporate: social and mental combat, miniatures combat, relationships and Rapport, Conviction, Insanity, and don&#8217;t forget to check out the Extraordinary Mortals template (with built-in Skill Tricks).</p> <p>• Three new &#8220;what-if setting hacks&#8221; for the World of Darkness. The World of Darkness Revealed, wherein the monsters stand exposed for all humanity to see; The World of Darkness Destroyed, which gives you the option of playing out the global apocalypse; and The World of Dark Fantasy, a fantastical spin on the system and setting.</p> <p>• A handful of essays from the writers and developer of the book, bringing you their own personal &#8220;house rules&#8221; and hacks for you to consider.</p> <p><strong>World of Darkness: Mirrors</strong> is available at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82477" target="_new">Flames Rising RPGNow Shop</a></strong>.</p> <p><center><a href="http://flamesrising.rpgnow.com/product_info.php?cPath=134&#038;products_id=54785" target="_new"><img src="http://www.flamesrising.com/wp-content/uploads/2008/01/WoD-Midnight-Roads-v2.gif" width="460"></a></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/wod-book-of-the-dead/' rel='bookmark' title='Permanent Link: World of Darkness: Book of the Dead eBook at RPGNow'>World of Darkness: Book of the Dead eBook at RPGNow</a></li> <li><a href='http://www.flamesrising.com/freeze-wod-bundle/' rel='bookmark' title='Permanent Link: New World of Darkness Bundle at RPGNow!'>New World of Darkness Bundle at RPGNow!</a></li> <li><a href='http://www.flamesrising.com/wod-dogs-of-war/' rel='bookmark' title='Permanent Link: World of Darkness: Dogs of War'>World of Darkness: Dogs of War</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=9R4p20uohwo:ZMgI4IlS1pA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=9R4p20uohwo:ZMgI4IlS1pA:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=9R4p20uohwo:ZMgI4IlS1pA:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=9R4p20uohwo:ZMgI4IlS1pA:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/9R4p20uohwo" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(63) "http://www.flamesrising.com/world-of-darkness-mirrors-pdf/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(58) "http://www.flamesrising.com/world-of-darkness-mirrors-pdf/" } ["summary#"]=> int(1) ["summary"]=> string(1455) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82477" target="_new"><img src="http://flamesrising.rpgnow.com/images/1/82477.jpg" width="125" align="right"></a><em>What would I be, if God wanted me to be something different? I would be whatever God saw fit to make me. I would be a crow picking at the bones of the dead. I would be a worm nestled in the heart of my enemies. I would be a faceless angel. I would be a rabid wolf. I would be a broken mirror. But make no mistake, my children. Whatever God sees fit for me, one thing will never change. I will always be a monster.</em> - Solomon Birch <strong>World of Darkness: Mirrors</strong> is available at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=82477" target="_new">Flames Rising RPGNow Shop</a></strong>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/wod-book-of-the-dead/' rel='bookmark' title='Permanent Link: World of Darkness: Book of the Dead eBook at RPGNow'>World of Darkness: Book of the Dead eBook at RPGNow</a></li> <li><a href='http://www.flamesrising.com/freeze-wod-bundle/' rel='bookmark' title='Permanent Link: New World of Darkness Bundle at RPGNow!'>New World of Darkness Bundle at RPGNow!</a></li> <li><a href='http://www.flamesrising.com/wod-dogs-of-war/' rel='bookmark' title='Permanent Link: World of Darkness: Dogs of War'>World of Darkness: Dogs of War</a></li> </ol>" ["category@term"]=> string(4) "News" ["category#2@term"]=> string(10) "white-wolf" ["category#3@term"]=> string(17) "world-of-darkness" ["date_timestamp"]=> int(1279648089) } [11]=> array(33) { ["title#"]=> int(1) ["title"]=> string(22) "Nemesis Fiction Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/Xm4UgFmYPRY/" ["comments#"]=> int(1) ["comments"]=> string(66) "http://www.flamesrising.com/nemesis-james-swallow-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Tue, 20 Jul 2010 11:45:53 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(11) "teampreston" ["subject#"]=> int(5) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(13) "black library" ["subject#4"]=> string(6) "sci-fi" ["subject#5"]=> string(9) "warhammer" } ["category#"]=> int(5) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(13) "black library" ["category#4"]=> string(6) "sci-fi" ["category#5"]=> string(9) "warhammer" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8133" ["description#"]=> int(1) ["description"]=> string(1611) "<br/><br /><a href=http://www.amazon.com/gp/product/1844168697?ie=UTF8&#038;tag=flamrisi-20&#038;link_code=as3&#038;camp=211189&#038;creative=373489&#038;creativeASIN=1844168697" target=_"new"><img src="http://ecx.images-amazon.com/images/I/516ArRi4HML._SL500_AA300_.jpg" width="125" align="right"></a><em>After the horrors of Istvaan V, Horus declares outright war against the Imperium. In the shadows of the Emperor's Palace, powerful figures convene. Their plan is to send a team of assassins to execute the arch-traitor Horus and end the war for the galaxy of mankind before it has even begun. But what they cannot know is that another assassin is abroad already, with his sights firmly set on killing the Emperor. </em> The Officio Assassinorum: we’ve been waiting on something like this for decades, and James Swallow delivers it. As expected it involves scheming at the top levels of the Imperium in order to end this civil war as quickly and painlessly as possible - anything to save The Emperor and his Imperium. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/feed-fiction-review/' rel='bookmark' title='Permanent Link: Feed (Newsflesh, Book 1) Fiction Review'>Feed (Newsflesh, Book 1) Fiction Review</a></li> <li><a href='http://www.flamesrising.com/shadow-king-review/' rel='bookmark' title='Permanent Link: Shadow King Fiction Review'>Shadow King Fiction Review</a></li> <li><a href='http://www.flamesrising.com/northwest-of-earth-review/' rel='bookmark' title='Permanent Link: Northwest of Earth Fiction Review'>Northwest of Earth Fiction Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8392) "<br/><p><center><strong><a href=http://www.amazon.com/gp/product/1844168697?ie=UTF8&#038;tag=flamrisi-20&#038;link_code=as3&#038;camp=211189&#038;creative=373489&#038;creativeASIN=1844168697" target=_"new"><img src="http://ecx.images-amazon.com/images/I/516ArRi4HML._SL500_AA300_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p><strong>Nemesis by James Swallow<br /> Black Library, 2010<br /> Novel</strong></p> <p><em>After the horrors of Istvaan V, Horus declares outright war against the Imperium. In the shadows of the Emperor&#8217;s Palace, powerful figures convene. Their plan is to send a team of assassins to execute the arch-traitor Horus and end the war for the galaxy of mankind before it has even begun. But what they cannot know is that another assassin is abroad already, with his sights firmly set on killing the Emperor. </em></p> <p>The Officio Assassinorum: we’ve been waiting on something like this for decades, and James Swallow delivers it. As expected it involves scheming at the top levels of the Imperium in order to end this civil war as quickly and painlessly as possible &#8211; anything to save The Emperor and his Imperium.</p> <p>The main plot is simple: send a team of top-shelf assassins to kill Horus, Warmaster, Primarch, son of the living Emperor of Mankind. Simple, right? Well if we know anything about Primarchs in this setting, it&#8217;s that they are demigods. Demigods surrounded by legions of genetically engineered super-men packing state of the art hardware. Assassins have tried and failed in the past. We get to see each of the major enclaves (or Clades as they are called here) of assassins at work. I have to admit, it&#8217;s awe inspiring.</p> <p>Usually, having a super-powered team go on a mission is a pretty weak premise. I mean…they are all pretty uber. They represent the best of the best of the best, sir! With honours sir! The saving grace of the main plot is that they are also up against a foe which is for all intents and purposes…untouchable.</p> <p>There is a secondary plot as well, which is a kind of cop story &#8211; a murder scene investigation gone wrong. It’s actually well thought-out and feels like a bit of CSI ala 40k at first (which is cool I think). Something is murdering citizens of Iesta Veracruz in a particularly horrific way and they can’t figure it out. Add to this cults like the Theoge etc. and you have a pretty nifty murder mystery going on.</p> <p>I don’t want to give away too much or spoil it, but it’s very interesting the way Mr. Swallow tied it all together. He also nicely tied in elements of the period such as the growing Cult of the Emperor, true believers, elements of the Imperium that pull the strings and what makes them tick as well as plotters within Horus’ coterie. There are moments where you have to re-read sections but this is to be expected: this is a spymaster kind of novel, not really a battlefield novel. The plots are deep and you can’t expect to see it all coming. There is a fine line between keeping the story tight and deep and dumbing it down so it becomes trite and pointless. James Swallow does a fine job in treading carefully and weaves a fine spy thriller steeped in 40k (30k?) lore.</p> <p>I have to admit that occasionally I got confused on who was who: I think the “Dramatis Personae” section should be almost mandatory in novels with large casts. I’m so thankful for the Horus Heresy series using them every time. <em>Black Library, please take note!</em></p> <p>It was really interesting to get in to the heads of the characters. James Swallow did a fine job in delving in to the minds of the main characters (for the most part). What makes a man (or woman) become an assassin? How do they cope with it all? How do they become so indoctrinated and loyal? Can they really be trusted? At what point do they lose their humanity? We get a glimpse inside the noggin of seasoned operators from each of the Clades we all know and love (and some minor ones I hadn’t heard of). I have to admit that the names of the Clades get confusing after a while. In 40k lore, it all makes perfect sense, but after reading and seeing the names so often, it starts to blur.¹ Vindicare is easy, but Venenum and Vanus…ummm, which is which? Even after it is straight in my head I second guess myself.</p> <p>Kell the Vindicare is the protagonist and he’s a pretty rich character. I really liked him even though he’s pretty messed up. Koyne the Callidus and Iota the Culexus were very cool as well. Iota in particular was really interesting; I wish we had more of her.</p> <p>For those into roleplaying games, this novel will certainly have an appeal. It certainly shows how a team of skilled operators tackle a tough obstacle. Granted, these operators are at the very top of their fields. Fans of Rogue Trader and Dark Heresy will dig this one a lot. Fans of murder mysteries will dig it as well. I think your general fan of the Warhammer 40k ‘verse won’t get as much from it and the subtlety may be a bit lost on them &#8212; not having lots of big battles, and lots of bolter-blasting and slashy death.</p> <p>Overall I enjoyed the novel. It didn’t catch me by the horns and drag me through a long night of hell, depositing me spent at 4am… but it was a fine read and a worthy addition to the Horus Heresy series.</p> <p><strong>3.5 out of 5 Stars.</strong></p> <p>¹None of this has to do with the author; it’s just 40k lore and similar names causing confusion.</p> <p><i>Review by Jeff Preston</i></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamrisi-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=gav%20thorpe&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/feed-fiction-review/' rel='bookmark' title='Permanent Link: Feed (Newsflesh, Book 1) Fiction Review'>Feed (Newsflesh, Book 1) Fiction Review</a></li> <li><a href='http://www.flamesrising.com/shadow-king-review/' rel='bookmark' title='Permanent Link: Shadow King Fiction Review'>Shadow King Fiction Review</a></li> <li><a href='http://www.flamesrising.com/northwest-of-earth-review/' rel='bookmark' title='Permanent Link: Northwest of Earth Fiction Review'>Northwest of Earth Fiction Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Xm4UgFmYPRY:_Kchk5VBYv4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Xm4UgFmYPRY:_Kchk5VBYv4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Xm4UgFmYPRY:_Kchk5VBYv4:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Xm4UgFmYPRY:_Kchk5VBYv4:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/Xm4UgFmYPRY" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(62) "http://www.flamesrising.com/nemesis-james-swallow-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(57) "http://www.flamesrising.com/nemesis-james-swallow-review/" } ["summary#"]=> int(1) ["summary"]=> string(1611) "<br/><br /><a href=http://www.amazon.com/gp/product/1844168697?ie=UTF8&#038;tag=flamrisi-20&#038;link_code=as3&#038;camp=211189&#038;creative=373489&#038;creativeASIN=1844168697" target=_"new"><img src="http://ecx.images-amazon.com/images/I/516ArRi4HML._SL500_AA300_.jpg" width="125" align="right"></a><em>After the horrors of Istvaan V, Horus declares outright war against the Imperium. In the shadows of the Emperor's Palace, powerful figures convene. Their plan is to send a team of assassins to execute the arch-traitor Horus and end the war for the galaxy of mankind before it has even begun. But what they cannot know is that another assassin is abroad already, with his sights firmly set on killing the Emperor. </em> The Officio Assassinorum: we’ve been waiting on something like this for decades, and James Swallow delivers it. As expected it involves scheming at the top levels of the Imperium in order to end this civil war as quickly and painlessly as possible - anything to save The Emperor and his Imperium. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/feed-fiction-review/' rel='bookmark' title='Permanent Link: Feed (Newsflesh, Book 1) Fiction Review'>Feed (Newsflesh, Book 1) Fiction Review</a></li> <li><a href='http://www.flamesrising.com/shadow-king-review/' rel='bookmark' title='Permanent Link: Shadow King Fiction Review'>Shadow King Fiction Review</a></li> <li><a href='http://www.flamesrising.com/northwest-of-earth-review/' rel='bookmark' title='Permanent Link: Northwest of Earth Fiction Review'>Northwest of Earth Fiction Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(13) "black library" ["category#4@term"]=> string(6) "sci-fi" ["category#5@term"]=> string(9) "warhammer" ["date_timestamp"]=> int(1279626353) } [12]=> array(33) { ["title#"]=> int(1) ["title"]=> string(53) "David A Hill Jr “Ghost Stories on Space Stations”" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/4NF_8VlXgCw/" ["comments#"]=> int(1) ["comments"]=> string(61) "http://www.flamesrising.com/david-hill-design-essay/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Mon, 19 Jul 2010 13:45:14 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(12) "davidahilljr" ["subject#"]=> int(5) ["subject"]=> string(8) "Articles" ["subject#2"]=> string(11) "game design" ["subject#3"]=> string(9) "indie-rpg" ["subject#4"]=> string(3) "ipr" ["subject#5"]=> string(6) "sci-fi" } ["category#"]=> int(5) ["category"]=> string(8) "Articles" ["category#2"]=> string(11) "game design" ["category#3"]=> string(9) "indie-rpg" ["category#4"]=> string(3) "ipr" ["category#5"]=> string(6) "sci-fi" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8460" ["description#"]=> int(1) ["description"]=> string(1748) "<br/><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Game Designer, David Hill jumps into our design essay series with some notes on the development of the <strong>Maschine Zeit</strong> RPG. David tells us about some of the cinematic inspirations for the setting of this new RPG as well as the goals that went into the initial development of the system. <i>When I advertise <strong>Maschine Zeit</strong>, I call it, “Ghost Stories on Space Stations.” I wanted to talk briefly on that. Over the years, there’s been this sub-genre of horror films that are fundamentally haunted house stories, set in science fiction environments. The sub-genre really got its chops with the release of Ridley Scott’s masterpiece, <em>Alien</em>. Looking around at various RPGs, I didn’t feel that the genre had been properly emulated, so that’s what I’d set out to do. What this resulted in was an RPG that, in my opinion, shares a number of conventions with popular games, while eschewing many.</i> <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/maschine-zeit-preview/' rel='bookmark' title='Permanent Link: Maschine Zeit RPG Preview'>Maschine Zeit RPG Preview</a></li> <li><a href='http://www.flamesrising.com/doctor-who-rpg-review/' rel='bookmark' title='Permanent Link: Doctor Who: Adventures in Time and Space Review'>Doctor Who: Adventures in Time and Space Review</a></li> <li><a href='http://www.flamesrising.com/space-detective-review/' rel='bookmark' title='Permanent Link: Mr. Phelps Space Detective 1 Comic Review'>Mr. Phelps Space Detective 1 Comic Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8424) "<br/><p>Game Designer, David Hill jumps into our design essay series with some notes on the development of the <strong>Maschine Zeit</strong> RPG. David tells us about some of the cinematic inspirations for the setting of this new RPG as well as the goals that went into the initial development of the system.</p> <h3>Ghost Stories on Space Stations</h3> <ul></ul> <p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="200" align="right"></a>When I advertise <strong>Maschine Zeit</strong>, I call it, “Ghost Stories on Space Stations.” I wanted to talk briefly on that. Over the years, there’s been this sub-genre of horror films that are fundamentally haunted house stories, set in science fiction environments. The sub-genre really got its chops with the release of Ridley Scott’s masterpiece, <em>Alien</em>. Looking around at various RPGs, I didn’t feel that the genre had been properly emulated, so that’s what I’d set out to do. What this resulted in was an RPG that, in my opinion, shares a number of conventions with popular games, while eschewing many.</p> <p>The first and most important element of <strong>Maschine Zeit</strong> is that I wanted to trust players. I didn’t want game statistics to get in the way of telling the stories the players want to tell. My opinion is that the players know the genre, and we can trust them to run with that. Therefore, the system was designed enable that sort of thinking. Players have the option to be completely successful on almost anything they wish. It doesn’t have to be a specific type of action. There are certain parameters you’d have to meet, but a little creativity allows for sufficient openness. This rule is governed by a resource management system that allows for certain chances of success, at the player’s choice.</p> <p>Secondly, players tell the story. We have a GM role –the Director – but the default play style has the Director and players improvising the whole story. Every time a player does something dramatic with their character, they have a chance to control elements of the story. For instance, if your character risks leaping over a chasm in order to save another from falling to their death, you might get to control three other elements of the scene. The lights in the station might flicker to life, you might see hint of the mineral you came to salvage and the emergency bulkheads might close off the chasm. This rewards risk, and allows the players to drive the plot and develop the story’s direction.</p> <p>Now, these specific things could actually apply very well to any dramatic game. A friend told me that he’d love to see the system used for a romantic comedy, for instance. Those elements were used as a canvas for a few very specific horror elements.</p> <p>First, we don’t have equipment lists. The way I see it, equipment is a resolution to a conflict, and that’s handled just fine by the system. If you’re making a roll to resolve a conflict, it’s just as easy to say you have the necessary tool available. If the roll fails, the tool might be either missing or not available. In a horror film, this would represent the flashlight’s batteries running out at the worst possible time, or maybe it was dropped and cracked. The character’s gun might be waterlogged.</p> <p>Second, we approach everything as an environmental hazard. Mechanically, there’s no significant difference between a malicious ghost and a fall against a rusty corner of sheet metal. We didn’t bother with a combat system, per-se. Everything’s handled by the same basic resolution mechanic. Killing or otherwise destroying threats is very difficult and very dangerous. You don’t see characters in <em>Alien</em> taking out the monster in Act I now, do you?</p> <p>These are just a few of the major considerations we made. On the setting side, I wanted to leave it wide open. There’s a timeline that explains the basics, giving ideas why there are ghosts, and why there are haunted space stations for the characters to explore. The goal though was to present all setting information as in-character, and very biased, so there’s no stated truths. Since the game forces the players to improvise, we wanted to leave plenty of holes for them to fill. There are newspaper clippings, blogs and other bits that each seed their own stories. Most of them, you could print out and hand over to the players to prompt improvisation. We’ve used some to spark entire game sessions. To best facilitate this style, each one of the items was written by a different author. We have some amazing talent in the setting chapter, including Jennifer Brozek, Chuck Wendig, Eddy Webb, Stew Wilson, John Kennedy, Filamena Young and others. I think each writer’s voice and personality really came out.</p> <p>Lastly, we wanted to present the game in unique formats. From the outset, I’ve offered custom 1gb flash drives, emblazoned with the game’s logo. The digital version of the game (including the one on the flash drive,) includes all the game’s text in HTML5, for ease of use on netbooks, iPads, cellphones, and whatever else you might want to use it on.</p> <p>That’s <strong>Maschine Zeit</strong>. Do you like <em>Event Horizon</em>, <em>Pandorum</em> or <em>Alien</em>? Have you ever wanted to see that sort of visceral experience emulated around a table? Hopefully, we’ve made the game for you. It’s the first official title from Machine Age Productions, and it’s just been released with some positive attention. You can pick it up at <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new">RPGNow.com</a></strong>, hardcovers are coming soon and we’ll have a full allotment at the Indie Press Revolution booth at Gen Con.</p> <p><i>David A Hill Jr. &#8211; 2010</i></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/maschine-zeit-preview/' rel='bookmark' title='Permanent Link: Maschine Zeit RPG Preview'>Maschine Zeit RPG Preview</a></li> <li><a href='http://www.flamesrising.com/doctor-who-rpg-review/' rel='bookmark' title='Permanent Link: Doctor Who: Adventures in Time and Space Review'>Doctor Who: Adventures in Time and Space Review</a></li> <li><a href='http://www.flamesrising.com/space-detective-review/' rel='bookmark' title='Permanent Link: Mr. Phelps Space Detective 1 Comic Review'>Mr. Phelps Space Detective 1 Comic Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=4NF_8VlXgCw:dhG7xEi_2Qo:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=4NF_8VlXgCw:dhG7xEi_2Qo:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=4NF_8VlXgCw:dhG7xEi_2Qo:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=4NF_8VlXgCw:dhG7xEi_2Qo:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/4NF_8VlXgCw" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(57) "http://www.flamesrising.com/david-hill-design-essay/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(52) "http://www.flamesrising.com/david-hill-design-essay/" } ["summary#"]=> int(1) ["summary"]=> string(1748) "<br/><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Game Designer, David Hill jumps into our design essay series with some notes on the development of the <strong>Maschine Zeit</strong> RPG. David tells us about some of the cinematic inspirations for the setting of this new RPG as well as the goals that went into the initial development of the system. <i>When I advertise <strong>Maschine Zeit</strong>, I call it, “Ghost Stories on Space Stations.” I wanted to talk briefly on that. Over the years, there’s been this sub-genre of horror films that are fundamentally haunted house stories, set in science fiction environments. The sub-genre really got its chops with the release of Ridley Scott’s masterpiece, <em>Alien</em>. Looking around at various RPGs, I didn’t feel that the genre had been properly emulated, so that’s what I’d set out to do. What this resulted in was an RPG that, in my opinion, shares a number of conventions with popular games, while eschewing many.</i> <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/maschine-zeit-preview/' rel='bookmark' title='Permanent Link: Maschine Zeit RPG Preview'>Maschine Zeit RPG Preview</a></li> <li><a href='http://www.flamesrising.com/doctor-who-rpg-review/' rel='bookmark' title='Permanent Link: Doctor Who: Adventures in Time and Space Review'>Doctor Who: Adventures in Time and Space Review</a></li> <li><a href='http://www.flamesrising.com/space-detective-review/' rel='bookmark' title='Permanent Link: Mr. Phelps Space Detective 1 Comic Review'>Mr. Phelps Space Detective 1 Comic Review</a></li> </ol>" ["category@term"]=> string(8) "Articles" ["category#2@term"]=> string(11) "game design" ["category#3@term"]=> string(9) "indie-rpg" ["category#4@term"]=> string(3) "ipr" ["category#5@term"]=> string(6) "sci-fi" ["date_timestamp"]=> int(1279547114) } [13]=> array(31) { ["title#"]=> int(1) ["title"]=> string(28) "Rombies Issue 0 Comic Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/U4IaCvI4x5k/" ["comments#"]=> int(1) ["comments"]=> string(60) "http://www.flamesrising.com/rombies-0-comic-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Mon, 19 Jul 2010 11:45:00 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(14) "DecapitatedDan" ["subject#"]=> int(4) ["subject"]=> string(6) "Comics" ["subject#2"]=> string(11) "comic books" ["subject#3"]=> string(11) "small-press" ["subject#4"]=> string(7) "zombies" } ["category#"]=> int(4) ["category"]=> string(6) "Comics" ["category#2"]=> string(11) "comic books" ["category#3"]=> string(11) "small-press" ["category#4"]=> string(7) "zombies" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=7920" ["description#"]=> int(1) ["description"]=> string(1381) "<br/><br /><a href="http://www.gestaltcomics.com" target="_new"><img src="http://www.gestaltcomics.com/images/rombies_cover_homepage.jpg" width="125" align="right"></a><em>“Rome wasn’t built in a day… but it may crumble in one. Titans battle in the arena. A thumb turns down. A sword comes down. A dead man… stands up? Racing through dark, narrow tunnels beneath the Colosseum, two heroes and a child join together to escape their pursuers. Pursuers who were once men. Hungry men. Undead men. Rombies. Friends, Romans, Countrymen… Lend me your brains!“</em> Have you ever picked up a book where you knew the tone of the story just from the art? Well that is what you have here. A beautifully done issue, that the art really depicts what is going on in the story. Gore-geous looking zombies and nice crisp panels page after page. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/dead-future-1-review/' rel='bookmark' title='Permanent Link: Dead Future #1 Review'>Dead Future #1 Review</a></li> <li><a href='http://www.flamesrising.com/alpha-gods-comic-review/' rel='bookmark' title='Permanent Link: Alpha Gods Comic Review'>Alpha Gods Comic Review</a></li> <li><a href='http://www.flamesrising.com/prog-1633-comic-review/' rel='bookmark' title='Permanent Link: 2000 AD: Prog 1633 Comic Review'>2000 AD: Prog 1633 Comic Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(5318) "<br/><p><center><strong><a href="http://www.gestaltcomics.com" target="_new"><img src="http://www.gestaltcomics.com/images/rombies_cover_homepage.jpg" width="175"><br />Available at GestaltComics.com</a></strong></center></p> <p>Issue: Rombies #0<br /> Writer: Tom Taylor<br /> Artist: Skye Ogden<br /> Publisher: Gestalt Comics<br /> Release Date: August 2010<br /> Pages: 24<br /> Price: $2.95</p> <p><em>“Rome wasn’t built in a day… but it may crumble in one. Titans battle in the arena. A thumb turns down. A sword comes down. A dead man… stands up? Racing through dark, narrow tunnels beneath the Colosseum, two heroes and a child join together to escape their pursuers. Pursuers who were once men. Hungry men. Undead men. Rombies. Friends, Romans, Countrymen… Lend me your brains!“</em></p> <p><strong>Artwork:</strong> 4.0 out of 5<br /> Have you ever picked up a book where you knew the tone of the story just from the art? Well that is what you have here. A beautifully done issue, that the art really depicts what is going on in the story. Gore-geous looking zombies and nice crisp panels page after page. The gray tones are working perfectly page after page. Nice character designs that work on every level to convey the time period. This is just an overall great looking issue.</p> <p><strong>Story:</strong> 4.0 out of 5<br /> So my question here is what do you get when you mix Gladiator with Return of the Living Dead? Why Rombies of course. The story is exactly what I expected it to be. That being said I did not go into it with high hopes. I just didn’t know before reading how you could mix the two and have an interesting book. I was wrong. I found a great deal of enjoyment watching these characters try to find their way out of the arena. The dialogue was nice, and the story really progressed to a nice cliffhanger moment at the end.</p> <p><strong>Dying Breath:</strong> 4.0 out of 5<br /> Did I get what I expected out of this book? No, I got a hell of a lot more. I loved the animated style artwork, and hey how can you not love a zombie lion? The story was done right. It didn’t go where I thought it would, which is a good thing. It’s not a B-movie story that is told here. It is a action pack death fest. I will say this, if Romero directed Gladiator this is what it would have looked like. Check this one out, it is highly enjoyable and I think a must read for zombie fans.</p> <p>If you would like to buy or know more about Rombies #0 you can find it at <a href="http://www.gestaltcomics.com" target="_new">www.gestaltcomics.com</a>. You can also have your comic shop order you a copy from Diamond with this code JUN101030</p> <p><i>Review by Dan Royer</i></p> <p><center><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=22713" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner5.gif"></a></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/dead-future-1-review/' rel='bookmark' title='Permanent Link: Dead Future #1 Review'>Dead Future #1 Review</a></li> <li><a href='http://www.flamesrising.com/alpha-gods-comic-review/' rel='bookmark' title='Permanent Link: Alpha Gods Comic Review'>Alpha Gods Comic Review</a></li> <li><a href='http://www.flamesrising.com/prog-1633-comic-review/' rel='bookmark' title='Permanent Link: 2000 AD: Prog 1633 Comic Review'>2000 AD: Prog 1633 Comic Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=U4IaCvI4x5k:ZCmGWdy9His:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=U4IaCvI4x5k:ZCmGWdy9His:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=U4IaCvI4x5k:ZCmGWdy9His:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=U4IaCvI4x5k:ZCmGWdy9His:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/U4IaCvI4x5k" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(56) "http://www.flamesrising.com/rombies-0-comic-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(51) "http://www.flamesrising.com/rombies-0-comic-review/" } ["summary#"]=> int(1) ["summary"]=> string(1381) "<br/><br /><a href="http://www.gestaltcomics.com" target="_new"><img src="http://www.gestaltcomics.com/images/rombies_cover_homepage.jpg" width="125" align="right"></a><em>“Rome wasn’t built in a day… but it may crumble in one. Titans battle in the arena. A thumb turns down. A sword comes down. A dead man… stands up? Racing through dark, narrow tunnels beneath the Colosseum, two heroes and a child join together to escape their pursuers. Pursuers who were once men. Hungry men. Undead men. Rombies. Friends, Romans, Countrymen… Lend me your brains!“</em> Have you ever picked up a book where you knew the tone of the story just from the art? Well that is what you have here. A beautifully done issue, that the art really depicts what is going on in the story. Gore-geous looking zombies and nice crisp panels page after page. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/dead-future-1-review/' rel='bookmark' title='Permanent Link: Dead Future #1 Review'>Dead Future #1 Review</a></li> <li><a href='http://www.flamesrising.com/alpha-gods-comic-review/' rel='bookmark' title='Permanent Link: Alpha Gods Comic Review'>Alpha Gods Comic Review</a></li> <li><a href='http://www.flamesrising.com/prog-1633-comic-review/' rel='bookmark' title='Permanent Link: 2000 AD: Prog 1633 Comic Review'>2000 AD: Prog 1633 Comic Review</a></li> </ol>" ["category@term"]=> string(6) "Comics" ["category#2@term"]=> string(11) "comic books" ["category#3@term"]=> string(11) "small-press" ["category#4@term"]=> string(7) "zombies" ["date_timestamp"]=> int(1279539900) } [14]=> array(31) { ["title#"]=> int(1) ["title"]=> string(21) "Darkvoid (PS3) Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/s47VIwcGsR0/" ["comments#"]=> int(1) ["comments"]=> string(57) "http://www.flamesrising.com/darkvoid-ps3-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Fri, 16 Jul 2010 11:45:15 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(4) "GRIM" ["subject#"]=> int(4) ["subject"]=> string(11) "Video Games" ["subject#2"]=> string(11) "playstation" ["subject#3"]=> string(6) "sci-fi" ["subject#4"]=> string(11) "video-games" } ["category#"]=> int(4) ["category"]=> string(11) "Video Games" ["category#2"]=> string(11) "playstation" ["category#3"]=> string(6) "sci-fi" ["category#4"]=> string(11) "video-games" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=7825" ["description#"]=> int(1) ["description"]=> string(980) "<br/><br /><a href="http://www.amazon.com/gp/product/B00170823O?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00170823O" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51D1PqOKLCL._SL160_.jpg" align="right"></a>If you're a fan of the pulps then the prospect of a decent rocket-pack game set in the 1930s will have you squeeing with glee. Indeed I can't remember a rocket pack game since the Atari ST and so, despite all the reviews warning about Darkvoid I caved in and purchased it - albeit preowned for only a tenner. Unfortunately, this isn't the game pulp fans have been waiting for though there are the seeds of a potential, good pulp or rocket-pack game contained within this disappointing effort. While Darkvoid does have a story it's something of a confused mix of David Icke lizard-conspiracy, fascism, Bermuda Triangle disappearances and vague mysticism. No related posts." ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(7878) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/B00170823O?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00170823O" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51D1PqOKLCL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p><strong>Introduction</strong><br /> If you&#8217;re a fan of the pulps then the prospect of a decent rocket-pack game set in the 1930s will have you squeeing with glee. Indeed I can&#8217;t remember a rocket pack game since the Atari ST and so, despite all the reviews warning about Darkvoid I caved in and purchased it &#8211; albeit preowned for only a tenner. Unfortunately, this isn&#8217;t the game pulp fans have been waiting for though there are the seeds of a potential, good pulp or rocket-pack game contained within this disappointing effort.</p> <p><strong>Story</strong><br /> While Darkvoid does have a story it&#8217;s something of a confused mix of David Icke lizard-conspiracy, fascism, Bermuda Triangle disappearances and vague mysticism. Our hero gets turned around in a storm over the Bermuda Triangle, carrying his ex (who has become entangled with a mysterious group called The Adepts) and ends up crashing into a mysterious island inhabited by cod-Aztecs, Nikola Tesla and mysterious mechanical men and snake-robots called The Watchers.</p> <p>Our hero and his ex work to recover aircraft parts and repair their own plane and in so doing learn to use one of Tesla&#8217;s devices, a sort of jump-pack, little brother to the rocket-pack. This is your tutorial for later use of the rocket-pack and at the end of it there&#8217;s an attack on the cod-aztec village and your ex is, apparently, stolen away with the villagers and taken who knows where&#8230;</p> <p>In pursuit you finally don the rocket-pack and take to the skies, fighting and then chasing The Watchers through to The Void where you fall in with The Survivors and The Adepts and become part of a revolt against the lizards to keep them out of the real world and to stop them supplying the fascists with advanced weapons.</p> <p>That makes the story sound a lot less confused than it is, it jumps all over the place, suddenly veers into new elements (like a giant monster) that just seem to have been thrown in, dispenses with Tesla in a cursory fashion and contradicts itself over the big focus of the story, crossing back and forth from The Void to the real world, which apparently still happens regardless of all your efforts.</p> <p><strong>Gameplay</strong><br /> This is a standard third-person shooter for the most part with the addition of an expanded third dimension but, much like Mirror&#8217;s Edge, the game is so impressed with itself and what it can do as regards movement that it overuses it. The controls are sluggish and in the transition from ground to air you&#8217;ll often find yourself diving into the ground or a wall as you switch from one to another as the movement controls shift, which is clumsy.</p> <p>You have to really pour the damage onto your enemies to destroy them, for the most part, and aiming with the thumbsticks is clumsy, though there is a slight bit of aim correction under some circumstances. There are some slight RP elements included in that you can upgrade your weapons by collecting &#8216;tech points&#8217; though these are represented by glowing spheres, which don&#8217;t particularly draw you into the idea of scavenging tech parts.</p> <p>Rocket-pack flight which should be a &#8216;YAHOO!&#8217; moment is frustrating and dogfighting is much more luck than judgement. Even worse, your character flails around like a puppet with broken strings every time you take off, which really stops you feeling remotely heroic (especially when combined with crashing into the ground and bouncing off the walls every time you take off).</p> <p><strong>Atmosphere</strong><br /> The lizard conspiracy feels a little out of place as it&#8217;s a modern interpretation rather than the lizard people that were found in various pulp novels and planetary romances. While the islands and peculiarities of The Void are atmospheric the screen is often so dark &#8211; even with the video option brightened &#8211; that you can&#8217;t make out where you are or what you&#8217;re doing and &#8216;atmospheric&#8217; turns to &#8216;annoying&#8217; with great rapidity. The voice acting is average, not terrible, but the story has so many glaring contradictions and jumps that you&#8217;re never really drawn into it.</p> <p><strong>Graphics</strong><br /> The environments can be very beautiful but overall the character animation and graphics are only average for a third-generation console and the character models are a little bug eyed, almost disneyfied, which could have been a good direction to take it (if the game were cel-shaded) but just looks off and creepy as it stands.</p> <p><strong>Conclusion</strong><br /> At a playtime of only around 6 hours I&#8217;m very glad I didn&#8217;t pay full price for this. There&#8217;s the seeds of a good game in there somewhere but the controls, the darkness and the inconsistent story all cut the legs out from what could be a great game. If they&#8217;ve made enough money to justify a sequel they might be able to fix these problems and hopefully a more pulpy fight against the Nazis and their alien allies across war torn Europe would lift the story issues out of the mire.</p> <p><strong>Score</strong><br /> Style: 3<br /> Substance: 1<br /> Overall: 2</p> <p><i>Review by James &#8216;Grim&#8217; Desborough</i></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=bn1&#038;mode=videogames&#038;browse=14210751&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p>No related posts.</p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=s47VIwcGsR0:4s7f_FzbuuA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=s47VIwcGsR0:4s7f_FzbuuA:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=s47VIwcGsR0:4s7f_FzbuuA:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=s47VIwcGsR0:4s7f_FzbuuA:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/s47VIwcGsR0" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(53) "http://www.flamesrising.com/darkvoid-ps3-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(48) "http://www.flamesrising.com/darkvoid-ps3-review/" } ["summary#"]=> int(1) ["summary"]=> string(980) "<br/><br /><a href="http://www.amazon.com/gp/product/B00170823O?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B00170823O" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51D1PqOKLCL._SL160_.jpg" align="right"></a>If you're a fan of the pulps then the prospect of a decent rocket-pack game set in the 1930s will have you squeeing with glee. Indeed I can't remember a rocket pack game since the Atari ST and so, despite all the reviews warning about Darkvoid I caved in and purchased it - albeit preowned for only a tenner. Unfortunately, this isn't the game pulp fans have been waiting for though there are the seeds of a potential, good pulp or rocket-pack game contained within this disappointing effort. While Darkvoid does have a story it's something of a confused mix of David Icke lizard-conspiracy, fascism, Bermuda Triangle disappearances and vague mysticism. No related posts." ["category@term"]=> string(11) "Video Games" ["category#2@term"]=> string(11) "playstation" ["category#3@term"]=> string(6) "sci-fi" ["category#4@term"]=> string(11) "video-games" ["date_timestamp"]=> int(1279280715) } [15]=> array(35) { ["title#"]=> int(1) ["title"]=> string(30) "Dead The Ugly Beginning Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/AnU_VlogSXQ/" ["comments#"]=> int(1) ["comments"]=> string(68) "http://www.flamesrising.com/dead-the-ugly-beginning-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Thu, 15 Jul 2010 12:25:30 +0000" ["dc"]=> array(9) { ["creator#"]=> int(1) ["creator"]=> string(14) "Eric Pollarine" ["subject#"]=> int(6) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(6) "horror" ["subject#4"]=> string(14) "horror fiction" ["subject#5"]=> string(15) "Survival Horror" ["subject#6"]=> string(7) "zombies" } ["category#"]=> int(6) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(6) "horror" ["category#4"]=> string(14) "horror fiction" ["category#5"]=> string(15) "Survival Horror" ["category#6"]=> string(7) "zombies" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=7408" ["description#"]=> int(1) ["description"]=> string(1692) "<br/><br /><a href="http://www.amazon.com/gp/product/0984537201?ie=UTF8&#38;tag=flamrisi-20&#38;linkCode=as2&#38;camp=1789&#38;creative=9325&#38;creativeASIN=0984537201" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/410jrM8UwjL._SL160_.jpg" align="right"></a>I find that as time goes on and I continue reading more and more works in the survival horror/zombie fiction genre that there are good stories, there bad stories and then there are the exceptional ones, that no matter how many times you’ve seen or read the formula-and of course dear reader there is always a formula- you don’t get tired of it. Those works of fiction are the best examples of what the "Zombie” has to offer, and many times it’s the simple disconnection from the everyday, the little glimpses of truth which hold the story up. The idea of <em>modern man</em> faced with the unexplainable horror of reanimated corpses thirsty for flesh, with no rhyme or reason for their new existence,and how they deal with it- those are the greatest aspects of the genre. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/revolt-dead-review/' rel='bookmark' title='Permanent Link: Revolt of the Dead Fiction Review'>Revolt of the Dead Fiction Review</a></li> <li><a href='http://www.flamesrising.com/potd2-review/' rel='bookmark' title='Permanent Link: Plague of the Dead 2: Thunder &#038; Ashes Fiction Review'>Plague of the Dead 2: Thunder &#038; Ashes Fiction Review</a></li> <li><a href='http://www.flamesrising.com/twilight-of-the-dead-review/' rel='bookmark' title='Permanent Link: Twilight of the Dead Review'>Twilight of the Dead Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8636) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0984537201?ie=UTF8&amp;tag=flamrisi-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0984537201" target="_new"><img src="https://images-na.ssl-images-amazon.com/images/I/410jrM8UwjL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p>I find that as time goes on and I continue reading more and more works in the survival horror/zombie fiction genre that there are good stories, there bad stories and then there are the exceptional ones, that no matter how many times you’ve seen or read the formula-and of course dear reader there is always a formula- you don’t get tired of it. Those works of fiction are the best examples of what the &#8220;Zombie” has to offer, and many times it’s the simple disconnection from the everyday, the little glimpses of truth which hold the story up. The idea of <em>modern man</em> faced with the unexplainable horror of reanimated corpses thirsty for flesh, with no rhyme or reason for their new existence,and how they deal with it- those are the greatest aspects of the genre.</p> <p>So when I was reading Dead: The Ugly Beginning by T.W. Brown I was also looking through my collection of Rilke’ and happened upon the Duino Elegies, and in my copy the forth line of the opening elegy reads “Because beauty’s nothing but the start of terror we can hardly bear,” which I thought was appropriate, because Dead: The Ugly Beginning  is exactly that, the start of terror, but unlike Rilke’s observations on the human condition, which somehow prophetically holds true for the goals of all great zombie books, I could and did- bear it well.</p> <p>The Story centers around Steven Hobart, insurance adjuster and reluctant leader of a band of survivors which include a small Mexican girl, a teenager who becomes G.I. Jane and a host of other regular characters who all realize that in survival, it’s the ordinary regular people, the individual and unique, which gives us the strength and purpose to move ahead and continue on.</p> <p>However not connected (as of yet) to the main cast are the sub plots which run through out the book, there are the four geeks who have been somewhat prepared for just such an occasion, through their late night gab sessions on the internet, a group of convicts who find redemption through the new world, and a hard ass senator and her three daughters;   and along with these there are the small “Vignettes” laced throughout the book to give you a larger picture of how the rest of the world is either surviving or being over taken by the zombie threat. All brought to life by a masterful stroke of storytelling by the author. Each character is believable, none are forced and the actions they often take are the wrong ones which actually quite refreshing in a genre filled with military buffs and survivalists who seem to have all the necessary tactics to weather the zombie storm. Many of the characters are dealing with their own internal struggles and trying to fully comprehend what this terrifying new world is, or has become.</p> <p>Dead: The Ugly Beginning is really not a “Zombie” tale-no, and the best books in the genre almost never are. They are larger stories set in the confines of the genre, morality plays, coming of age stories, the rebellious spirit, railing against norms and they often turn out to be wonderful and relevant social commentaries. All of which Dead: The Ugly Beginning has in spades.</p> <p>But if you made me really choose which of these particular identities the book comes across as having, well I would go with a coming of age story more so than any of the others, because through both the parallels of Steven Hobart, And the Geeks, The convicts and the daughters we see what it is for a human to realize, who or what they are, and what they are or are not capable of- that there is a often a purposeful moment in the acceptance of responsibility, whether they consciously know it or not. However Mr. Brown doesn’t sugar coat it, no , without giving away too much of the plot and gentle subtext of the book, the hero’s journey in Dead: The Ugly Beginning is a hard fought one. Full of complete mistakes and uncalculated risks, of doing what you think is right and what you know is absolutely wrong- to say the very least Dead: The Ugly Beginning is as close to a true version of what the zombie apocalypse might look like as anything else that I have read. And I can not help but think that this has at least a little to do with the author and how long he’s waited to tell his story.</p> <p>The action is all there too, don’t let my over inflated, often pedantic use of pretty words make you think this is a timid book, because it’s not. There are plenty of shootouts, close calls and scenes of unmistakable and horrifying gore that ring so true for the best zombie books as well. There are intestines and brains, flesh feasts and bullets for even the most hardcore fans of the genre to dive into and get their kicks out of.</p> <p>But as I almost always do, I think that the one aspect of the book which defines it as one of the best I have read yet are those moments of fully realized humanity in the face of an unresolved epic catastrophe. It’s those small quiet moments inside Steven’s head or when one of the geeks does the wrong thing and then lives to regret it, it’s in those moments when the real storytelling begins to shine through the veneer of “genre” horror and moves closer to the “slipstream,” closer to the “literary.”</p> <p>So yes, I recommend this book to you if you are a die hard zombie fan; in fact I say to those of you who consider George Romero the savior of the world -that you shouldn’t miss it, but if you like heady novels or pieces that push the boundaries and actually make you wonder – then you shouldn’t miss it either.</p> <p><em>Review by Eric Pollarine</em></p> <p><center><a href="http://astore.amazon.com/undeadshopping-20" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/Banners/ppbanner.gif"></a></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/revolt-dead-review/' rel='bookmark' title='Permanent Link: Revolt of the Dead Fiction Review'>Revolt of the Dead Fiction Review</a></li> <li><a href='http://www.flamesrising.com/potd2-review/' rel='bookmark' title='Permanent Link: Plague of the Dead 2: Thunder &#038; Ashes Fiction Review'>Plague of the Dead 2: Thunder &#038; Ashes Fiction Review</a></li> <li><a href='http://www.flamesrising.com/twilight-of-the-dead-review/' rel='bookmark' title='Permanent Link: Twilight of the Dead Review'>Twilight of the Dead Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=AnU_VlogSXQ:CVzNBh0i1kM:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=AnU_VlogSXQ:CVzNBh0i1kM:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=AnU_VlogSXQ:CVzNBh0i1kM:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=AnU_VlogSXQ:CVzNBh0i1kM:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/AnU_VlogSXQ" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(64) "http://www.flamesrising.com/dead-the-ugly-beginning-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(59) "http://www.flamesrising.com/dead-the-ugly-beginning-review/" } ["summary#"]=> int(1) ["summary"]=> string(1692) "<br/><br /><a href="http://www.amazon.com/gp/product/0984537201?ie=UTF8&#38;tag=flamrisi-20&#38;linkCode=as2&#38;camp=1789&#38;creative=9325&#38;creativeASIN=0984537201" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/410jrM8UwjL._SL160_.jpg" align="right"></a>I find that as time goes on and I continue reading more and more works in the survival horror/zombie fiction genre that there are good stories, there bad stories and then there are the exceptional ones, that no matter how many times you’ve seen or read the formula-and of course dear reader there is always a formula- you don’t get tired of it. Those works of fiction are the best examples of what the "Zombie” has to offer, and many times it’s the simple disconnection from the everyday, the little glimpses of truth which hold the story up. The idea of <em>modern man</em> faced with the unexplainable horror of reanimated corpses thirsty for flesh, with no rhyme or reason for their new existence,and how they deal with it- those are the greatest aspects of the genre. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/revolt-dead-review/' rel='bookmark' title='Permanent Link: Revolt of the Dead Fiction Review'>Revolt of the Dead Fiction Review</a></li> <li><a href='http://www.flamesrising.com/potd2-review/' rel='bookmark' title='Permanent Link: Plague of the Dead 2: Thunder &#038; Ashes Fiction Review'>Plague of the Dead 2: Thunder &#038; Ashes Fiction Review</a></li> <li><a href='http://www.flamesrising.com/twilight-of-the-dead-review/' rel='bookmark' title='Permanent Link: Twilight of the Dead Review'>Twilight of the Dead Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(6) "horror" ["category#4@term"]=> string(14) "horror fiction" ["category#5@term"]=> string(15) "Survival Horror" ["category#6@term"]=> string(7) "zombies" ["date_timestamp"]=> int(1279196730) } [16]=> array(31) { ["title#"]=> int(1) ["title"]=> string(32) "Shadows Over Filmland RPG Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/N5H7scWOSLA/" ["comments#"]=> int(1) ["comments"]=> string(66) "http://www.flamesrising.com/shadows-over-filmland-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Wed, 14 Jul 2010 16:05:30 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(5) "Megan" ["subject#"]=> int(4) ["subject"]=> string(4) "RPGs" ["subject#2"]=> string(7) "gumshoe" ["subject#3"]=> string(14) "pelgrane press" ["subject#4"]=> string(16) "trail of cthulhu" } ["category#"]=> int(4) ["category"]=> string(4) "RPGs" ["category#2"]=> string(7) "gumshoe" ["category#3"]=> string(14) "pelgrane press" ["category#4"]=> string(16) "trail of cthulhu" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=7334" ["description#"]=> int(1) ["description"]=> string(1548) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=62262" target="_new"><img src="http://flamesrising.rpgnow.com/images/340/62262.jpg" width="125" align="right"></a>This work opens with 'Double Feature,' a scholarly essay comparing and contrasting 1930s horror movies with Lovecraft's work: similar themes but different treatments. Lovecraft describes everything in detail while movies suggest with light and shadow, much being left to the viewer's imagination. Many elements are common to both, but the movies have more random, innocent victims while most of Lovecraft's bring horror upon themselves; and in the movies the monsters usually are defeated by the final reel... even if they return in the sequel! Your games will likely draw on both horror movies and the written word, and those pesky Mythos horrors have a habit of popping up in the next adventure. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/toc-rough-magicks-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu: Rough Magicks RPG Review'>Trail of Cthulhu: Rough Magicks RPG Review</a></li> <li><a href='http://www.flamesrising.com/toc-the-watchers-in-the-sky/' rel='bookmark' title='Permanent Link: The Watchers in the Sky a new adventure for Trail of Cthulhu'>The Watchers in the Sky a new adventure for Trail of Cthulhu</a></li> <li><a href='http://www.flamesrising.com/trail-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu RPG Review'>Trail of Cthulhu RPG Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(6208) "<br/><p><center><strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=62262" target="_new"><img src="http://flamesrising.rpgnow.com/images/340/62262.jpg" width="175"><br />Available at RPGNow.com</a></strong></center> <ul></ul> <p>This work opens with &#8216;Double Feature,&#8217; a scholarly essay comparing and contrasting 1930s horror movies with Lovecraft&#8217;s work: similar themes but different treatments. Lovecraft describes everything in detail while movies suggest with light and shadow, much being left to the viewer&#8217;s imagination. Many elements are common to both, but the movies have more random, innocent victims while most of Lovecraft&#8217;s bring horror upon themselves; and in the movies the monsters usually are defeated by the final reel&#8230; even if they return in the sequel! Your games will likely draw on both horror movies and the written word, and those pesky Mythos horrors have a habit of popping up in the next adventure.</p> <p>Next in &#8216;Backlot Gothic&#8217; there is an analysis of the elements that make up the setting of so many 1930s horror movies, the strangely-archaic yet supposedly in the contemporary world Mittel-Europe of brooding castles, suspicious peasants wielding pitchforks and flaming torches, vampires and wolves and the like. The whole is presented with an eye to empowering you to use it effectively as a game setting. Snippets of descriptive text are presented as the game equivalent of stock footage which you can read to set the scene, giving signposts to your players as to the sort of place in which they find themselves. This section also includes an impressive array of NPCs to insert at appropriate points, scene-setters as much as the scenery that you can describe. It ends with a selection of adventure seeds, brief paragraphs that could spawn an entire scenario in this particular style.</p> <p>These two introductory chapters are followed by a collection of full adventures created in this mode. Whether you want to conduct archaeological expeditions in Egypt, chase after voodoo zombies or grave robbers, or even cross swords with Dracula himself; each finely-crafted adventure is constructed to allow a steady progression through the clues in a evocative atmosphere suitable to the plot. All of them could easily make a fine film! There is plenty of variety here, with a range of emotions from outright terror through intense role-playing to problem-solving, and many opportunities for the more physical to engage in combat as well.</p> <p>The last adventure is particularly worthy of note: it involves the characters in the horror movie business itself as their aid is enlisted to halt production of one that&#8217;s getting rather too close to the Things That Should Not Be! It could prove a nice self-referential end-piece to a series of adventures drawn from this book, or further reinforce the blurring of reality that too much Mythos engenders.</p> <p>This is a masterful fusion of two seminal strands within the horror genre: 1930s cinema and the writings of Lovecraft and similar authors. The adventures tend to the Pulp side, but there&#8217;s plenty for the more Purist to revel in as well. Whatever your characters like best &#8211; investigating, brawling, interacting or going slowly insane &#8211; they will find plenty of scope here.</p> <p><i>Review by Megan Robertson</i></p> <p><a href="http://flamesrising.rpgnow.com/index.php?affiliate_id=82894" target="_new"><img src="http://flamesrising.rpgnow.com/themes/rpgnow/images/affiliatebanner4.gif" border="0" alt="Flames Rising PDF Store" title=" Flames Rising PDF Store " title="Flames Rising PDF Store"></a></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/toc-rough-magicks-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu: Rough Magicks RPG Review'>Trail of Cthulhu: Rough Magicks RPG Review</a></li> <li><a href='http://www.flamesrising.com/toc-the-watchers-in-the-sky/' rel='bookmark' title='Permanent Link: The Watchers in the Sky a new adventure for Trail of Cthulhu'>The Watchers in the Sky a new adventure for Trail of Cthulhu</a></li> <li><a href='http://www.flamesrising.com/trail-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu RPG Review'>Trail of Cthulhu RPG Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=N5H7scWOSLA:b78Uo6x766M:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=N5H7scWOSLA:b78Uo6x766M:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=N5H7scWOSLA:b78Uo6x766M:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=N5H7scWOSLA:b78Uo6x766M:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/N5H7scWOSLA" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(62) "http://www.flamesrising.com/shadows-over-filmland-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(57) "http://www.flamesrising.com/shadows-over-filmland-review/" } ["summary#"]=> int(1) ["summary"]=> string(1548) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=62262" target="_new"><img src="http://flamesrising.rpgnow.com/images/340/62262.jpg" width="125" align="right"></a>This work opens with 'Double Feature,' a scholarly essay comparing and contrasting 1930s horror movies with Lovecraft's work: similar themes but different treatments. Lovecraft describes everything in detail while movies suggest with light and shadow, much being left to the viewer's imagination. Many elements are common to both, but the movies have more random, innocent victims while most of Lovecraft's bring horror upon themselves; and in the movies the monsters usually are defeated by the final reel... even if they return in the sequel! Your games will likely draw on both horror movies and the written word, and those pesky Mythos horrors have a habit of popping up in the next adventure. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/toc-rough-magicks-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu: Rough Magicks RPG Review'>Trail of Cthulhu: Rough Magicks RPG Review</a></li> <li><a href='http://www.flamesrising.com/toc-the-watchers-in-the-sky/' rel='bookmark' title='Permanent Link: The Watchers in the Sky a new adventure for Trail of Cthulhu'>The Watchers in the Sky a new adventure for Trail of Cthulhu</a></li> <li><a href='http://www.flamesrising.com/trail-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Trail of Cthulhu RPG Review'>Trail of Cthulhu RPG Review</a></li> </ol>" ["category@term"]=> string(4) "RPGs" ["category#2@term"]=> string(7) "gumshoe" ["category#3@term"]=> string(14) "pelgrane press" ["category#4@term"]=> string(16) "trail of cthulhu" ["date_timestamp"]=> int(1279123530) } [17]=> array(33) { ["title#"]=> int(1) ["title"]=> string(43) "Age of Cthulhu: Shadows of Leningrad Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/ygJSeFKY5FM/" ["comments#"]=> int(1) ["comments"]=> string(65) "http://www.flamesrising.com/shadows-of-leningrad-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Tue, 13 Jul 2010 11:45:37 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(8) "spikexan" ["subject#"]=> int(5) ["subject"]=> string(4) "RPGs" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(7) "cthulhu" ["subject#4"]=> string(13) "goodman games" ["subject#5"]=> string(9) "lovecraft" } ["category#"]=> int(5) ["category"]=> string(4) "RPGs" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(7) "cthulhu" ["category#4"]=> string(13) "goodman games" ["category#5"]=> string(9) "lovecraft" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=7726" ["description#"]=> int(1) ["description"]=> string(1557) "<br/><a href="http://www.rpgnow.com/product_info.php?products_id=80735&#038;affiliate_id=234579" target="_new"><img src="http://www.rpgnow.com/images/36/80735.jpg" width="125" align="right"></a>Shadows of Leningrad is the third in Goodman Games' Age of Cthulhu series. These adventures, set in the 1920s, allow for pulpish globetrotting (Luxor and London set the scenes for the first two adventures). While these adventures can possibly become rather violent, their design strongly favors a traditional investigative format. With an unforgiving setting (early Communist Russia), a generous sampling of supernatural entities, and mundane threats, the adventure proves to be a daunting one. The book’s smart layout ran a printer-friendly gambit of basic two-column text, minimal artwork, and good looking bordering along the headers and footers. When sidebars popped up, they were positioned at the bottoms of the pages. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/midnight-harvest-review/' rel='bookmark' title='Permanent Link: Midnight Harvest (Call of Cthulhu) Review'>Midnight Harvest (Call of Cthulhu) Review</a></li> <li><a href='http://www.flamesrising.com/shadows-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Shadows of Cthulhu (True20) RPG Review'>Shadows of Cthulhu (True20) RPG Review</a></li> <li><a href='http://www.flamesrising.com/age-of-cthulhu-preview/' rel='bookmark' title='Permanent Link: Age of Cthulhu Preview from Goodman Games'>Age of Cthulhu Preview from Goodman Games</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(6473) "<br/><p><center><strong><a href="http://www.rpgnow.com/product_info.php?products_id=80735&#038;affiliate_id=234579" target="_new"><img src="http://www.rpgnow.com/images/36/80735.jpg" width="175"><br />Available at RPGNow.com</a></strong></center> <ul></ul> <p><strong>Shadows Over Leningrad<br /> Age of Cthulhu RPG Adventure Module by Mike Ferguson<br /> Goodman Games, 2010</strong></p> <p>Shadows of Leningrad (50 pages, $8.99) is the third in Goodman Games&#8217; Age of Cthulhu series. These adventures, set in the 1920s, allow for pulpish globetrotting (Luxor and London set the scenes for the first two adventures). While these adventures can possibly become rather violent, their design strongly favors a traditional investigative format. With an unforgiving setting (early Communist Russia), a generous sampling of supernatural entities, and mundane threats, the adventure proves to be a daunting one.</p> <p>The book’s smart layout ran a printer-friendly gambit of basic two-column text, minimal artwork, and good looking bordering along the headers and footers. When sidebars popped up, they were positioned at the bottoms of the pages. Most of these sidebars were reserved either for historical clarifications or Cthulhu tidbits. The handouts at the end of the adventure were varied and quite cool.</p> <p>The adventure’s artwork by Bradley K. McDevitt didn’t call for sanity checks at any point. The images were mainly character representations and rich with detail. I particularly liked how the artist hid little things in his mostly innocuous pieces. For example, a sketch of a young girl on a cot looks innocent enough. She has a doll in her lap and a smile on her face. The drawings scribbled on the floor next to the bed prove a little bothersome (are those vampires?). The girl’s smile suddenly seems a little sinister now. Readers won’t find much artwork in the adventure, but it felt like an ample amount for this sized document.</p> <p>The adventure draws the Investigators to an artist’s death. It’s the kind of adventure easily developed for a one-shot (pre-generated characters are provided). The adventure can also be nestled into an on-going campaign. The author does suggest a few motivations for the players to trek to Russia (Keepers can easily expand this short list). The plot makes sense and the clues can lead Investigators in some interesting (sometimes circular) directions. </p> <p>For me, the adventure starts off a bit dry, but picks up readily once a few interesting NPCs (Katrina and Churin) make their presence felt. There is significant attention to the details of the time period and setting for history buffs; however, the adventure isn’t bogged down with historical minutiae. The author’s choice in Mythos entities (and other supernatural beings) are varied and could off-set most hardened gamers. He does introduce an artifact that, well, is just a nasty little piece of work that could swiftly be mined for another game with equally evil results. I didn’t find the read as compelling as <a href="http://www.rpgnow.com/product_info.php?products_id=59356&#038;affiliate_id=234579" target="_new">Death in Luxor</a>, but still liked it.</p> <p>My scores for Shadows of Leningrad are:</p> <p><strong>Layout:</strong> Four out of Five Dice (It’s not a case of beautiful layering upon layering. No, it makes a brief adventure look good without being cruel to your ink fund. Some may find it a bit bland).<br /> <strong>Artwork:</strong> Four out of Five Dice (clever Easter eggs makes simple character sketches all the better)<br /> <strong>Writing:</strong> Three out of Five Dice (A good adventure that could have been just a bit more engaging)<br /> <strong>Overall:</strong> Four out of Five Dice (A very investigative adventure of Investigators to unravel. Violent bits can occur; however, the things they can occur against don’t make for a likely happy ending).</p> <p><i>Review by Todd Cash</i></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/midnight-harvest-review/' rel='bookmark' title='Permanent Link: Midnight Harvest (Call of Cthulhu) Review'>Midnight Harvest (Call of Cthulhu) Review</a></li> <li><a href='http://www.flamesrising.com/shadows-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Shadows of Cthulhu (True20) RPG Review'>Shadows of Cthulhu (True20) RPG Review</a></li> <li><a href='http://www.flamesrising.com/age-of-cthulhu-preview/' rel='bookmark' title='Permanent Link: Age of Cthulhu Preview from Goodman Games'>Age of Cthulhu Preview from Goodman Games</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=ygJSeFKY5FM:yRHTAJJ8FEs:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=ygJSeFKY5FM:yRHTAJJ8FEs:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=ygJSeFKY5FM:yRHTAJJ8FEs:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=ygJSeFKY5FM:yRHTAJJ8FEs:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/ygJSeFKY5FM" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(61) "http://www.flamesrising.com/shadows-of-leningrad-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(56) "http://www.flamesrising.com/shadows-of-leningrad-review/" } ["summary#"]=> int(1) ["summary"]=> string(1557) "<br/><a href="http://www.rpgnow.com/product_info.php?products_id=80735&#038;affiliate_id=234579" target="_new"><img src="http://www.rpgnow.com/images/36/80735.jpg" width="125" align="right"></a>Shadows of Leningrad is the third in Goodman Games' Age of Cthulhu series. These adventures, set in the 1920s, allow for pulpish globetrotting (Luxor and London set the scenes for the first two adventures). While these adventures can possibly become rather violent, their design strongly favors a traditional investigative format. With an unforgiving setting (early Communist Russia), a generous sampling of supernatural entities, and mundane threats, the adventure proves to be a daunting one. The book’s smart layout ran a printer-friendly gambit of basic two-column text, minimal artwork, and good looking bordering along the headers and footers. When sidebars popped up, they were positioned at the bottoms of the pages. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/midnight-harvest-review/' rel='bookmark' title='Permanent Link: Midnight Harvest (Call of Cthulhu) Review'>Midnight Harvest (Call of Cthulhu) Review</a></li> <li><a href='http://www.flamesrising.com/shadows-of-cthulhu-review/' rel='bookmark' title='Permanent Link: Shadows of Cthulhu (True20) RPG Review'>Shadows of Cthulhu (True20) RPG Review</a></li> <li><a href='http://www.flamesrising.com/age-of-cthulhu-preview/' rel='bookmark' title='Permanent Link: Age of Cthulhu Preview from Goodman Games'>Age of Cthulhu Preview from Goodman Games</a></li> </ol>" ["category@term"]=> string(4) "RPGs" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(7) "cthulhu" ["category#4@term"]=> string(13) "goodman games" ["category#5@term"]=> string(9) "lovecraft" ["date_timestamp"]=> int(1279021537) } [18]=> array(31) { ["title#"]=> int(1) ["title"]=> string(45) "The Girls with Games of Blood Chapter Preview" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/SYASCFQNcOs/" ["comments#"]=> int(1) ["comments"]=> string(63) "http://www.flamesrising.com/girls-games-blood-preview/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Mon, 12 Jul 2010 14:45:23 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(4) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(8) "Previews" ["subject#3"]=> string(12) "alex bledsoe" ["subject#4"]=> string(8) "vampires" } ["category#"]=> int(4) ["category"]=> string(7) "Fiction" ["category#2"]=> string(8) "Previews" ["category#3"]=> string(12) "alex bledsoe" ["category#4"]=> string(8) "vampires" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8402" ["description#"]=> int(1) ["description"]=> string(2073) "<br/><a href="http://www.amazon.com/gp/product/0765323842?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0765323842" target="_new"><img border="0" src="http://www.alexbledsoe.com/Images/Girlscover.jpg" width="125" align="right"></a><em>Listen to what I tell you, son, every word is true The sisters haunt the night, and might fight over you Nothing can steal your soul and stamp it in the mud Like being the new play-pretty for the girls with the games of blood . . .</em> The old song warns of the beautiful Bolade sisters, Patience and Prudence, whose undying rivalry was said to stretch even beyond the grave. But Count Rudolfo Vladimir Zginski has never heard the song. A suave Continental vampire, staked to death more than sixty years ago, he has risen to stalk the Southern nights of Memphis, Tennessee, circa 1975. Although new to the modern world, he has quickly developed a taste for its hot blood, willing women, and high-speed automobiles. Alex Bledsoe, author of <strong><a href="http://www.amazon.com/gp/product/0765361612?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0765361612" target="_new">Blood Groove</a></strong>, returns to he world of the undead with a tale of fast cars and vengeance that never dies. . . . <b>Flames Rising</b> is pleased to present the first chapter of <b>The Girls with Games of Blood</b>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/blood-groove-preview/' rel='bookmark' title='Permanent Link: Blood Groove Chapter One Preview'>Blood Groove Chapter One Preview</a></li> <li><a href='http://www.flamesrising.com/clash-bowley-evolution-of-blood-games/' rel='bookmark' title='Permanent Link: Clash Bowley &#8220;Evolution of Blood Games&#8221;'>Clash Bowley &#8220;Evolution of Blood Games&#8221;</a></li> <li><a href='http://www.flamesrising.com/teamwork-a-blood-games-ii-story/' rel='bookmark' title='Permanent Link: Teamwork: a Blood Games II Story'>Teamwork: a Blood Games II Story</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(28681) "<br/><p><em>Listen to what I tell you, son, every word is true<br /> The sisters haunt the night, and might fight over you<br /> Nothing can steal your soul and stamp it in the mud<br /> Like being the new play-pretty for the girls with the games of blood . . .</em></p> <p>The old song warns of the beautiful Bolade sisters, Patience and Prudence, whose undying rivalry was said to stretch even beyond the grave. But Count Rudolfo Vladimir Zginski has never heard the song. A suave Continental vampire, staked to death more than sixty years ago, he has risen to stalk the Southern nights of Memphis, Tennessee, circa 1975. Although new to the modern world, he has quickly developed a taste for its hot blood, willing women, and high-speed automobiles.</p> <p>Yet the seventies are not without their perils, even for so cunning and ruthless a predator. Zginski’s insistent pursuit of a cherry 1973 Mach 1 Ford Mustang soon brings him into conflict with a legendary redneck sheriff with a short temper and a big baseball bat. His dangerous fascination with an enticing undead chanteuse and her equally seductive sister, threatens not only his own ageless existence, but that of the small group of modern-day vampires he has grudgingly taken under his wing. Zginski has already escaped limbo once, but can he free himself from the tangled web of the girls who play games of blood?</p> <p>Alex Bledsoe, author of <strong><a href="http://www.amazon.com/gp/product/0765361612?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0765361612" target="_new">Blood Groove</a></strong>, returns to he world of the undead with a tale of fast cars and vengeance that never dies. . . .</p> <p><b>Flames Rising</b> is pleased to present the first chapter of this new novel.</p> <h3>The Girls with Games of Blood Chapter One</h3> <ul></ul> <p><a href="http://www.amazon.com/gp/product/0765323842?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0765323842" target="_new"><img border="0" src="http://www.alexbledsoe.com/Images/Girlscover.jpg" width="200" align="right"></a><em>Memphis, Tennessee, late summer 1975</em> </p> <p> “Shit,” the man said as he leaned his chin on his hand. He looked at the girl behind the bar and said doubtfully, “Are you sure you’re old enough to be serving alcohol?”</p> <p> She smiled as she dried a beer mug and placed it on the shelf in line with the others. Her canine teeth protruded ever so slightly over her lower lip. “Oh, I’m a lot older than I look, I promise.”</p> <p> “Ah, these days, <em>everyone</em> looks young to me,” he said sadly. He wore his long hair feathered back in the current style, and a wide-lapelled, powder-blue jacket. He was about ten years too old for the look, though, and it seemed more like a costume on him than real clothes. He radiated weary discomfort with his very skin. “I feel positively ancient.”</p> <p> “I know the feeling,” the girl agreed as she tossed the rag into the sink. In the empty, almost silent bar the PLOP echoed off the wood paneling. The girl’s shiny metal name tag read <em>Fauvette;</em> soft, shoulder-length brown hair framed a face unlined and untroubled. Only her eyes convinced the man that she was indeed over the legal age of twenty-one. They had the haunted air of someone who’d seen awful things and would never fully forget them. </p> <p> The man fluttered the front of his paisley-spotted polyester shirt. “This heat’s murder, too. I guess a summer drought is normal around here, but you wouldn’t think it’d be so humid without actually raining.”</p> <p> “There’s the big river right down the road,” she pointed out. “And it is the South.”</p> <p> “Yes,” he said dourly. “The cradle of soul, and rock and roll. And if my luck is any indication, also their grave.”</p> <p> “So what do you do for a living that’s got you so morbid this afternoon?” she said. </p> <p> “I’m in the record business. I travel the country to find new talent, then sign them to contracts that suck the life right out of them. Can you believe that?”</p> <p> “You don’t sound like you enjoy it very much.”</p> <p> “That’s because I never find what I’m looking for. The song. The face. The voice.”</p> <p> “Always a new one, eh?”</p> <p> “Oh, no. I found it once, eight years ago, out in California. Heard the song, saw the face, felt the voice. But I let it slip away.” He paused for a sip of his drink. “I know people always dump on bartenders, sweetheart. But beauty like yours deserves deference, don’t you think? So I’ll shut up if you want.”</p> <p> She made a face. “I think I heard a compliment in there somewhere. Thanks.” She looked around the otherwise empty bar. It was too late for the lunch crowd, too early for dinner, and she had nothing better to do. Besides, since taking this job she’d found that she enjoyed hearing people’s stories. It gave her a sense of being connected to the world again. “And you can tell me anything. Just don’t think I’m rude if we get another customer and I have to step away.”</p> <p> “I admire your work ethic,” he said. “Well, this was in San Francisco, back during the days of Haight-Ashbury and the Summer of Love. Does that mean anything to you?”</p> <p> “I’ve heard of San Francisco.”</p> <p> He laughed. Pretty girls with wry senses of humor were always his weakness. “The whole world felt like it was changing&#8230;.” </p> <p>*** </p> <p> &#8230;and if there was an epicenter, it was there. I had contacts everywhere, in all the clubs and bars and radio stations. I was always on the lookout for the Next Big Thing. But I only truly found it once. It started with a Polaroid snapshot that I held so the marquee’s neon light fell on it. “I don’t know,” I said skeptically. “She looks like a chunky Morticia Addams.”</p> <p> “Oh, be nice,” Andre said. As manager for the city’s top underground radio station, he had tipped me off to some fairly successful acts in the past: the Thermodynamic Kiwis and Todd Slaughter’s Band of Otters were our most recent signees. My reputation at the label, though, would not survive a spectacular blunder made just on Andre’s say-so. Besides, as the ranking hippie-in-residence, I knew my job depended on judging not just what was hot now, but what the kids would be listening to in six months’ time over their bonfires of draft cards and brassieres.</p> <p> “It’s nothing personal, I’m just kind of burned out on sensitive folk singers,” I said. “If I hear one more Joan Baez sermon, I’ll jump off a bridge. Besides, I think the trend is fading. I heard Dylan’s even playing an electric guitar.”</p> <p> “But this girl is <em>incredible,”</em> Andre said earnestly. “I’ve never heard anything like her. She may not look like much in that photo, but she’s the grooviest thing in the world onstage.”</p> <p> I looked at the picture again. The girl was in her early twenties, with long black hair parted in the middle. She had heavy eyebrows and wore dark lipstick. Her face was pleasantly round, and her black sleeveless dress showed pudgy upper arms. There was an appealing black-and-white starkness to her, in direct contrast to the multicolored psychedelia around us.</p> <p> I checked my watch. The girl’s first set began in fifteen minutes inside the Human Bean, the city’s trendiest coffeehouse, which is why Andre dragged me down here. I sighed. “Okay, Andre, you win. I’ll check her out. But she <em>better</em> be the grooviest thing in the world, or you owe me a nickel bag and a date with that receptionist of yours.”</p> <p> It was a time when everything seemed alive, and not just because of all the acid we were taking. The very air rippled with possibility, laced with an energy to which we all contributed, and from which we all partook. And on that night, the streets were even more filled than usual with tie-dyed shirts, bell-bottoms, dilated pupils, and the sense of impending destiny. So what happened shouldn’t have been that surprising. </p> <p> The Human Bean&#8211;a tiny room packed with round tables and wooden chairs, a mahogany bar across one wall, and a shallow stage along the opposite one&#8211;smelled of java and grass. Multicolored shirts glowed in the black lights, and strobes flickered in the corners. The face of Jimi Hendrix, as big as a Volkswagen, watched beneficently from a wall mural behind the bar. In front of the small stage, several kids sat cross-legged and swayed to music only they heard, or that was contained in the joints they passed around.</p> <p> Someone handed one to me as we settled in at our table, and I took a sociable toke. Andre did likewise, and I ordered a beer and a bag of chips to offset the munchies I always got if I even looked sideways at marijuana. As the waitress returned with our order, the room grew dark and the stage lights came up.</p> <p> The crowd applauded as the performer walked to the straight-backed chair placed at center stage. Just as in the Polaroid, she wore a short black sleeveless dress, black boots, and big earrings. She dramatically tossed her long hair behind her shoulders, arranged a capo on her guitar, and finally looked out at the audience with a mischievous little grin.</p> <p> “They call me Patience,” she said seriously as she settled into the chair. Her voice was deep and full, with an unmistakable Southern twang. “Do you know why? Because I’ve got a lot of it. But be careful.” Then she smiled, and something seemed to radiate from her directly into me, like an electrical cord plugged into an outlet. “That’s a lot of patience to <em>lose.”</em></p> <p> The crowd woozily cheered. Then she strummed her guitar and began to sing.</p> <p> The songs she performed weren’t important. The essential thing was that this slightly overweight dark-eyed chick had me, and the whole audience, riveted. In all my years as a passable musician, then as a much better talent scout, I had never experienced anything like it. Not Elvis, not the Stones, not even the Beatles commanded attention to this degree. On an emotional level the performance left me and everyone else drained. </p> <p> But despite this, I noticed two things about Patience.</p> <p> One was that after her initial comments she hardly spoke to the audience or even acknowledged it. She stayed superfocused on her music.</p> <p> The other was that despite the cramped, overheated and underventilated club, she did not sweat. </p> <p>*** </p> <p> Fauvette’s eyebrows rose. “She didn’t <em>sweat?</em> How close were you sitting?”</p> <p> He smiled with the wistfulness of recalled youth. “Ah, you should get out more. The best music is always found in places without air conditioning, where the heat makes you want to undress and the music makes you want to dance.”</p> <p> “I guess I’m sheltered,” she said with a wry grin. “But you could really tell she wasn’t sweating?”</p> <p> “Yeah. It was strange enough I still remember it. Anyway, after the show&#8230;.” </p> <p>*** </p> <p> &#8230;I knocked on the dressing room door. I was so exhausted I could barely walk, but since I depended on commissions and signing bonuses, I also had a serious work ethic. “Hello?” I said, stifling a yawn, and pushed the door open without waiting for an answer.</p> <p> I stopped in the doorway. Patience, naked except for a black towel wrapped around hair still wet from the shower, sat with her feet propped on an upside-down trash can. The only light came from scented candles. The dressing room was so tiny her toes almost touched my shins, but like most kids of that time and place, she wasn’t the least bit self-conscious about her nudity. It was provocative only in the sense that it challenged the mores of the square world.</p> <p> She blew a smoke ring from a Mexican cigarillo and regarded me coolly. “Hello,” she said in the same throaty drawl.</p> <p> “Would you like me to close the door?” I asked.</p> <p> She shrugged. “If it makes you feel less&#8230;vulnerable.” Then she smiled, cold amusement twinkling in her eyes.</p> <p> I managed to shut the door behind me, then handed her a business card. “Hi. I caught your show tonight and –-” Another yawn struck me. “Sorry, for some reason I’m just <em>beat.</em> Anyway, I really dug it, I thought you were outstanding. Do you have a manager?”</p> <p> She turned the card over in her fingers. Her nails were painted a shade of dark magenta. “I don’t have much to manage. What there is, I can handle.” She took another drag on the cigarillo. I was fairly used to being around naked girls&#8211;that’s why I originally got into music, after all&#8211;so I kept my eyes on her strictly from her neck up. Finally she said, “So you want to make me a star, is that it?”</p> <p> Despite her apparent youth, she had the demeanor of someone older and much shrewder. I mentally shifted from my usual “naïve young chick” spiel to the one I used on other professionals. “No, only the public can do that. But I think I can make you and me some money, and would love to get you into a studio as soon as possible. Do you have demos of any of your songs?”</p> <p> She stubbed out the cigarillo in an ashtray on the floor, put her feet down, and sat forward until her breasts touched her knees. “I’m not completely sure what I do can be captured on vinyl.”</p> <p> “It can with the right producer,” I said, and yawned again. “You could be the next Joan Baez, or even the next Dylan.” And I yawned <em>again.</em></p> <p> She smiled. “Tired?”</p> <p> “Very. Your show just sucked all the life out of me. In a good way, of course,” I added with a laugh.</p> <p> She slowly shook her head. “I’m sorry, but I’m really not interested. Music is just sort of a minor obsession for me right now. A kind of experiment.” She lightly rested her fingers on the strings of her guitar, propped next to the chair. “But I’ll tell you a secret. The first time I saw myself in the mirror holding a guitar was the first time I was able to stand what I saw there in a very long time.” She looked back up at me and smiled. “No amount of money or success can really compete with that feeling. Can it?”</p> <p> Oh, God, I thought, an <em>artiste.</em> If I hadn’t been so tired I might have been more persuasive, pointing out that even Arlo Guthrie and Pete Seeger had to eat, but I wasn’t up to it at that moment. “Will you keep my card, then? In case you change your mind?”</p> <p> She nodded. “Yes. But I won’t.”</p> <p> I turned to leave, and stopped in the doorway. “Miss&#8230;Patience, I just want to say in all sincerity, I think you are a phenomenal performer. I attend concerts for a living, and yours was the best, most intense one I’ve ever seen. Even if you don’t sign with me, I’ll still be a fan.”</p> <p> She looked at me oddly, as if this had unaccountably moved her. “Thank you. That’s the nicest thing anyone’s ever said to me.”</p> <p> “My pleasure,” I said. And I meant it.</p> <p> Two days later I sat in an exclusive French restaurant, the only guy in the place with hair past my ears, and examined the folder of information that the record label’s private detective dug up on Miss high-and-mighty Patience. There wasn’t much, and it didn’t take long to look it over.</p> <p> According to the lease on her house, her full name was Patience Bolade. A year earlier, she’d taken some poetry classes at the local university, and worked in an off-campus bookstore. The most amazing thing was that she started performing music in public within two weeks of purchasing her guitar, only <em>four months</em> ago. Wow.</p> <p> And that was all. He found no information on her family, or where she went to high school, or anything. She simply appeared out of nowhere. </p> <p> The only other bit was that, in the “emergency contact” blank on her lease, she had written the name <em>Prudence Bolade,</em> but provided no phone number. He said that coincidentally, there was an old country song about two sisters with the very same names, who both died for the love of a scoundrel.</p> <p> I found the song he mentioned, an old standard recorded in 1957 by Slack Whitside, the Singing Switchman. The album cover showed him seated on a train’s cowcatcher with a guitar and a phony gap-toothed smile. Apparently he was as much a comedian as a singer, but he performed the song in question completely straight. </p> <p> <em>“There was two girls by the name of Bolade</p> <p> No prettier sisters God never made</p> <p> One dark like midnight, one bright like the sun</p> <p> But between them a hate to make Satan hisself run&#8230;.”</em> </p> <p> The rest of the song, based on a true story from his native Tennessee, told how Patience Bolade killed herself when she found her lover in her sister’s arms. Then Patience’s ghost returned, to drive Prudence to suicide. But their restless spirits still haunted the night, and the song concluded with a warning: </p> <p> <em>“Listen to what I tell you, son, every word is true</p> <p> The sisters haunt the night, and might fight over you</p> <p> Nothing can steal your soul and stamp it in the mud</p> <p> Like being the new play-pretty for the girls with games of blood.”</em> </p> <p>*** </p> <p> Fauvette said, “I’ve heard that song. Something about ‘She put a bullet through her broken heart’?”</p> <p> He nodded. “‘She put a bullet through her broken heart, to spite the ones betraying her/But her soul, seeking the Pearly Gates, found her hatred was delaying her.’”</p> <p> “My mama used to sing me that,” she said, looking down at a spot on the bar. She grabbed a cloth and polished it clean. “I hadn’t thought about it in a long time.”</p> <p> “I take it your mama’s not around anymore?” he said sympathetically.</p> <p> She shook her head, then smiled. “Ah, but that’s a dull story. Yours is fascinating. So what did you do?”</p> <p> “I found out that Patience only played the Human Bean one night a week&#8230;.” </p> <p>*** </p> <p> &#8230;and no one at the club had any idea what she did with the rest of her time. She also had no listed phone number. So late that afternoon I drove down her street, parked my car at the derelict church next door, and sneaked through the weed-infested cemetery to get a better look at her house.</p> <p> I saw no sign of life, or even recent habitation. I scotch-taped a Xerox reproduction of the song lyrics to the front door, along with the admonition to meet me at the Human Bean that night. </p> <p> I waited at the coffeehouse, breathed its pot-saturated air, and ate five packs of Twinkies, two bags of chips and all the peanuts the waitress could find. And at sunset, just as the college crowd began to drift in, I looked up and saw Patience Bolade next to me.</p> <p> “Hi,” I said, and stood. She watched me with a neutral expression. “Sorry, if I don’t stand when a lady approaches my table, my mother turns in her grave. Would you like to sit down?”</p> <p> She wore almost the same outfit, a simple black sleeveless dress and big dangly earrings that looked like Christmas tree ornaments. She sat in the offered chair, back straight, hands in her lap.</p> <p> I lit a cigarette&#8211;a regular one&#8211;and offered the pack to her, but she shook her head. “I never smoke&#8230;cigarettes,” she said, and after a moment added, “So how did you find out about me?”</p> <p> “Well, to be honest, I used a private detective.” </p> <p> She nodded. “I see.” She closed her eyes and her shoulders sagged a little. “I guess I should be relieved. I knew it couldn’t last, that if I did it long enough, someone would notice. Still, I hate to see it end.”</p> <p> “See what end?”</p> <p> She gestured at the coffeehouse. “This. This&#8230;sanctuary. In the time I’ve been playing here, no one has had to die. If I write the songs well enough, and perform them with enough honesty, I can live off the energy of the crowd. It’s such a relief not to have to be&#8211;” and she shuddered at the thought “&#8211;bloodthirsty. You have no idea.”</p> <p> “Apparently not,” I agreed. “Just what are you talking about?”</p> <p> She stared at me. “I&#8230;what are <em>you</em> talking about?”</p> <p> “I’m talking about signing you to my label.”</p> <p> She sat very still for a long moment. “Wait&#8230;what do <em>you</em> think that song means? ‘The Girls with Games of Blood’?”</p> <p> I shrugged. “Hell, honey, I don’t think it means a thing. You want to name yourself after a dead girl, dress in black, and sing songs about how miserable you are, that’s great. It might even start a trend. All I know is, your effect on a crowd is amazing, and I think you, and me, and my company can all make an awful lot of money.”</p> <p> She leaned close to me, and her full lips turned up with just the hint of a smile. “You’re serious, aren’t you? That’s all you’re interested in.”</p> <p> “It’s my job.”</p> <p> Now she really grinned. “Yes. It surely is. But I’m afraid my previous answer has to stand. What I do can’t be broken down into vinyl grooves or magnetic tape strips.” She stood and offered her hand. “Thank you for your kind words. I wish you luck.”</p> <p> I took her hand. It was ice-cold. Then she left, swallowed by the hazy night. And neither I nor anyone else ever saw Patience Bolade again.</p> <p>***</p> <p> The story finished, he watched Fauvette for a reaction. The girl’s face was impassive, but neither amused nor doubtful. He’d expected to be gently mocked, as he was every other time he told the story. “So,” he said after a moment, “what do you think?”</p> <p> “I think you were probably well shed of her,” Fauvette said.</p> <p> He looked at his watch, sighed, and put some bills on the counter. “The Next Big Thing waits for no man. Thanks for listing to me&#8230;Foovette?”</p> <p> “FAW-vette,” she corrected.</p> <p> “Fauvette. Hope to see you again soon.”</p> <p> He stood and walked out of the empty bar. When he opened the door, afternoon sunlight blasted in, overcoming the air-conditioning with no effort. Fauvette instinctively winced and looked away, even though she knew by now that sunlight was nothing to fear. Old habits died hard, and hers were older than most.</p> <p> She bent to retrieve a fallen stack of napkins, which took several moments after she dropped them a second time. When she stood the door opened again and a woman carrying a guitar case was silhouetted against the sun, her long hair swaying as she looked around.</p> <p> “You’re letting out the air conditioning,” Fauvette called.</p> <p> “Oh. Sorry,” the woman said, and stepped inside. She walked to the bar, propped the guitar case against it, and climbed onto a stool. “Is the manager in?”</p> <p> Fauvette started to answer, then stopped. The woman appeared to be in her early twenties, with long black hair parted in the middle. She had heavy eyebrows and wore dark lipstick. Her face was pleasantly round, and a low-cut peasant blouse showed white cleavage and pudgy upper arms. And despite the heat outside, she showed no signs of sweat. </p> <p> The woman frowned uneasily at the scrutiny. “Is something wrong?”</p> <p> “Did you see the man who just left? In the baby-blue leisure suit?”</p> <p> “No. Why?”</p> <p> Fauvette bit her lip thoughtfully before speaking. “This is a weird question, but is your name by any chance&#8230;Patience?”</p> <p> “Yes,” the woman said guardedly. “Do we know each other?”</p> <p> Fauvette leaned her elbows on the bar and rested her chin on her hands. For a long moment the two women looked at each other. What they saw went beyond their mutual gender, and into the realm of unmistakable recognition that comes when one vampire recognizes another.</p> <p><a href="http://www.amazon.com/gp/product/0765323842?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0765323842" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51fZtDB%2B4xL._SL160_.jpg" align="right"></a> “Do you believe,” Fauvette said at last, “in absolutely out-of-this-world, mind-boggling coincidence?”</p> <p>* * * *</p> <p><em>This preview was provided by and posted with express permission of Alex Bledsoe.</p> <p><strong>The Girls with Games of Blood</strong> is available now at <strong><a href="http://www.amazon.com/gp/product/0765323842?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0765323842" target="_new">Amazon.com</a></strong>.</em></p> <p><center><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=alex%20bledsoe&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/blood-groove-preview/' rel='bookmark' title='Permanent Link: Blood Groove Chapter One Preview'>Blood Groove Chapter One Preview</a></li> <li><a href='http://www.flamesrising.com/clash-bowley-evolution-of-blood-games/' rel='bookmark' title='Permanent Link: Clash Bowley &#8220;Evolution of Blood Games&#8221;'>Clash Bowley &#8220;Evolution of Blood Games&#8221;</a></li> <li><a href='http://www.flamesrising.com/teamwork-a-blood-games-ii-story/' rel='bookmark' title='Permanent Link: Teamwork: a Blood Games II Story'>Teamwork: a Blood Games II Story</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SYASCFQNcOs:IWKAWMu940M:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SYASCFQNcOs:IWKAWMu940M:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SYASCFQNcOs:IWKAWMu940M:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SYASCFQNcOs:IWKAWMu940M:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/SYASCFQNcOs" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/girls-games-blood-preview/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/girls-games-blood-preview/" } ["summary#"]=> int(1) ["summary"]=> string(2073) "<br/><a href="http://www.amazon.com/gp/product/0765323842?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0765323842" target="_new"><img border="0" src="http://www.alexbledsoe.com/Images/Girlscover.jpg" width="125" align="right"></a><em>Listen to what I tell you, son, every word is true The sisters haunt the night, and might fight over you Nothing can steal your soul and stamp it in the mud Like being the new play-pretty for the girls with the games of blood . . .</em> The old song warns of the beautiful Bolade sisters, Patience and Prudence, whose undying rivalry was said to stretch even beyond the grave. But Count Rudolfo Vladimir Zginski has never heard the song. A suave Continental vampire, staked to death more than sixty years ago, he has risen to stalk the Southern nights of Memphis, Tennessee, circa 1975. Although new to the modern world, he has quickly developed a taste for its hot blood, willing women, and high-speed automobiles. Alex Bledsoe, author of <strong><a href="http://www.amazon.com/gp/product/0765361612?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=0765361612" target="_new">Blood Groove</a></strong>, returns to he world of the undead with a tale of fast cars and vengeance that never dies. . . . <b>Flames Rising</b> is pleased to present the first chapter of <b>The Girls with Games of Blood</b>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/blood-groove-preview/' rel='bookmark' title='Permanent Link: Blood Groove Chapter One Preview'>Blood Groove Chapter One Preview</a></li> <li><a href='http://www.flamesrising.com/clash-bowley-evolution-of-blood-games/' rel='bookmark' title='Permanent Link: Clash Bowley &#8220;Evolution of Blood Games&#8221;'>Clash Bowley &#8220;Evolution of Blood Games&#8221;</a></li> <li><a href='http://www.flamesrising.com/teamwork-a-blood-games-ii-story/' rel='bookmark' title='Permanent Link: Teamwork: a Blood Games II Story'>Teamwork: a Blood Games II Story</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(8) "Previews" ["category#3@term"]=> string(12) "alex bledsoe" ["category#4@term"]=> string(8) "vampires" ["date_timestamp"]=> int(1278945923) } [19]=> array(31) { ["title#"]=> int(1) ["title"]=> string(32) "Rage Movie and Soundtrack Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/lOd5G7DylIo/" ["comments#"]=> int(1) ["comments"]=> string(66) "http://www.flamesrising.com/rage-movie-soundtrack-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Mon, 12 Jul 2010 11:45:07 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(4) ["subject"]=> string(5) "Music" ["subject#2"]=> string(11) "TV & Movies" ["subject#3"]=> string(13) "horror-movies" ["subject#4"]=> string(18) "midnight-syndicate" } ["category#"]=> int(4) ["category"]=> string(5) "Music" ["category#2"]=> string(11) "TV & Movies" ["category#3"]=> string(13) "horror-movies" ["category#4"]=> string(18) "midnight-syndicate" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8187" ["description#"]=> int(1) ["description"]=> string(1678) "<br/><br /><a href="http://www.amazon.com/gp/product/B0014CRXGC?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0014CRXGC" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/619nUxSemhL._SL160_.jpg" align="right"></a>A mad scientist is experimenting with viral Rage in the middle of the woods. One of the victims of this crazy doctor’s experiment goes mad, escapes and kills the Doctor himself before escaping into the woods, where he meets his death from the Virus. After eating the corpse of the infected victim, the Rage Virus spread to the wild vultures. This causes a lot of horrific problems for visitors and campers to the woods. The birds attack several hikers in the area, spreading and mutating the virus into the plant-life as well. The Vultures infect victims by spraying this yellow slime into their faces. After a group of concert goers get tangled up in this mess when their RV is pretty much decimated by a Raging Zombie and air bombed by Raging Vultures. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/drag-me-to-hell-review/' rel='bookmark' title='Permanent Link: Drag Me To Hell Movie Review'>Drag Me To Hell Movie Review</a></li> <li><a href='http://www.flamesrising.com/midnight-syndicates-the-rage-soundtrack/' rel='bookmark' title='Permanent Link: Midnight Syndicate&#8217;s The Rage Soundtrack'>Midnight Syndicate&#8217;s The Rage Soundtrack</a></li> <li><a href='http://www.flamesrising.com/devils-rejects-movie-review/' rel='bookmark' title='Permanent Link: Devils Rejects Movie Review'>Devils Rejects Movie Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(10243) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/B0010YVCC0?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0010YVCC0" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51WqwcSfGFL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p><strong>The Rage</strong><br /> Written by John Bisson and Robert Kurtzman<br /> Directed by Robert Kurtzman</p> <p><em>“A Mega-Dose of Pure Terror” </em></p> <p><strong>Synopsis:</strong> A mad scientist is experimenting with viral Rage in the middle of the woods. One of the victims of this crazy doctor’s experiment goes mad, escapes and kills the Doctor himself before escaping into the woods, where he meets his death from the Virus. After eating the corpse of the infected victim, the Rage Virus spread to the wild vultures. This causes a lot of horrific problems for visitors and campers to the woods. The birds attack several hikers in the area, spreading and mutating the virus into the plant-life as well. The Vultures infect victims by spraying this yellow slime into their faces. After a group of concert goers get tangled up in this mess when their RV is pretty much decimated by a Raging Zombie and air bombed by Raging Vultures. The surviving members of the party then run into the woods, where they are picked off one by one. A number of raging birds, plants, leeches and other infected people attack them, until the remainders are finally taken by the doctor. There we get to meet a killer dwarf who is wearing the face and clothing of a little girl who was killed earlier in the movie. The final scene is filled with wit and outrageous, over-the-top gore and banter that make this movie what it is. This wonderful splatter house movie has everything that makes the movie rather enjoyable. </p> <p><strong>Pros:</strong> If you enjoy Splatter House horror, this film definitely pulls from that. While not being on the same cult-classic level as Evil Dead (also written by Robert Kurtzman), it definitely should have a decent following for those that like this genre featuring lots of blood, sex, drugs and rock and roll, even a special appearance by the band Mushroomhead, an alternative metal band that performs with black masks and unique theatrical live shows. The CGI is not bad for the cost of the movie. They are a bit choppy, but give the birds a creepy feel. Though the use of CGI for poop when one of the zombie men gets a pole rammed into his ass was a bit over the top. Several of the scene’s are laid out very similar to Haunted House rooms/scenes. I am putting this in the Pro’s because I know a lot of people enjoy having that thrill behind their stories. One of the ending fight scenes has a bad guy coming from several different hiding places at the Heroin. </p> <p><strong>Cons:</strong> It is a low budget Splatter House film. If you’re looking for Resident Evil type of effects, you won’t find it. The plot can be slow moving at point, but they make up for it with lots of blood and gore. The acting is up and down in the movie. Repetitive phrases get a bit boring. (How many times can we say “We have to keep moving) There are even a couple of veteran B-movie stars in the film, who struggle saying their lines. A lot of the male cast as trouble finding emotion behind their lines, and they tend to come out flat or forced. The cat fights seem almost forced in the acting. Almost like best friends are trying to act angry at each other and failing at it. There is also a forest sex scene that was added, that didn’t add much to the development to the story. </p> <p><strong>Special Effects:</strong> Splatter House blood and guts, CGI vultures that are passable, surgery/torture scenes that did make me look away. There were also a couple of scenes involving vomit and feces which gave me a queasy stomach at best, and made me gag at worse.</p> <p><strong>Overall:</strong> If you are into the low budget, Splatter House movie genre, this is definitely a good one to add to your collection. This movie is not for everyone though. If you do not enjoy low budget movies, I would suggest you stay away, as you will not be as entertained by the effects. This is also a good background movie to have on. </p> <p><center><strong><a href="http://www.amazon.com/gp/product/B0014CRXGC?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0014CRXGC" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/619nUxSemhL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p> 1. Theme from “The Rage<br /> 2. Injecting the Formula<br /> 3. In the Forest Deep<br /> 4. Dr. V’s Lab<br /> 5. Feeding Time<br /> 6. Don’t Go in There<br /> 7. Uncle Ben Montage<br /> 8. Crash Aftermath<br /> 9. Uncle Ben Under the Winnebago<br /> 10. The Waterfall<br /> 11. Birds of Prey<br /> 12. Meet Dr. V<br /> 13. Kiss the Monkey<br /> 14. Dr. V’s Theme<br /> 15. Surrounded<br /> 16. Breakthrough<br /> 17. Showdown in the Lab<br /> 18. Gor<br /> 19. Final Confrontation with Dr. V.</p> <p> Musically this soundtrack does a lot for developing and using certain themes within its structure. The Rage Theme is used in several of the tracks, and developed very nicely over the length of the album. The percussion rhythms are used very nicely in adding tension and a faster pace to the Tracks.</p> <p> One thing that really stood out to me was how each theme was used. The Rage Theme would only be used in parts of the soundtrack dealing the Rage. It was developed and expanded upon as a theme when The Rage virus appears in a new way. Moving from people, to birds, to plants and leeches, the virus mutates several times, therefore the theme for Rage was heard and was evolved into new ideas without losing the feel of it. Each character even has their own types of themes. They use variations on the Rage with an added theme on top. It is very simple and scaled down overall, so as not to lose the listening audience because of extreme dissonance.</p> <p> The use of special effects was very simple yet very effective. A rustle of wind in one track, or the screech of birds in another, a slow moaning-like sounds are all very effectively used to add a wonderful feel.</p> <p> Overall feel of the album is that is blends together very nicely, works to effectively add to the suspense and horror presented in the film. While not a relaxing soundtrack, it does work well for listening with no lyrics. The tracks also, are not that long. On average about 2.5-3 minutes per track, so the lack of lyrics in the music to help it move is not necessary.</p> <p> One thing I wanted to see in this soundtrack as a track written with or inspired by the band Mushroom Head. They were featured in the film and nowhere in the soundtrack are they even eluded too. Even a hidden track would have been awesome.</p> <p> If you like B-horror movies, this soundtrack is great. It gives you a good representation of the movie. If you are a fan of Midnight Syndicate, this album is similar to all their other albums. It tells a story through the use of music and development of themes, which is what they are good at.</p> <p><i>Review by Crystal Mazur</i></p> <p><center><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=music&#038;search=midnight%20syndicate&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/drag-me-to-hell-review/' rel='bookmark' title='Permanent Link: Drag Me To Hell Movie Review'>Drag Me To Hell Movie Review</a></li> <li><a href='http://www.flamesrising.com/midnight-syndicates-the-rage-soundtrack/' rel='bookmark' title='Permanent Link: Midnight Syndicate&#8217;s The Rage Soundtrack'>Midnight Syndicate&#8217;s The Rage Soundtrack</a></li> <li><a href='http://www.flamesrising.com/devils-rejects-movie-review/' rel='bookmark' title='Permanent Link: Devils Rejects Movie Review'>Devils Rejects Movie Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=lOd5G7DylIo:FZXTUiqDXHA:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=lOd5G7DylIo:FZXTUiqDXHA:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=lOd5G7DylIo:FZXTUiqDXHA:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=lOd5G7DylIo:FZXTUiqDXHA:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/lOd5G7DylIo" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(62) "http://www.flamesrising.com/rage-movie-soundtrack-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(57) "http://www.flamesrising.com/rage-movie-soundtrack-review/" } ["summary#"]=> int(1) ["summary"]=> string(1678) "<br/><br /><a href="http://www.amazon.com/gp/product/B0014CRXGC?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B0014CRXGC" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/619nUxSemhL._SL160_.jpg" align="right"></a>A mad scientist is experimenting with viral Rage in the middle of the woods. 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["last-modified"]=> string(29) "Thu, 29 Jul 2010 19:48:40 GMT" ["etag"]=> string(27) "JmKuG3QuqVZf5p+x53EVzUpeIx0" ["content-type"]=> string(23) "text/xml; charset=UTF-8" ["date"]=> string(29) "Thu, 29 Jul 2010 19:48:40 GMT" ["expires"]=> string(29) "Thu, 29 Jul 2010 19:48:40 GMT" ["cache-control"]=> string(18) "private, max-age=0" ["x-content-type-options"]=> string(7) "nosniff" ["x-xss-protection"]=> string(13) "1; mode=block" ["server"]=> string(3) "GSE" } } } ["feed"]=> object(MagpieRSS)#205 (31) { ["parser"]=> resource(236) of type (Unknown) ["current_item"]=> array(0) { } ["items"]=> array(20) { [0]=> array(33) { ["title#"]=> int(1) ["title"]=> string(35) "Death of Dracula No. 1 Comic Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/KwV4lqU0IB8/" ["comments#"]=> int(1) ["comments"]=> string(63) "http://www.flamesrising.com/death-of-dracula-1-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Thu, 29 Jul 2010 11:45:39 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(14) "DecapitatedDan" ["subject#"]=> int(5) ["subject"]=> string(6) "Comics" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(7) "dracula" ["subject#4"]=> string(15) "drivethrucomics" ["subject#5"]=> string(13) "marvel comics" } ["category#"]=> int(5) ["category"]=> string(6) "Comics" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(7) "dracula" ["category#4"]=> string(15) "drivethrucomics" ["category#5"]=> string(13) "marvel comics" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8303" ["description#"]=> int(1) ["description"]=> string(1814) "<br/><br /><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="125" align="right"></a><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(6055) "<br/><p><center><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="200"></a></center> <ul></ul> <p>Issue: Death of Dracula #1<br /> Writer: Victor Gischler<br /> Artist: Giuseppe Camuncoli<br /> Colors: Frank D’Armata<br /> Letters: Jeff Eckleberry<br /> Publisher: Marvel<br /> Release Date: June 2010<br /> Pages: 48<br /> Price: $3.99</p> <p><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em></p> <p><strong>Artwork:</strong> 3.0 out of 5<br /> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. So aside from that the Claw group was cool looking. The overall looked worked, I guess it was just the colors, it just seemed flat overall. So not this issues strong point.</p> <p><strong>Story:</strong> 4.5 out of 5<br /> Now I have to sit here and tell you how good something was, but you probably won’t get a good end to it. The story here starts fast. It’s just BAM, were all meeting and now the leader is dead. If you consider that a spoiler, read the title. So from there Gischler just took all of the pieces and started to put together a fantastic book. Full of strong plot points and a cool gang like feel it is very solid. The dialogue is spot on and really explain the characters, of which I knew little about. What it boils down to is a great one shot that will lead into this new vampire era at Marvel.</p> <p><strong>Dying Breath:</strong> 3.5 out of 5<br /> So the art was okay, and the story was fantastic. Problem is I want to see this play out now, inside of itself. Meaning I want a mini series that will have the vampires settle this between themselves. Spreading this out into the Marvel Universe just doesn’t sit right with me. After what I read I don’t see how Wolverine can have anything to do with it. That is why I think something good is being wasted yet again. So just in terms of this book. It’s great, I recommend it highly, but hopefully I am wrong on how it all plays out. I just know it’s something I am not looking forward too, because it will make this build up a big let down.</p> <p>If you would like to buy or know more about <strong>Death of Dracula</strong> #1 you can find it at your local comic shop or at <strong><a href="http://www.marvel.com" target="_new">www.marvel.com</a></strong>.</p> <p><i>Review by Dan Royer</i></p> <p><a href="http://comics.drivethrustuff.com/index.php?affiliate_id=234579" target="_new"><img src="http://comics.drivethrustuff.com/themes/dtcomics/images/affiliatebanner3.gif" border="0" alt="DriveThruComics.com" title=" DriveThruComics.com " title="DriveThruComics.com"></a></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=KwV4lqU0IB8:4rzBMHlhQIg:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=KwV4lqU0IB8:4rzBMHlhQIg:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/KwV4lqU0IB8" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/death-of-dracula-1-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/death-of-dracula-1-review/" } ["summary#"]=> int(1) ["summary"]=> string(1814) "<br/><br /><img src="http://www.flamesrising.com/wp-content/uploads/2010/07/deathdracula.jpg" alt="" title="deathdracula" width="125" align="right"></a><em>“He is the legendary Lord of the Vampires. Dracula. Who would dare attempt to overthrow him? Only Dracula’s son Xarus, a ruthless and clever upstart with the bold ambition to unite all the world’s vampire sects under one flag. But Xarus’s older brother Janus isn’t sure he likes the idea of a new regime and seeks allies to oppose Xarus. The ultimate battle to control Earth’s Creatures of the Night unfolds, with the future of the vampire race and possibly the Marvel Universe at stake.“</em> I wasn’t super blown away by the artwork in this story. However it was strong enough for me not to hate it. When it came to character designs, I don’t know why Dracula was changed at all. Hell he looked like he was one of the Voltron bad guys. Sure it would have been strange to see all these other cool vampires and then some dude in a cape, so I will give them that, but why not just update him to look like he is the most intriguing looking man in the room. Almost like a president. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/guest-post-bram-stoker-dracula/' rel='bookmark' title='Permanent Link: Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com'>Read about Bram Stoker&#8217;s Dracula for my Guest Post at Crackle.com</a></li> <li><a href='http://www.flamesrising.com/dracula-the-un-dead-review/' rel='bookmark' title='Permanent Link: Dracula: the Un-Dead Review'>Dracula: the Un-Dead Review</a></li> <li><a href='http://www.flamesrising.com/flash-fire-030708/' rel='bookmark' title='Permanent Link: Flash Fire Mini-Reviews (Dracula)'>Flash Fire Mini-Reviews (Dracula)</a></li> </ol>" ["category@term"]=> string(6) "Comics" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(7) "dracula" ["category#4@term"]=> string(15) "drivethrucomics" ["category#5@term"]=> string(13) "marvel comics" ["date_timestamp"]=> int(1280403939) } [1]=> array(31) { ["title#"]=> int(1) ["title"]=> string(25) "Maschine Zeit RPG Preview" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/f-IyXQLgbJw/" ["comments#"]=> int(1) ["comments"]=> string(59) "http://www.flamesrising.com/maschine-zeit-preview/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Wed, 28 Jul 2010 13:45:17 +0000" ["dc"]=> array(7) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(4) ["subject"]=> string(8) "Previews" ["subject#2"]=> string(10) "dark-scifi" ["subject#3"]=> string(9) "indie-rpg" ["subject#4"]=> string(6) "sci-fi" } ["category#"]=> int(4) ["category"]=> string(8) "Previews" ["category#2"]=> string(10) "dark-scifi" ["category#3"]=> string(9) "indie-rpg" ["category#4"]=> string(6) "sci-fi" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8598" ["description#"]=> int(1) ["description"]=> string(1112) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: <strong><a href="http://www.flamesrising.com/david-hill-design-essay">Ghost Stories on Space Stations</a></strong> here at <strong>Flames Rising</strong>. Now we're pleased to show you a sneak peek at the setting of this game with a little bit of fiction called <strong>The Scholar and The Sages</strong>. <strong>Maschine Zeit</strong> is available now at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new">Flames Rising RPGNow Shop</a></strong>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/david-hill-design-essay/' rel='bookmark' title='Permanent Link: David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;'>David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8743) "<br/><p>Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: <strong><a href="http://www.flamesrising.com/david-hill-design-essay">Ghost Stories on Space Stations</a></strong> here at <strong>Flames Rising</strong>.</p> <p>Now we&#8217;re pleased to show you a sneak peek at the setting of this game with a little bit of fiction called <strong>The Scholar and The Sages</strong>.</p> <h3>Maschine Zeit</h3> <ul></ul> <p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="200" align="right"></a>RENNY: You have to admit – this is like a joke.</p> <p>AZIF: A joke?</p> <p>RENNY: Uh-huh. You know, “A nun, a rabbi, and a Muslim cleric walk into a defunct floating intraspace station to commune with the specters of the dead.”</p> <p>JAKE: I’m not a rabbi. Not yet. I’m an intern.</p> <p>RENNY: Rabbis need interns?</p> <p>JAKE: No, dolt. I’m interning at the yeshiva. The Talmudic academy. </p> <p>RENNY: Ah. Rabbi school.</p> <p>JAKE: Yes. Rabbinical school. It’s part of the requirement. I need hours. So here I am.</p> <p>AZIF: Since we are on the subject of correcting ignorance? I am not a Muslim cleric. I am an Islamic lawyer.</p> <p>RENNY: Wha—</p> <p>AZIF: Be quiet and I’ll explain. No, I’m not going to sue the ghosts. This is not about jurisprudence, though it is a question of philosophy and law. These spirits are between life and death; they are uncertain and unclean. It remains a question as to where they fall in terms of, are the souls now corrupt? Do they cede property? How do they fall into a strict reading of the Quran, the Tafsir? </p> <p>RENNY: And you. You are a nun, right?</p> <p>KATHERINE: I am. </p> <p>RENNY: &#8230;and a quiet nun, at that.</p> <p>KATHERINE: And what do you want me to say? We’re walking around here in the dark and you’d like me to sound off on my beliefs? Fine. This is Purgatory. Many died, and many are now caught between Heaven and Hell, unable to be ushered into God’s embrace or into the fires of Hell. These souls are not free from the burden of sin, and so they must be dealt with and made clean. </p> <p>RENNY: “Clean.” There’s that idea again. Azif called them “unclean.” You think the same thing. That’s interesting to me.</p> <p>JAKE: And who are you, anyway?</p> <p>RENNY: I’m a religion major. At the University of New Philadelphia. I applied for a grant to get me on this trip. I have a paper to write.</p> <p>KATHERINE: Ugh.</p> <p>JAKE: Seconded.</p> <p>AZIF: Cut him some slack. We have not yet asked him what he believes. So. What is it you believe, Mister University Religion Major?</p> <p>RENNY: Okay. Fine. Honestly? I’m kind of into the Socratic thing right now.</p> <p>KATHERINE: Ugh!</p> <p>AZIF: Go on.</p> <p>RENNY: Well. The souls of the wicked—or, at least, the souls of the “uncertain and unclean,” to borrow your language—do get trapped in a sort of purgatory, reborn in the wrong bodies. Socrates posited an almost Hinduistic vibe that had sinners trapped in animal bodies, animals that were sympathetically appropriate to the sin: so, a sex addict is reborn as a snake, a too-proud man is reborn as a lion, and so on and so forth.<br /> JAKE: Staggering genius. Note my sarcasm. You do know that Socrates was just making all that stuff up, right? What do you think we’re going to find up here? We’re going to wander in the greenhouse room ahead and find&#8230; a monkey with a ghost inside? A spectral donkey?</p> <p>RENNY: No. No! That’s not what I’m saying. Listen, this is a world a lot different from the one Socrates lived in, c’mon. Look around. Look at the world we live in. Animals are not the king of the land anymore. Neither are we. It’s the machines. I shine my flashlight beam around up here, and what do I see? Technology. Code locks. Humidifiers. Ionizers. Vid-news stations. Terminals at every corner. The food comes from machines. The drinks come from machines. Both childbirth and burying the dead are driven by what? What? Say it with me now: “By machines.” </p> <p>KATHERINE: So. That’s your theory? Everyone is being reborn as machines?</p> <p>RENNY: That’s the theory. You can’t tell me you haven’t heard the tales—the things people have heard. Have seen. Shit, what did we see when we first got here? That one door, just&#8230; opening. Closing. Opening. Closing.</p> <p>KATHERINE: A glitch.</p> <p>RENNY: Bullshit, a glitch.</p> <p>JAKE: I don’t buy it, and I think—</p> <p>AZIF: Shh. Shh! Did you hear that?</p> <p>JAKE: Hear what? I didn’t hear—</p> <p><strong>(The transcription is followed by a note.)</strong></p> <p>That’s when it all went pear-shaped. We started hearing whispers. The ionizer module above Jake groaned and like that came down on him. Broke his neck, but he was still alive. He made an awful sound. Katherine? She’s just gone. Like that. We were so focused on Jake, we didn’t even hear her leave. Did she run? Was she taken? I have no damn idea. What I do know is that, as Azif and I made our way off the station, we heard her. In the vents. Calling to us. Trying to get us to come to her.</p> <p>And it was her. Make no mistake. It was no mimic. I’m sure of that now.</p> <p>I want to go back. I know I dropped out of school. This isn’t about school. This is about finding what happened up there. And what’s happening still. Because it isn’t over. The Cataclysm was a punishment by God. I believe that. I’m converted. I don’t know which God, and I don’t know that it matters, but what I do know is that the machines up there are alive, and the dead are a part of it. We need to answer this. Before it happens down here. Down here in the trenches.</p> <p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Azif is going back. We’re friends now, if you can call it that. I’m going with him. But I need your backing. You gave me the grant the first time. Now I need more from you. Send me back. Please.</p> <p><em>Renny</em></p> <p>* * *</p> <p><em>This preview was provided by and posted with express permission of David Hill.</p> <p><strong>Maschine Zeit</strong> is available now at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new">Flames Rising RPGNow Shop</a></strong>.</em></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/david-hill-design-essay/' rel='bookmark' title='Permanent Link: David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;'>David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=f-IyXQLgbJw:0SG0O_jxOMo:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=f-IyXQLgbJw:0SG0O_jxOMo:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=f-IyXQLgbJw:0SG0O_jxOMo:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=f-IyXQLgbJw:0SG0O_jxOMo:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/f-IyXQLgbJw" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(55) "http://www.flamesrising.com/maschine-zeit-preview/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "1" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(50) "http://www.flamesrising.com/maschine-zeit-preview/" } ["summary#"]=> int(1) ["summary"]=> string(1112) "<br/><br /><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new"><img src="http://flamesrising.rpgnow.com/images/2898/81873.jpg" width="125" align="right"></a>Last week David Hill shared some of his thoughts on the creative process that went into the new RPG, Maschine Zeit in an essay called: <strong><a href="http://www.flamesrising.com/david-hill-design-essay">Ghost Stories on Space Stations</a></strong> here at <strong>Flames Rising</strong>. Now we're pleased to show you a sneak peek at the setting of this game with a little bit of fiction called <strong>The Scholar and The Sages</strong>. <strong>Maschine Zeit</strong> is available now at the <strong><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=81873" target="_new">Flames Rising RPGNow Shop</a></strong>. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/david-hill-design-essay/' rel='bookmark' title='Permanent Link: David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;'>David A Hill Jr &#8220;Ghost Stories on Space Stations&#8221;</a></li> </ol>" ["category@term"]=> string(8) "Previews" ["category#2@term"]=> string(10) "dark-scifi" ["category#3@term"]=> string(9) "indie-rpg" ["category#4@term"]=> string(6) "sci-fi" ["date_timestamp"]=> int(1280324717) } [2]=> array(33) { ["title#"]=> int(1) ["title"]=> string(49) "Brunner The Bounty Hunter: Omnibus edition Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/r9oSlISeDPE/" ["comments#"]=> int(1) ["comments"]=> string(66) "http://www.flamesrising.com/brunner-bounty-hunter-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Wed, 28 Jul 2010 11:45:30 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(5) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(13) "black library" ["subject#4"]=> string(12) "dark-fantasy" ["subject#5"]=> string(17) "Warhammer Fantasy" } ["category#"]=> int(5) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(13) "black library" ["category#4"]=> string(12) "dark-fantasy" ["category#5"]=> string(17) "Warhammer Fantasy" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8207" ["description#"]=> int(1) ["description"]=> string(1312) "<br/><br /><a href="http://www.amazon.com/gp/product/1844168670?ie=UTF8&#038;tag=flamrisi-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1844168670" target=_"new"><img src="http://ecx.images-amazon.com/images/I/31pEqXiRjLL._SL500_AA300_.jpg" width="125" align="right"></a>His name is Brunner. Goblins, vampires, fugitives, and even dragons – they’re all fair game for this lethal killer’s blade. Across the length and breadth of the grim Warhammer Old World, Brunner plies his trade, applying his skills and intelligence to track down and slaughter sinister fiends. But he also faces challenges from within his own dubious profession as a rival bounty hunter stakes a claim to his bounty. Enter the dark and dangerous world of a ruthless bounty hunter. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/malekith-gav-thorpe-review/' rel='bookmark' title='Permanent Link: Malekith (The Sundering) Review'>Malekith (The Sundering) Review</a></li> <li><a href='http://www.flamesrising.com/the-chapters-due-review/' rel='bookmark' title='Permanent Link: The Chapter&#8217;s Due Review'>The Chapter&#8217;s Due Review</a></li> <li><a href='http://www.flamesrising.com/helsreach-review/' rel='bookmark' title='Permanent Link: Helsreach Review'>Helsreach Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(7061) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/1844168670?ie=UTF8&#038;tag=flamrisi-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1844168670" target=_"new"><img src="http://ecx.images-amazon.com/images/I/31pEqXiRjLL._SL500_AA300_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p><strong>Brunner the Bounty Hunter by C.L. Werner<br /> Black Library, 2010<br /> Novel, 764 pages</strong></p> <p><i>His name is Brunner.  Goblins, vampires, fugitives, and even dragons – they’re all fair game for this lethal killer’s blade.  Across the length and breadth of the grim Warhammer Old World, Brunner plies his trade, applying his skills and intelligence to track down and slaughter sinister fiends.  But he also faces challenges from within his own dubious profession as a rival bounty hunter stakes a claim to his bounty.<br /> Enter the dark and dangerous world of a ruthless bounty hunter.</i></p> <p>This book was not my first rodeo &#8211; so to speak &#8211; in regard to the works of C.L. Werner. My introduction to Werner came with his witchhunter trilogy featuring Matthias Thulmann. Since then, I have followed his work and was excited to get my mitts on this particular book. Brunner the Bounty Hunter is an “omnibus” collection of all the previous stories written about Brunner. They have been placed in order and in a roundabout way provide a telling tale of one man’s quest for revenge. I do not want to share any spoilers, so I’ll cut right to the chase.</p> <p><strong>The Good:</strong><br /> Werner does a fantastic job of fleshing out a wide variety of characters, species, and locations of the Warhammer world. The variety he provides for the setting is very refreshing, given that the majority of Warhammer books are focused on the Empire (the dominant human civilization). In particular, Bretonnia and Tilea have received a great deal of attention. Werner has also provided a very diverse set of secondary characters and antagonists. He has featured undead, chaos, vampires, dwarves, elves, dark elves, knights, mercenaries, and plenty of other character types. Frankly, his knowledge of the setting and ability to breathe life into a wide variety of archetypes is very impressive.</p> <p>Brunner is an interesting character.  He is very much based on the Clint Eastwood Man with No Name character, but more ruthless and amoral. Brunner is the ultimate bounty hunter; he always gets his man and once he takes a contract, and nothing can dissuade him from finishing the job. He is intriguing in that despite being a warrior, his planning and prior knowledge are really the tools that get the job done for him. In that respect he stands out from other heroes within this genre. Again, I don’t want to give away any spoilers, but pay close attention to the start of things as they become important and meaningful at the end. </p> <p><strong>The Bad:</strong><br /> I would not suggest reading this book from cover to cover without breaking it up. This is no knock toward the book itself, but there is no real narrative to grab you and sweep you along simply because this is a collection of shorter works. There are 14 different self-contained stories and they are all sort of similar in that they feature Brunner doing what he does. They are fun to read, but can blur together if taken in all at once. It may be wise to read several of them and then read something else before picking the book back up. </p> <p>There is also not a whole lot of character development here. This is again a casualty of the volume being a collection of shorter works. It would have been impossible to create such a diverse set of stories had Werner been forced to re-establish and re-invent Brunner each time he was featured in a story.  </p> <p><strong>Final Word:</strong><br /> Brunner the Bounty Hunter is great fun if you enjoy dark tales featuring a ruthless anti-hero. C.L. Werner is a first rate talent and his ability to write a wide range of settings, characters, and creatures is on display here. I hope that Werner dusts Brunner off again in the future as the character would be a worthy protagonist for a novel or series of novels.<br /> 4 out of 5</p> <p><em>Review by James Atlantic</em></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamrisi-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=Warhammer%2040%2C000&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/malekith-gav-thorpe-review/' rel='bookmark' title='Permanent Link: Malekith (The Sundering) Review'>Malekith (The Sundering) Review</a></li> <li><a href='http://www.flamesrising.com/the-chapters-due-review/' rel='bookmark' title='Permanent Link: The Chapter&#8217;s Due Review'>The Chapter&#8217;s Due Review</a></li> <li><a href='http://www.flamesrising.com/helsreach-review/' rel='bookmark' title='Permanent Link: Helsreach Review'>Helsreach Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=r9oSlISeDPE:Ngx94WoZs9k:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=r9oSlISeDPE:Ngx94WoZs9k:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=r9oSlISeDPE:Ngx94WoZs9k:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=r9oSlISeDPE:Ngx94WoZs9k:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/r9oSlISeDPE" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(62) "http://www.flamesrising.com/brunner-bounty-hunter-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(57) "http://www.flamesrising.com/brunner-bounty-hunter-review/" } ["summary#"]=> int(1) ["summary"]=> string(1312) "<br/><br /><a href="http://www.amazon.com/gp/product/1844168670?ie=UTF8&#038;tag=flamrisi-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1844168670" target=_"new"><img src="http://ecx.images-amazon.com/images/I/31pEqXiRjLL._SL500_AA300_.jpg" width="125" align="right"></a>His name is Brunner. Goblins, vampires, fugitives, and even dragons – they’re all fair game for this lethal killer’s blade. Across the length and breadth of the grim Warhammer Old World, Brunner plies his trade, applying his skills and intelligence to track down and slaughter sinister fiends. But he also faces challenges from within his own dubious profession as a rival bounty hunter stakes a claim to his bounty. Enter the dark and dangerous world of a ruthless bounty hunter. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/malekith-gav-thorpe-review/' rel='bookmark' title='Permanent Link: Malekith (The Sundering) Review'>Malekith (The Sundering) Review</a></li> <li><a href='http://www.flamesrising.com/the-chapters-due-review/' rel='bookmark' title='Permanent Link: The Chapter&#8217;s Due Review'>The Chapter&#8217;s Due Review</a></li> <li><a href='http://www.flamesrising.com/helsreach-review/' rel='bookmark' title='Permanent Link: Helsreach Review'>Helsreach Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(13) "black library" ["category#4@term"]=> string(12) "dark-fantasy" ["category#5@term"]=> string(17) "Warhammer Fantasy" ["date_timestamp"]=> int(1280317530) } [3]=> array(37) { ["title#"]=> int(1) ["title"]=> string(25) "The Digital Plague Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/daYLfVfyfa4/" ["comments#"]=> int(1) ["comments"]=> string(63) "http://www.flamesrising.com/the-digital-plague-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Tue, 27 Jul 2010 11:45:20 +0000" ["dc"]=> array(10) { ["creator#"]=> int(1) ["creator"]=> string(14) "Eric Pollarine" ["subject#"]=> int(7) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(20) "dark science fiction" ["subject#4"]=> string(11) "Jeff Somers" ["subject#5"]=> string(11) "Orbit Books" ["subject#6"]=> string(6) "sci-fi" ["subject#7"]=> string(19) "The Electric Church" } ["category#"]=> int(7) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(20) "dark science fiction" ["category#4"]=> string(11) "Jeff Somers" ["category#5"]=> string(11) "Orbit Books" ["category#6"]=> string(6) "sci-fi" ["category#7"]=> string(19) "The Electric Church" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8183" ["description#"]=> int(1) ["description"]=> string(1507) "<br/><br /><a href="http://www.amazon.com/gp/product/0316053945?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0316053945" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51UBa2AOu3L._SL160_.jpg" align="right"></a>So about a month ago, when I was looking for something to read that didn’t concern itself with hordes of zombies and or the living dead in the big box book retailer I happened to glance over at the Sci-Fi section and see this wonderfully packaged series of books by author Jeff Somers, they had a smart design and yeah as shallow as it sounds, I look for that sort of thing when I purchase a book. Because you can at times- judge a book by its cover. Presentation is over half the product, and yeah, OK, I <em>have</em> been burned before by the way something has so handily caught my eye on the shelf. Seeing that it was put out by <strong>Orbit books</strong>, who also put out <strong>Feed</strong> by Mira Grant, one of my 2010 top picks for Zombie reading, I was intrigued enough to purchase The Electric Church. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/electric-church-review/' rel='bookmark' title='Permanent Link: The Electric Church Fiction Review'>The Electric Church Fiction Review</a></li> <li><a href='http://www.flamesrising.com/spook-country-review/' rel='bookmark' title='Permanent Link: Spook Country Review'>Spook Country Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(7483) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/0316053945?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0316053945" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51UBa2AOu3L._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p>So about a month ago, when I was looking for something to read that didn’t concern itself with hordes of zombies and or the living dead in the big box book retailer I happened to glance over at the Sci-Fi section and see this wonderfully packaged series of books by author Jeff Somers, they had a smart design and yeah as shallow as it sounds, I look for that sort of thing when I purchase a book. Because you can at times- judge a book by its cover. Presentation is over half the product, and yeah, OK, I <em>have</em> been burned before by the way something has so handily caught my eye on the shelf.</p> <p>Seeing that it was put out by <strong>Orbit books</strong>, who also put out <strong>Feed</strong> by Mira Grant, one of my 2010 top picks for Zombie reading, I was intrigued enough to purchase The Electric Church. Now I am not in the habit of re-reviewing a book that has been on Flames Rising before, I will say this short little thing about it: This was hands down one of the best pieces of science fiction I have read in a long time.</p> <p>Naturally a few days later I had to go back and pick up the sequel, The Digital Plague, which takes place, from what I can gather either just a few months or years after the events of The Electric Church. The Story for The Digital Plague is centered on now ex-gun for hire turned antigovernment movement leader, Avery Cates, as he continues to battle against the global tyranny of the System Security Force. He’s amassed a crew of regulars and revolutionaries in his new found goal of bringing down the world. One corrupt cop at a time. Again this is a series of books and if you want to read the prior review of The Electric Church on Flames, I am sure the magical coding expertise of the editors here will allow you to do so.</p> <p>The Digital Plague is a fast paced, obscenity filled, noir drenched piece of science fiction that never disappoints, and Jeff Somers is a writer of great skill and one of the best senses of black humor since Warren Ellis. There’s so much right with this book that it makes me want to hit myself in the face repeatedly with a bag full of hammers for not finding this series earlier. Without giving away too much of the story I will attempt to give you a short rundown. Avery Cates has made his name known for killing System Forces cops and hordes of cybernetic killing machines alike, and as this book opens up he becomes infected with a mysteriously manufactured plague of nano machines which eats its victims from the inside out. As Cates attempts to find out who has made him the walking angel of death, he finds himself in the company of old friends, current rivalries and unlikely allies. As the story unfolds we see Avery make his way from the destroyed streets of New York to Paris and beyond to search for the cure and who has done this to him and in in doing so he finds an even deeper conspiracy about to unfold.  But there is so much more to this book than the last little blurb that it nearly does a disservice to Mr. Somers writing.</p> <p>Somers easily handles his dystopian world, making the Avery Cates novels seem as socially relevant as either Philip K Dick, or William Gibson did in their times, in fact more so than Gibson, because if you go back and read “Neuromancer” and then his (Gibson&#8217;s) later novels you see the same display of themes, whereas Mr. Somers allows the singular character of Avery Cates to mature and grow, but that may be due to the serialization aspect, not Mr. Gibson’s inability to transform himself as a writer.</p> <p>Somers also has a great command of the character, allowing you to see Cates fail, or haphazardly stumble blindly through moment after heart pumping moment making the ex-hit man a lovable and sympathetic character. The action is well paced and never, never, never watered down, with equal parts big cinematic explosions and hand to hand beat fests. You can almost see the movie rights flying from the page to the screen as you continue to read on. (Which, according to the authors website, the movie rights have been optioned, though no further info as of yet.) It is a perfect series to sit down and enjoy, wholeheartedly.</p> <p>And as with most mass market paperbacks it’s at a definitely affordable price. So I implore you to either order, or run to your local store and buy yourself the whole of the series so far. Because this is one of the best Sci-Fi series of the last decade, and hopefully this one as well.</p> <p><i>Review by Eric Pollarine</i></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=Orbit%20books&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/electric-church-review/' rel='bookmark' title='Permanent Link: The Electric Church Fiction Review'>The Electric Church Fiction Review</a></li> <li><a href='http://www.flamesrising.com/spook-country-review/' rel='bookmark' title='Permanent Link: Spook Country Review'>Spook Country Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=daYLfVfyfa4:ZtAk68mEhjg:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=daYLfVfyfa4:ZtAk68mEhjg:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=daYLfVfyfa4:ZtAk68mEhjg:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=daYLfVfyfa4:ZtAk68mEhjg:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/daYLfVfyfa4" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/the-digital-plague-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/the-digital-plague-review/" } ["summary#"]=> int(1) ["summary"]=> string(1507) "<br/><br /><a href="http://www.amazon.com/gp/product/0316053945?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0316053945" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51UBa2AOu3L._SL160_.jpg" align="right"></a>So about a month ago, when I was looking for something to read that didn’t concern itself with hordes of zombies and or the living dead in the big box book retailer I happened to glance over at the Sci-Fi section and see this wonderfully packaged series of books by author Jeff Somers, they had a smart design and yeah as shallow as it sounds, I look for that sort of thing when I purchase a book. Because you can at times- judge a book by its cover. Presentation is over half the product, and yeah, OK, I <em>have</em> been burned before by the way something has so handily caught my eye on the shelf. Seeing that it was put out by <strong>Orbit books</strong>, who also put out <strong>Feed</strong> by Mira Grant, one of my 2010 top picks for Zombie reading, I was intrigued enough to purchase The Electric Church. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/electric-church-review/' rel='bookmark' title='Permanent Link: The Electric Church Fiction Review'>The Electric Church Fiction Review</a></li> <li><a href='http://www.flamesrising.com/spook-country-review/' rel='bookmark' title='Permanent Link: Spook Country Review'>Spook Country Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(20) "dark science fiction" ["category#4@term"]=> string(11) "Jeff Somers" ["category#5@term"]=> string(11) "Orbit Books" ["category#6@term"]=> string(6) "sci-fi" ["category#7@term"]=> string(19) "The Electric Church" ["date_timestamp"]=> int(1280231120) } [4]=> array(33) { ["title#"]=> int(1) ["title"]=> string(41) "Pathfinder Tales: Prince of Wolves Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/Y0N9EbtPLAw/" ["comments#"]=> int(1) ["comments"]=> string(61) "http://www.flamesrising.com/prince-of-wolves-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Mon, 26 Jul 2010 11:45:23 +0000" ["dc"]=> array(8) { ["creator#"]=> int(1) ["creator"]=> string(11) "teampreston" ["subject#"]=> int(5) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(12) "dark-fantasy" ["subject#4"]=> string(5) "paizo" ["subject#5"]=> string(10) "pathfinder" } ["category#"]=> int(5) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(12) "dark-fantasy" ["category#4"]=> string(5) "paizo" ["category#5"]=> string(10) "pathfinder" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8571" ["description#"]=> int(1) ["description"]=> string(1840) "<br/><br /><a href="http://www.amazon.com/gp/product/1601252870?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1601252870" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51xmpqgUN4L._SL160_.jpg" align="right"></a>The Pathfinder Tales are a series of novels set in the fantastic new <strong><a href="http://www.amazon.com/gp/product/1601251505?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1601251505" target="_new">Pathfinder RPG</a></strong> setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting. The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/brunner-bounty-hunter-review/' rel='bookmark' title='Permanent Link: Brunner The Bounty Hunter: Omnibus edition Review'>Brunner The Bounty Hunter: Omnibus edition Review</a></li> <li><a href='http://www.flamesrising.com/grimm-fairy-tales-review/' rel='bookmark' title='Permanent Link: Grimm Fairy Tales Graphic Novel Review'>Grimm Fairy Tales Graphic Novel Review</a></li> <li><a href='http://www.flamesrising.com/prince-of-lies-review/' rel='bookmark' title='Permanent Link: Prince of Lies: The Avatar Series, Book IV Review'>Prince of Lies: The Avatar Series, Book IV Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(7223) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/1601252870?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1601252870" target="_new"><img border="0" src="http://paizo.com/image/product/catalog/PZO/PZO8502_500.jpeg" width="200"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p><strong>Details:</strong></p> <p>Pathfinder Tales: Prince of Wolves by Dave Gross<br /> Paizo Publishing, 262 pages<br /> <em>Advance Reader Copy</em></p> <p><strong>Description:</strong></p> <p><em>For half-elven Pathfinder Varian Jeggare and his devil-blooded bodyguard Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing Pathfinder takes them into the gothic and mist-shrouded mountains of Ustalav. Beset on all sides by noble intrigue, mysterious locals, and the deadly creatures of the night, Varian and Radovan must use both sword and spell to track the strange rumors to their source and uncover a secret of unimaginable proportions, aided in their quest by a pack of sinister werewolves and a mysterious mute priestess. But it’ll take more than merely solving the mystery to finish this job. For shadowy figures have taken note of the pair’s investigations, and the forces of darkness are set on making sure neither man gets out of Ustalav alive&#8230;</em></p> <p><strong>Review:</strong></p> <p>The <strong>Pathfinder Tales</strong> are a series of novels set in the fantastic new <strong><a href="http://www.amazon.com/gp/product/1601251505?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1601251505" target="_new">Pathfinder RPG</a></strong> setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting.</p> <p>The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters.</p> <p>Characterization, or rather a lack of it is one of my pet peeves. If a character is in the novel, especially a protagonist/ antagonist I want to feel something for them. I want to understand why: get in their head a bit. There is an expectation of the author having strings to pull on the reader, and Dave Gross takes advantage of that nicely.</p> <p>I can honestly admit, I really liked Varian and Radovan. Their faults and errors in judgment, awkward feelings, missteps make them feel real…and I’m a sucker for real-feeling characters. It makes me as a reader sympathetic. I admit it, I was hooked.</p> <p>The setting itself is described nicely. I know every says “show don’t tell” but to be honest, a bit of it is reasonable in this case as it is really the first glimpse many folks will see of the setting. A bit of exposition is understandable. Actually, I wish the story was longer so I could absorb more of the setting, but there will be more novels, so I’ll be sated later. The novel feels like a “taste” of a much bigger world.</p> <p>The cover art is well done. Well suited to the genre. Dan Scott did a very fine job and the visual presentation works nicely!</p> <p>Since I have an ARC (advance reader copy) I don’t know if any changes will be made to the final version that ships to the stores. If I could make a recommendation, I’d put a good map up front and maybe a “cast of characters” as well for easy reference.</p> <p>In summary, Dave Gross does a wonderful job in telling a compelling story with characters that are rich and colorful. The plot unfolds in unexpected ways (bonus!) and doesn’t resort to lame gimmicks: it’s just a damn good tale.</p> <p><strong>Rating:</strong></p> <p>A very impressive opener! I can’t wait to read more <strong>Pathfinder Tales</strong>! Now I’m anxious to do some gaming in the setting: explore further.</p> <p><strong>Rating:</strong> 4 out of 5 Stars</p> <p><i>Review by Jeff Preston</i></p> <p><center><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=books&#038;search=paizo&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/brunner-bounty-hunter-review/' rel='bookmark' title='Permanent Link: Brunner The Bounty Hunter: Omnibus edition Review'>Brunner The Bounty Hunter: Omnibus edition Review</a></li> <li><a href='http://www.flamesrising.com/grimm-fairy-tales-review/' rel='bookmark' title='Permanent Link: Grimm Fairy Tales Graphic Novel Review'>Grimm Fairy Tales Graphic Novel Review</a></li> <li><a href='http://www.flamesrising.com/prince-of-lies-review/' rel='bookmark' title='Permanent Link: Prince of Lies: The Avatar Series, Book IV Review'>Prince of Lies: The Avatar Series, Book IV Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Y0N9EbtPLAw:F_gdWWx84SU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Y0N9EbtPLAw:F_gdWWx84SU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=Y0N9EbtPLAw:F_gdWWx84SU:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=Y0N9EbtPLAw:F_gdWWx84SU:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/Y0N9EbtPLAw" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(57) "http://www.flamesrising.com/prince-of-wolves-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(52) "http://www.flamesrising.com/prince-of-wolves-review/" } ["summary#"]=> int(1) ["summary"]=> string(1840) "<br/><br /><a href="http://www.amazon.com/gp/product/1601252870?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=1601252870" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51xmpqgUN4L._SL160_.jpg" align="right"></a>The Pathfinder Tales are a series of novels set in the fantastic new <strong><a href="http://www.amazon.com/gp/product/1601251505?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=xm2&#038;camp=1789&#038;creativeASIN=1601251505" target="_new">Pathfinder RPG</a></strong> setting. Having read several tie-in novels for a wide variety of settings/ games I was excited to give this a shot. I think my excitement was well placed; the novel is a lot of fun and a fantastic “first look” in to rich Pathfinder setting. The author does something we see little of these days (it seems) in utilizing the first-person perspective. Admittedly it took a chapter or so to warm up to it, but it seemed to really work. The first person perspective makes the events of the story seem a bit more personal and the author did a fine job in making some really interesting characters. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/brunner-bounty-hunter-review/' rel='bookmark' title='Permanent Link: Brunner The Bounty Hunter: Omnibus edition Review'>Brunner The Bounty Hunter: Omnibus edition Review</a></li> <li><a href='http://www.flamesrising.com/grimm-fairy-tales-review/' rel='bookmark' title='Permanent Link: Grimm Fairy Tales Graphic Novel Review'>Grimm Fairy Tales Graphic Novel Review</a></li> <li><a href='http://www.flamesrising.com/prince-of-lies-review/' rel='bookmark' title='Permanent Link: Prince of Lies: The Avatar Series, Book IV Review'>Prince of Lies: The Avatar Series, Book IV Review</a></li> </ol>" ["category@term"]=> string(7) "Fiction" ["category#2@term"]=> string(7) "Reviews" ["category#3@term"]=> string(12) "dark-fantasy" ["category#4@term"]=> string(5) "paizo" ["category#5@term"]=> string(10) "pathfinder" ["date_timestamp"]=> int(1280144723) } [5]=> array(29) { ["title#"]=> int(1) ["title"]=> string(53) "Christmas in July Sale at RPGNow and DriveThruComics!" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/SI2NPBXMcSc/" ["comments#"]=> int(1) ["comments"]=> string(60) "http://www.flamesrising.com/christmas-in-july-sale/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Sat, 24 Jul 2010 13:47:41 +0000" ["dc"]=> array(6) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(3) ["subject"]=> string(10) "Promotions" ["subject#2"]=> string(15) "drivethrucomics" ["subject#3"]=> string(6) "rpgnow" } ["category#"]=> int(3) ["category"]=> string(10) "Promotions" ["category#2"]=> string(15) "drivethrucomics" ["category#3"]=> string(6) "rpgnow" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8561" ["description#"]=> int(1) ["description"]=> string(1129) "<br/>Christmas is coming, the goose is getting fat, the <strong>Flames Rising RPGNow Store</strong> is where the discounts are at! That's right, Christmas in July is here! Get 25% off of thousands of products by dozens of great publishers! Put the jingle bells on, and keep some jingle in your pocket, too! Save on titles from White Wolf, Mongoose, Green Ronin, Pinnacle, AEG, Margaret Weis Productions, Crafty Games, Malhavoc Press, Cubicle 7 and more! <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/jonah-hex-sale-at-dtc/' rel='bookmark' title='Permanent Link: Movie Mayhem Sale at DriveThruComics.com!'>Movie Mayhem Sale at DriveThruComics.com!</a></li> <li><a href='http://www.flamesrising.com/weekend-warrior-sale-drivethrucomics/' rel='bookmark' title='Permanent Link: Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com'>Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com</a></li> <li><a href='http://www.flamesrising.com/gms-day-sale-at-rpgnow/' rel='bookmark' title='Permanent Link: GM&#8217;s Day Sale at RPGNow!'>GM&#8217;s Day Sale at RPGNow!</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(3929) "<br/><p>Christmas is coming, the goose is getting fat, the <strong>Flames Rising RPGNow Store</strong> is where the discounts are at!</p> <p>That&#8217;s right, Christmas in July is here! Get 25% off of thousands of products by dozens of great publishers! Put the jingle bells on, and keep some jingle in your pocket, too!</p> <p>Save on titles from White Wolf, Mongoose, Green Ronin, Pinnacle, AEG, Margaret Weis Productions, Crafty Games, Malhavoc Press, Cubicle 7 and more!</p> <p><strong>Flames Rising Press items are included in this sale:</strong></p> <p><a href="http://flamesrising.rpgnow.com/product_info.php?products_id=79168">Queen of Crows</a> by Monica Valentinelli<br /> <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=64607">Conventions for the Aspiring Game Professional</a> by Jess Hartley<br /> <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=65813">Instant Antagonist: The Selfish Succubus</a> by Jess Hartley</p> <p><strong><a href="http://comics.drivethrustuff.com/?affiliate_id=82894" target="_new">DriveThruComics.com</a></strong> is also taking part in the <b><a href="http://comics.drivethrustuff.com/rpg_xmas_in_july.php?SRC=flamesrising">Christmas in July Sale</a></b>!</p> <p>Save on titles from Top Cow Productions, Moonstone, 2000 AD, Caliber Comics, Archaia Entertainment, Nifty Comics, Studio 407 and many more!</p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/jonah-hex-sale-at-dtc/' rel='bookmark' title='Permanent Link: Movie Mayhem Sale at DriveThruComics.com!'>Movie Mayhem Sale at DriveThruComics.com!</a></li> <li><a href='http://www.flamesrising.com/weekend-warrior-sale-drivethrucomics/' rel='bookmark' title='Permanent Link: Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com'>Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com</a></li> <li><a href='http://www.flamesrising.com/gms-day-sale-at-rpgnow/' rel='bookmark' title='Permanent Link: GM&#8217;s Day Sale at RPGNow!'>GM&#8217;s Day Sale at RPGNow!</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SI2NPBXMcSc:qI9XOR9ufP8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SI2NPBXMcSc:qI9XOR9ufP8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=SI2NPBXMcSc:qI9XOR9ufP8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=SI2NPBXMcSc:qI9XOR9ufP8:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/SI2NPBXMcSc" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(56) "http://www.flamesrising.com/christmas-in-july-sale/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(51) "http://www.flamesrising.com/christmas-in-july-sale/" } ["summary#"]=> int(1) ["summary"]=> string(1129) "<br/>Christmas is coming, the goose is getting fat, the <strong>Flames Rising RPGNow Store</strong> is where the discounts are at! That's right, Christmas in July is here! Get 25% off of thousands of products by dozens of great publishers! Put the jingle bells on, and keep some jingle in your pocket, too! Save on titles from White Wolf, Mongoose, Green Ronin, Pinnacle, AEG, Margaret Weis Productions, Crafty Games, Malhavoc Press, Cubicle 7 and more! <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/jonah-hex-sale-at-dtc/' rel='bookmark' title='Permanent Link: Movie Mayhem Sale at DriveThruComics.com!'>Movie Mayhem Sale at DriveThruComics.com!</a></li> <li><a href='http://www.flamesrising.com/weekend-warrior-sale-drivethrucomics/' rel='bookmark' title='Permanent Link: Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com'>Don&#8217;t Miss the Weekend Warrior Sale at DriveThruComics.com</a></li> <li><a href='http://www.flamesrising.com/gms-day-sale-at-rpgnow/' rel='bookmark' title='Permanent Link: GM&#8217;s Day Sale at RPGNow!'>GM&#8217;s Day Sale at RPGNow!</a></li> </ol>" ["category@term"]=> string(10) "Promotions" ["category#2@term"]=> string(15) "drivethrucomics" ["category#3@term"]=> string(6) "rpgnow" ["date_timestamp"]=> int(1279979261) } [6]=> array(35) { ["title#"]=> int(1) ["title"]=> string(25) "Final Fantasy XIII Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/XRRPal0HBwg/" ["comments#"]=> int(1) ["comments"]=> string(63) "http://www.flamesrising.com/final-fantasy-xiii-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Fri, 23 Jul 2010 11:45:55 +0000" ["dc"]=> array(9) { ["creator#"]=> int(1) ["creator"]=> string(4) "GRIM" ["subject#"]=> int(6) ["subject"]=> string(11) "Video Games" ["subject#2"]=> string(5) "anime" ["subject#3"]=> string(13) "final fantasy" ["subject#4"]=> string(11) "playstation" ["subject#5"]=> string(9) "steampunk" ["subject#6"]=> string(11) "video-games" } ["category#"]=> int(6) ["category"]=> string(11) "Video Games" ["category#2"]=> string(5) "anime" ["category#3"]=> string(13) "final fantasy" ["category#4"]=> string(11) "playstation" ["category#5"]=> string(9) "steampunk" ["category#6"]=> string(11) "video-games" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=7820" ["description#"]=> int(1) ["description"]=> string(1272) "<br/><br /><a href="http://www.amazon.com/gp/product/B000FQ2DTA?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000FQ2DTA" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51oaDryLgEL._SL160_.jpg" align="right"></a>Unlucky for some, Final Fantasy XIII is the first proper third-gen installment in the Final Fantasy series and it's a divisive one that's been the cause of some controvery. It's a big departure from the previous games in the series and from many of the gameplay conventions of JRPGs and RPGs in general. It's also virtually incomprehensible and requires a big investment of time to get to the full 'whack' of the game. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/damnation-ps3-review/' rel='bookmark' title='Permanent Link: Damnation (PS3) Review'>Damnation (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/borderlands-ps3-review/' rel='bookmark' title='Permanent Link: Borderlands (PS3) Review'>Borderlands (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/dragon-age-origins-review/' rel='bookmark' title='Permanent Link: Dragon Age: Origins (PS3) Review'>Dragon Age: Origins (PS3) Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(12540) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/B000FQ2DTA?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000FQ2DTA" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51oaDryLgEL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p>***CAUTION SPOILERS!***</p> <p><strong>Introduction</strong><br /> Unlucky for some, Final Fantasy XIII is the first proper third-gen installment in the Final Fantasy series and it&#8217;s a divisive one that&#8217;s been the cause of some controvery. It&#8217;s a big departure from the previous games in the series and from many of the gameplay conventions of JRPGs and RPGs in general. It&#8217;s also virtually incomprehensible and requires a big investment of time to get to the full &#8216;whack&#8217; of the game.</p> <p><strong>Story</strong><br /> I have no idea. Seriously.</p> <p>I like to think I&#8217;m a fairly canny and intelligent guy with an IQ in the 140s, a more-than-passing familiarity with Japanese popular culture, JRPG tropes and have successfully negotiated my way through some very confusing games, books and films but even having completed the game I am little the wiser about what FFXIII was actually about. Something about ancient magic/machine beings infecting people with special powers and using them to try and kill themselves to summon back the creator of the universe&#8230; it makes little sense, isn&#8217;t well explained and contradicts itself a half-dozen times along the way. It seems to come from a similar half-crazed, strange interpretation of Christian philosophy that Bayonetta does and makes almost as little sense.</p> <p>I&#8217;m little the wiser as to what it was all about at the end of game compared to how I felt at the start. Frustration at this problem is only compounded by the fact that you were thrown in at the start with little to no background information and yet hours and hours and hours were spent (wasted) on a prolonged tutorial and the gradual introduction of game elements that took hours. If as much attention had been paid to explaining the world, the L&#8217;cie, Fal&#8217;Cie, Coccoon, Pulse and everything else involved that would, frankly, have been time better spent.</p> <p>Given that the game is so, so, so, so, so very, very linear and you&#8217;re essentially being lead by the nose through the game writer&#8217;s story and plot with little or no sidelines or hidden areas and almost zero exploration, you&#8217;d think they&#8217;d do a better job of getting the story, plotline and worlds across.</p> <p><strong>Gameplay</strong><br /> Gameplay takes a big departure from normal Final Fantasy play, you give up control over all but one character, the leader, who is the only one that you directly control. Otherwise you issue orders by choosing &#8216;paradigms&#8217; which determine the skill set and actions of all the characters, including the one that you directly play. This makes for some fast and furious live combat, which greatly speeds up the encounters and makes the fights more frenetic, but it greatly removes your input as a player, removing you from the action and since you can use &#8216;automatic&#8217; to fill in even the lead character&#8217;s actions combat can devolve into simply pressing the &#8216;A&#8217; button, over and over again. I prefer a more tactical and turn-based mode of play to this, though I did enjoy FFXII which had a similar system, albeit one you had greater control over (being able to essentially program your companions and being able to step in and give them specific orders as needed.</p> <p>Characters are advanced through a system called the &#8216;Crystarium&#8217;, you earn points from killing monsters which you spend to upgrade your skills and stat bonuses in the various roles (Ravager, Sentinel, Commando, Medic, Synergist and Saboteur). The customisation isn&#8217;t as open as you might think however as each character is only truly effective in up to three of these roles and even when the rest open up you&#8217;ll likely only boost them for the sake of it with leftover points. Unless you grind like a mad bastard and run back and forth killing monsters you&#8217;ll only max your main roles.</p> <p>Weapons are customised with more grinding, this time for animal and mechanical parts which you use to imbue your weapons with boosts, increasing their combat and magic bonuses and unlocking higher levels which require special items to boost them even higher. Again, you&#8217;re unlikely to do this as it would take a massive amount of grinding beyond the seventy or so hours we spent on the game.</p> <p>Rather than finding out the weaknesses of the enemies and structuring your attacks accordingly as you would in the old games, you&#8217;re now much more reliant on the enemy-scanning Libra ability. Once the enemy&#8217;s strengths and weaknesses are known then your secondary characters will adjust their attacks accordingly, but until you get that information they&#8217;re as liable to heal the baddies with ill-chosen magic spells as to hurt them.</p> <p>The speed is welcome but too many compromises have been made on playability and the tactical side of the game. More thought and tweaking is certainly needed.</p> <p><strong>Atmosphere</strong><br /> As mentioned before, FFXIII is extremely linear and can be split into two halves. The first half you&#8217;re effectively fleeing from pursuit, trying to escape Cocoon, your home and get away to Pulse, the twin planet. Cocoon is extremely high tech and certainly feels that way, through many cut scenes you do get a feel that you&#8217;re pursued and that living on Cocoon isn&#8217;t necessarily all it&#8217;s cracked up to be but the linearity is so constricting you&#8217;re frustrated as much as you&#8217;re drawn in. It&#8217;s essentially nothing more than one long string of fights, punctuated by cutscenes.</p> <p>Once you get to pulse the atmospherics become much better and this coincides with a little more freedom in exploration, moving around and side-quests (though these are essentially pointless and you can&#8217;t do some of them until after you&#8217;ve completed the game at which point&#8230; what&#8217;s the point of going back again other than being OCD?</p> <p>While Cocoon is the logical extension of the magitech seen in so many of the other Final Fantasy games (since VI), Pulse &#8211; or Gran Pulse, is a ruined, wild planet of Archaeotechnology, vicious beasts, chocobos and a near endless number of hunting quests that, while they&#8217;re writen into the story are really just make-work, rather than having any truly free-roaming element to the game.</p> <p>The graphics are brilliant and do draw you in but without a comprehensible story to hang the pretty images onto there&#8217;s nothing to draw you in. Couple this with largely unsympathetic lead characters and there&#8217;s not to engage you with the story and without a clear story to comprehend it&#8217;s very difficult to figure out whether the game has true atmosphere or not.</p> <p><strong>Graphics</strong><br /> The graphics are brilliant and the visuals are, apparently, part of a new &#8216;Crystal Tools&#8217; game engine which is keyed for transitions between cutscenes and play as well as physics and special effects. This is some of the smoothest rendering I&#8217;ve seen on the PS3 and where a lot of games seem to gain pixelation at higher resolutions, FFXIII remained smooth and anti-aliased without getting degraded.</p> <p>Character animation is good, though the jumps are a little unconvincing. Combat is fairly smooth and the smoke effects, explosions and spells are visually very impressive and exciting. Transitions between cut scenes and live play are smooth and while there&#8217;s &#8211; perhaps &#8211; too many of them this lessens the disruption to play. The lighting in particular is well done and, unlike many games, it never gets too dark or too washed out with bloom effects to see what&#8217;s going on.</p> <p><strong>Conclusion</strong><br /> FFXIII is a deeply flawed game that is, nonetheless, pretty. It&#8217;s more comprehensible than Bayonetta&#8230; but only vaguely. It&#8217;s very pretty, but that&#8217;s really all the game has going for it and for hardcore RPG fanatics the lack of free customization and lack of a true free-exploration section severely devalues the game. While a lot of RPG development &#8211; admittedly western &#8211; has been bringing choice into CRPGs this game runs on particularly narrow rails. While it&#8217;s pretty, there&#8217;s a lot to be ironed out and expanded to make it a truly satisfying game. FFXII overcame its system changes with a comprehensible story and some engaging characters, both of which are missing in FFXIII.</p> <p>Still, there&#8217;s the seeds of a good, even a really great game in there which, hopefully, will get shaken down in Versus XIII and FFXIV and allow the pure brilliance to shine through.</p> <p><strong>Score</strong><br /> Style: 5<br /> Substance: 2<br /> Overall: 3</p> <p><strong>Side-Note</strong><br /> Another major disappointment this time around was the Piggyback game guide. Usually these are really complete, give great advice and give you enough information about the background of the game and the game rules that you could run a tabletop RPG based on the material given there. This time around the book felt virtually useless, didn&#8217;t contain a huge amount of useful information and the combat advice wasn&#8217;t exactly all that. Not really worth the money, especially in a world that contains Gamefaqs.com</p> <p><i>Review by James &#8216;Grim&#8217; Desborough</i></p> <p><iframe src="http://rcm.amazon.com/e/cm?t=flamesrising-20&#038;o=1&#038;p=13&#038;l=st1&#038;mode=videogames&#038;search=final%20fantasy&#038;fc1=000000&#038;lt1=&#038;lc1=3366FF&#038;bg1=FFFFFF&#038;f=ifr" marginwidth="0" marginheight="0" width="468" height="60" border="0" frameborder="0" style="border:none;" scrolling="no"></iframe></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/damnation-ps3-review/' rel='bookmark' title='Permanent Link: Damnation (PS3) Review'>Damnation (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/borderlands-ps3-review/' rel='bookmark' title='Permanent Link: Borderlands (PS3) Review'>Borderlands (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/dragon-age-origins-review/' rel='bookmark' title='Permanent Link: Dragon Age: Origins (PS3) Review'>Dragon Age: Origins (PS3) Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=XRRPal0HBwg:JJwWbiep-L8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=XRRPal0HBwg:JJwWbiep-L8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=XRRPal0HBwg:JJwWbiep-L8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=XRRPal0HBwg:JJwWbiep-L8:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/XRRPal0HBwg" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(59) "http://www.flamesrising.com/final-fantasy-xiii-review/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(54) "http://www.flamesrising.com/final-fantasy-xiii-review/" } ["summary#"]=> int(1) ["summary"]=> string(1272) "<br/><br /><a href="http://www.amazon.com/gp/product/B000FQ2DTA?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=B000FQ2DTA" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51oaDryLgEL._SL160_.jpg" align="right"></a>Unlucky for some, Final Fantasy XIII is the first proper third-gen installment in the Final Fantasy series and it's a divisive one that's been the cause of some controvery. It's a big departure from the previous games in the series and from many of the gameplay conventions of JRPGs and RPGs in general. It's also virtually incomprehensible and requires a big investment of time to get to the full 'whack' of the game. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/damnation-ps3-review/' rel='bookmark' title='Permanent Link: Damnation (PS3) Review'>Damnation (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/borderlands-ps3-review/' rel='bookmark' title='Permanent Link: Borderlands (PS3) Review'>Borderlands (PS3) Review</a></li> <li><a href='http://www.flamesrising.com/dragon-age-origins-review/' rel='bookmark' title='Permanent Link: Dragon Age: Origins (PS3) Review'>Dragon Age: Origins (PS3) Review</a></li> </ol>" ["category@term"]=> string(11) "Video Games" ["category#2@term"]=> string(5) "anime" ["category#3@term"]=> string(13) "final fantasy" ["category#4@term"]=> string(11) "playstation" ["category#5@term"]=> string(9) "steampunk" ["category#6@term"]=> string(11) "video-games" ["date_timestamp"]=> int(1279885555) } [7]=> array(35) { ["title#"]=> int(1) ["title"]=> string(56) "James Semple and Monica Valentinelli Partner for Trailer" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/e8xBtmtKkmE/" ["comments#"]=> int(1) ["comments"]=> string(60) "http://www.flamesrising.com/queen-of-crows-trailer/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Thu, 22 Jul 2010 13:02:09 +0000" ["dc"]=> array(9) { ["creator#"]=> int(1) ["creator"]=> string(6) "Flames" ["subject#"]=> int(6) ["subject"]=> string(8) "Features" ["subject#2"]=> string(10) "Promotions" ["subject#3"]=> string(17) "alternate history" ["subject#4"]=> string(12) "dark-fantasy" ["subject#5"]=> string(6) "ebooks" ["subject#6"]=> string(17) "historical horror" } ["category#"]=> int(6) ["category"]=> string(8) "Features" ["category#2"]=> string(10) "Promotions" ["category#3"]=> string(17) "alternate history" ["category#4"]=> string(12) "dark-fantasy" ["category#5"]=> string(6) "ebooks" ["category#6"]=> string(17) "historical horror" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8426" ["description#"]=> int(1) ["description"]=> string(1816) "<br/><br /><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"><img src="http://horror.drivethrustuff.com/images/2744/79168.png" width="125" align="right"></a>Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on <a href="http://http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader. Today, we are pleased to announce that a promotional trailer has been released for THE QUEEN OF CROWS. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by <a href="http://www.jamessemple.com/" target="_new">James Semple</a>, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/designing-queen-of-crows/' rel='bookmark' title='Permanent Link: Notes on Designing THE QUEEN OF CROWS'>Notes on Designing THE QUEEN OF CROWS</a></li> <li><a href='http://www.flamesrising.com/queen-of-crows-drivethruhorror/' rel='bookmark' title='Permanent Link: The Queen of Crows is available now at DriveThruHorror!'>The Queen of Crows is available now at DriveThruHorror!</a></li> <li><a href='http://www.flamesrising.com/trailer-dragon-hunters-book/' rel='bookmark' title='Permanent Link: Trailer for The Dragon Hunters Book by Paul Genesse'>Trailer for The Dragon Hunters Book by Paul Genesse</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(5173) "<br/><p><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"><img src="http://horror.drivethrustuff.com/images/2744/79168.png" width="200" align="right"></a>Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on <a href="http://http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader. </p> <p>Today, we are pleased to announce that a promotional trailer has been released for <a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new">THE QUEEN OF CROWS</a>. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by <a href="http://www.jamessemple.com/" target="_new">James Semple</a>, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip.</p> <p>In addition to Semple&#8217;s work in film, he has also composed gaming soundtracks for <a href="http://flamesrising.rpgnow.com/index.php?filters=0_0_0_0_0&#038;manufacturers_id=340" target="_new">Pelgrane Press</a> including <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=57994" target="_new">Four Shadows: Music for Trail of Cthulhu</a> and <a href="http://flamesrising.rpgnow.com/product_info.php?products_id=58652" target="_new">Dissonance: Music for Esoterrorists</a>.</p> <p>Watch THE QUEEN OF CROWS trailer below and add your thoughts on the music and imagery from this new video.</p> <p><object width="445" height="364"><param name="movie" value="http://www.youtube.com/v/lMZ2NFd_YXE&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lMZ2NFd_YXE&amp;hl=en_US&amp;fs=1?rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999&amp;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object></p> <p>For more information about THE QUEEN OF CROWS, visit <a href="http://www.violetwar.com" target="_new">VioletWar.com</a> or <a href="http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>.</p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/designing-queen-of-crows/' rel='bookmark' title='Permanent Link: Notes on Designing THE QUEEN OF CROWS'>Notes on Designing THE QUEEN OF CROWS</a></li> <li><a href='http://www.flamesrising.com/queen-of-crows-drivethruhorror/' rel='bookmark' title='Permanent Link: The Queen of Crows is available now at DriveThruHorror!'>The Queen of Crows is available now at DriveThruHorror!</a></li> <li><a href='http://www.flamesrising.com/trailer-dragon-hunters-book/' rel='bookmark' title='Permanent Link: Trailer for The Dragon Hunters Book by Paul Genesse'>Trailer for The Dragon Hunters Book by Paul Genesse</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e8xBtmtKkmE:Jo63dmyJrh8:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e8xBtmtKkmE:Jo63dmyJrh8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e8xBtmtKkmE:Jo63dmyJrh8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e8xBtmtKkmE:Jo63dmyJrh8:l6gmwiTKsz0"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=l6gmwiTKsz0" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/FlamesRising/~4/e8xBtmtKkmE" height="1" width="1"/>" } ["wfw"]=> array(2) { ["commentrss#"]=> int(1) ["commentrss"]=> string(56) "http://www.flamesrising.com/queen-of-crows-trailer/feed/" } ["http://purl.org/rss/1.0/modules/slash/"]=> array(2) { ["comments#"]=> int(1) ["comments"]=> string(1) "0" } ["http://rssnamespace.org/feedburner/ext/1.0"]=> array(2) { ["origlink#"]=> int(1) ["origlink"]=> string(51) "http://www.flamesrising.com/queen-of-crows-trailer/" } ["summary#"]=> int(1) ["summary"]=> string(1816) "<br/><br /><a href="http://horror.drivethrustuff.com/product_info.php?products_id=79168" target="_new"><img src="http://horror.drivethrustuff.com/images/2744/79168.png" width="125" align="right"></a>Earlier this year, FlamesRising.com announced the release of an e-book by Monica Valentinelli, Shari Hill and Leanne Buckley entitled THE QUEEN OF CROWS. Since its release on <a href="http://http://www.drivethruhorror.com" target="_new">DriveThruHorror.com</a>, this $4.99 e-book has gotten rave reviews for its unique design and strong emphasis on the reader. Today, we are pleased to announce that a promotional trailer has been released for THE QUEEN OF CROWS. The trailer was designed by Monica Valentinelli and employs an aged, historical feel. The music was composed by <a href="http://www.jamessemple.com/" target="_new">James Semple</a>, a professional in the entertainment industry. Together, the pair worked on deciding the feel of the music and how it fit with the dark images in the trailer. Once the theme of the music was decided, Semple worked his magic and incorporated sound effects into the dramatic clip. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/designing-queen-of-crows/' rel='bookmark' title='Permanent Link: Notes on Designing THE QUEEN OF CROWS'>Notes on Designing THE QUEEN OF CROWS</a></li> <li><a href='http://www.flamesrising.com/queen-of-crows-drivethruhorror/' rel='bookmark' title='Permanent Link: The Queen of Crows is available now at DriveThruHorror!'>The Queen of Crows is available now at DriveThruHorror!</a></li> <li><a href='http://www.flamesrising.com/trailer-dragon-hunters-book/' rel='bookmark' title='Permanent Link: Trailer for The Dragon Hunters Book by Paul Genesse'>Trailer for The Dragon Hunters Book by Paul Genesse</a></li> </ol>" ["category@term"]=> string(8) "Features" ["category#2@term"]=> string(10) "Promotions" ["category#3@term"]=> string(17) "alternate history" ["category#4@term"]=> string(12) "dark-fantasy" ["category#5@term"]=> string(6) "ebooks" ["category#6@term"]=> string(17) "historical horror" ["date_timestamp"]=> int(1279803729) } [8]=> array(35) { ["title#"]=> int(1) ["title"]=> string(42) "Day by Day Armageddon: Beyond Exile Review" ["link#"]=> int(1) ["link"]=> string(59) "http://feedproxy.google.com/~r/FlamesRising/~3/e1WoNBGvqfM/" ["comments#"]=> int(1) ["comments"]=> string(62) "http://www.flamesrising.com/dbda-beyond-exile-review/#comments" ["pubdate#"]=> int(1) ["pubdate"]=> string(31) "Thu, 22 Jul 2010 11:45:54 +0000" ["dc"]=> array(9) { ["creator#"]=> int(1) ["creator"]=> string(14) "Eric Pollarine" ["subject#"]=> int(6) ["subject"]=> string(7) "Fiction" ["subject#2"]=> string(7) "Reviews" ["subject#3"]=> string(9) "JL Bourne" ["subject#4"]=> string(14) "permuted-press" ["subject#5"]=> string(16) "post-apocalyptic" ["subject#6"]=> string(7) "zombies" } ["category#"]=> int(6) ["category"]=> string(7) "Fiction" ["category#2"]=> string(7) "Reviews" ["category#3"]=> string(9) "JL Bourne" ["category#4"]=> string(14) "permuted-press" ["category#5"]=> string(16) "post-apocalyptic" ["category#6"]=> string(7) "zombies" ["guid#"]=> int(1) ["guid@"]=> string(11) "ispermalink" ["guid@ispermalink"]=> string(5) "false" ["guid"]=> string(35) "http://www.flamesrising.com/?p=8433" ["description#"]=> int(1) ["description"]=> string(1725) "<br/><br /><a href="http://www.amazon.com/gp/product/143917752X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=143917752X" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51MQ%2BDgoEfL._SL160_.jpg" align="right"></a>It’s come to my own personal attention that there are no longer any things in this world that excite me. It’s not that I am some dispassionate postmodern intellectual existential snob, OK-maybe I am, but it’s not as if my world view doesn’t allow for some joy. And when I got the email from Jacob over at <strong>Permuted Press</strong>, regarding an opportunity to review “<strong>Day by Day Armageddon: Beyond Exile</strong>” from Zombie fiction legend, <strong>JL Bourne</strong>, I danced the dance of a thousand joys; which if you don’t know what that is –well, imagine a fully grown man running around flapping his arms like a 12 year old girl who just got to meet “Edward” from the “Twilight” saga. Yeah- I <em>will</em> hang my head in shame as I write this. But my joy is still there, you can’t take that away from me. <strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/permuted-press-pocket-books/' rel='bookmark' title='Permanent Link: Permuted Press announces deal with Pocket Books!'>Permuted Press announces deal with Pocket Books!</a></li> <li><a href='http://www.flamesrising.com/empire-review/' rel='bookmark' title='Permanent Link: Empire Fiction Review'>Empire Fiction Review</a></li> <li><a href='http://www.flamesrising.com/down-the-road-review/' rel='bookmark' title='Permanent Link: Down the Road Review'>Down the Road Review</a></li> </ol>" ["content"]=> array(2) { ["encoded#"]=> int(1) ["encoded"]=> string(8264) "<br/><p><center><strong><a href="http://www.amazon.com/gp/product/143917752X?ie=UTF8&#038;tag=flamesrising-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=143917752X" target="_new"><img border="0" src="https://images-na.ssl-images-amazon.com/images/I/51MQ%2BDgoEfL._SL160_.jpg"><br />Available at Amazon.com</a></strong></center> <ul></ul> <p>It’s come to my own personal attention that there are no longer any things in this world that excite me. It’s not that I am some dispassionate postmodern intellectual existential snob, OK-maybe I am, but it’s not as if my world view doesn’t allow for some joy. And when I got the email from Jacob over at <strong>Permuted Press</strong>, regarding an opportunity to review “<strong>Day by Day Armageddon: Beyond Exile</strong>” from Zombie fiction legend, <strong>JL Bourne</strong>, I danced the dance of a thousand joys; which if you don’t know what that is –well, imagine a fully grown man running around flapping his arms like a 12 year old girl who just got to meet “Edward” from the “Twilight” saga.</p> <p>Yeah- I <em>will</em> hang my head in shame as I write this. But my joy is still there, you can’t take that away from me.</p> <p>So when I opened up the package in anticipation and a little dread-as the original “Day by Day Armageddon” is hands down,  and I mean HANDS DOWN as in no debating ,one of the best works in the new Zombie fiction revival/renaissance- after finishing it in under a day, I can say that this sequel does not disappoint.</p> <p>I will address the only two cons that I could find with this novel here at the beginning, so I can start slathering on the praise. First and foremost, the novel is written in the telltale journal/diary style which made the first book such a stand out affair, which if it has been a few years since you read the first book, “Beyond Exile”  will leave you catching back up to the style. The good news is that it only takes about a chapter or so to get back up to speed on the style. Now for those of you that have recently picked up Bourne’s first novel, or are new to the genre- this won’t be a problem, but for those of us that have read Keene and Paffenroth, or the many others that are pure literary forces in the subgenre, the diary/journal style takes a chapter or two to get back into it. The second and last criticism that I can see is actually not really a criticism but more of a fanboy complaint; it’s too short. But not in a way that leaves you hanging feeling that you bought a half finished book, far from it-you just want more when the story ends. Alright, it’s only one minor criticism.</p> <p>Now the good, and there is so much of it I will not be able to get to it all here on Flames.</p> <p>“Beyond Exile” takes place immediately after the events of the first “Day by Day,” (so if you’re not all that familiar with the story line then go get both books and read them back to back and then this review will make more sense) where we see the assembled survivors of Hotel 23, after taking a beating from a group of post apocalyptic raiders and zombie hordes, regrouping and faced with the realities of the new found truth, that they may be the only ones left in the world.</p> <p>As the story progresses along we see our AWOL USAF Officer, and his rag tag band of survivors grow into a highly affective and lethal unit, not to mention the fact that through a chance run in with a small group of stranded Marines, the narrator goes from being on the run to being in command. Even more intrigue is heaped upon the reader when things at Hotel 23 start to get spooky, complete with unmanned drones, high tech weapons systems, a coast guard cutter, an unidentified sniper, and people who eat zombies. Yes people who eat the zombies.</p> <p>Now I am not going to spoil the actual novel for you, as I if you are reading this then you are most likely a fan of the genre, and I wouldn’t do that to a fellow fan, but I am going to say that Mr. Bourne’s style has greatly improved, his sense of voice in the narrative is much more distinct, and the action is all there as well. He has reached a place in his writing that serves up equal parts introspection, rugged individualism and horror. Bourne has a huge advantage over many in the field as he is an active duty Officer himself in the Military and so it lends a sense of factual authority to the descriptions of battle, mindset, and equipment, but the plus side is that he does all of this without making you feel like an outsider.</p> <p>In short, you can see why he has become such a power house in the genre. The Zombies are traditional-though they do get a small upgrade in this novel but fear not flesh eating purists, the evolutionary jump is a logical next step for the monsters which inhabit Bourne’s apocalypse. They can not talk, they can’t play a game of chess or move with superhuman speed, and they certainly don’t fall in love with a human-but they do get a little faster and a little smarter.</p> <p>Look, what I am trying to say is that all in all, <strong>Day by Day Armageddon: Beyond Exile</strong> shows you exactly why Bourne is one of the reigning literary kings of living dead, if you’ve read the first book, then you already know this. If you decide to read this book out of it’s respective place in the (so I hope) series, then you’ll come to love the piece of work for exactly what it is-a sequel that stands alone and even outdoes the original-a Zombie book of exceptional quality, affordable price and fantastic action.</p> <p><i>Review by Eric Pollarine</i></p> <p><center><a href="http://astore.amazon.com/undeadshopping-20" target="_new"><img src="http://i63.photobucket.com/albums/h126/twilightphotos/Banners/ppbanner.gif"></a></center></p> <p><strong>Related posts:</strong><ol><li><a href='http://www.flamesrising.com/permuted-press-pocket-books/' rel='bookmark' title='Permanent Link: Permuted Press announces deal with Pocket Books!'>Permuted Press announces deal with Pocket Books!</a></li> <li><a href='http://www.flamesrising.com/empire-review/' rel='bookmark' title='Permanent Link: Empire Fiction Review'>Empire Fiction Review</a></li> <li><a href='http://www.flamesrising.com/down-the-road-review/' rel='bookmark' title='Permanent Link: Down the Road Review'>Down the Road Review</a></li> </ol></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:63t7Ie-LG7Y"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=63t7Ie-LG7Y" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=7Q72WNTAKBA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e1WoNBGvqfM:9iFGpTclEDs:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e1WoNBGvqfM:9iFGpTclEDs:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/FlamesRising?i=e1WoNBGvqfM:9iFGpTclEDs:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/FlamesRising?a=e1WoNBGvqfM:9iFGpTclEDs:TzevzKxY174"><img src="http://feeds.feedburner.com/~ff/FlamesRising?d=TzevzKxY174" border